PKGBUILDs/extra/vbam/PKGBUILD

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# Maintainer: Maxime Gauduin <alucryd@archlinux.org>
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# Maintainer: T.J. Townsend <blakkheim@archlinux.org>
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# Contributor: Bartłomiej Piotrowski <nospam@bpiotrowski.pl>
# ALARM: Kevin Mihelich <kevin@archlinuxarm.org>
# - disable LTO: -DENABLE_LTO='FALSE'
pkgbase=vbam
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pkgname=(
vbam-sdl
vbam-wx
)
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_pkgname=visualboyadvance-m
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pkgver=2.1.7
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pkgrel=2
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pkgdesc='Nintendo GameBoy Advance emulator'
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arch=(x86_64)
url=https://vba-m.com
license=(GPL2)
depends=(
glu
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libsfml-network.so
libsfml-system.so
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libgl
libpng
sdl2
sfml
zlib
)
makedepends=(
cmake
doctest
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ffmpeg
git
libglvnd
ninja
wxwidgets-gtk3
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zip
)
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_tag=3351e5b452c9f333a2f0cfe138b985eeedd904be # git rev-parse v${pkgver}
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source=("git+https://github.com/${_pkgname}/${_pkgname}.git?signed#tag=${_tag}")
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b2sums=('SKIP')
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validpgpkeys=(A0C0E526E36FD2138C149D4D08AB596679D86240) # Rafael Kitover <rkitover@gmail.com>
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prepare() {
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cd ${_pkgname}
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# Unbundle doctest (bundled one is not glibc 2.34 compatible)
sed -e 's|${CMAKE_SOURCE_DIR}/third_party|/usr|' -i src/wx/tests/CMakeLists.txt
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}
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#pkgver() {
# cd ${_pkgname}
# git describe --tags | sed 's/^v//; s/-/.r/; s/-g/./'
#}
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build() {
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cmake -S ${_pkgname} -B build-sdl -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_SKIP_RPATH=TRUE \
-DENABLE_SDL=TRUE \
-DENABLE_WX=FALSE \
-DENABLE_LINK=TRUE \
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-DENABLE_LTO=FALSE \
-Wno-dev
cmake --build build-sdl
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cmake -S ${_pkgname} -B build-wx -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_SKIP_RPATH=TRUE \
-DENABLE_SDL=FALSE \
-DENABLE_WX=TRUE \
-DENABLE_FFMPEG=TRUE \
-DENABLE_LINK=TRUE \
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-DENABLE_LTO=FALSE \
-Wno-dev
cmake --build build-wx
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}
package_vbam-sdl() {
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backup=(etc/vbam.cfg)
conflicts=(vbam-wx)
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DESTDIR="${pkgdir}" cmake --install build-sdl
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}
package_vbam-wx() {
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depends+=(
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glib2
gtk3
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libavcodec.so
libavformat.so
libavutil.so
libswscale.so
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openal
wxwidgets-gtk3
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zip
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)
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conflicts=(vbam-sdl)
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DESTDIR="${pkgdir}" cmake --install build-wx
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}
# vim: ts=2 sw=2 et: