# Maintainer: T.J. Townsend # Contributor: Maxime Gauduin # Contributor: Bartłomiej Piotrowski # ALARM: Kevin Mihelich # - disable LTO: -DENABLE_LTO='FALSE' pkgbase=vbam pkgname=( vbam-sdl vbam-wx ) pkgver=2.1.11 pkgrel=2 pkgdesc='Nintendo GameBoy Advance emulator' arch=(x86_64) url='https://visualboyadvance-m.org' license=(GPL2) depends=( glu libsfml-network.so libsfml-system.so libgl libpng sdl2 sfml zlib ) makedepends=( cmake ffmpeg git libglvnd ninja wxwidgets-gtk3 zip ) _pkgname=visualboyadvance-m source=("git+https://github.com/${_pkgname}/${_pkgname}.git?signed#tag=v${pkgver}") b2sums=('caa270b95f5fa1ea543d57d9ed4309b7bdb345b421d91c4fd1511b8918997339a3143333bad08ce754207ea38f4686d7f7b594b951ea1636a5e7a99a7db4790a') validpgpkeys=('A0C0E526E36FD2138C149D4D08AB596679D86240' # Rafael Kitover '0662A706ABE516087A23D1B9F2E06F4EE438BE81' # Zach Bacon ) prepare() { cd ${_pkgname} } build() { cmake -S ${_pkgname} -B build-sdl -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_INSTALL_SYSCONFDIR=/etc \ -DCMAKE_SKIP_RPATH=TRUE \ -DENABLE_SDL=TRUE \ -DENABLE_WX=FALSE \ -DENABLE_LINK=TRUE \ -DENABLE_LTO=FALSE \ -Wno-dev cmake --build build-sdl cmake -S ${_pkgname} -B build-wx -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_INSTALL_SYSCONFDIR=/etc \ -DCMAKE_SKIP_RPATH=TRUE \ -DENABLE_SDL=FALSE \ -DENABLE_WX=TRUE \ -DENABLE_FFMPEG=TRUE \ -DENABLE_LINK=TRUE \ -DENABLE_LTO=FALSE \ -Wno-dev cmake --build build-wx } package_vbam-sdl() { backup=(etc/vbam.cfg) conflicts=(vbam-wx) DESTDIR="${pkgdir}" cmake --install build-sdl } package_vbam-wx() { depends+=( glib2 gtk3 libavcodec.so libavformat.so libavutil.so libswscale.so openal wxwidgets-gtk3 zip ) conflicts=(vbam-sdl) DESTDIR="${pkgdir}" cmake --install build-wx } # vim: ts=2 sw=2 et: