# Maintainer: Maxime Gauduin # Maintainer: T.J. Townsend # Contributor: Bartłomiej Piotrowski # ALARM: Kevin Mihelich # - disable LTO: -DENABLE_LTO='FALSE' pkgbase=vbam pkgname=( vbam-sdl vbam-wx ) _pkgname=visualboyadvance-m pkgver=2.1.7 pkgrel=1 pkgdesc='Nintendo GameBoy Advance emulator' arch=(x86_64) url=https://vba-m.com license=(GPL2) depends=( glu libavcodec.so libavformat.so libavutil.so libsfml-network.so libsfml-system.so libswscale.so libgl libpng sdl2 sfml zlib ) makedepends=( cmake doctest ffmpeg git libglvnd ninja wxwidgets-gtk3 zip ) _tag=3351e5b452c9f333a2f0cfe138b985eeedd904be # git rev-parse v${pkgver} source=("git+https://github.com/${_pkgname}/${_pkgname}.git?signed#tag=${_tag}") b2sums=('SKIP') validpgpkeys=(A0C0E526E36FD2138C149D4D08AB596679D86240) # Rafael Kitover prepare() { cd ${_pkgname} # Unbundle doctest (bundled one is not glibc 2.34 compatible) sed -e 's|${CMAKE_SOURCE_DIR}/third_party|/usr|' -i src/wx/tests/CMakeLists.txt } #pkgver() { # cd ${_pkgname} # git describe --tags | sed 's/^v//; s/-/.r/; s/-g/./' #} build() { cmake -S ${_pkgname} -B build-sdl -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_SKIP_RPATH=TRUE \ -DENABLE_SDL=TRUE \ -DENABLE_WX=FALSE \ -DENABLE_LINK=TRUE \ -DENABLE_LTO=FALSE \ -Wno-dev cmake --build build-sdl cmake -S ${_pkgname} -B build-wx -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_SKIP_RPATH=TRUE \ -DENABLE_SDL=FALSE \ -DENABLE_WX=TRUE \ -DENABLE_FFMPEG=TRUE \ -DENABLE_LINK=TRUE \ -DENABLE_LTO=FALSE \ -Wno-dev cmake --build build-wx } package_vbam-sdl() { backup=(etc/vbam.cfg) conflicts=(vbam-wx) DESTDIR="${pkgdir}" cmake --install build-sdl } package_vbam-wx() { depends+=( glib2 gtk3 openal wxwidgets-gtk3 zip ) conflicts=(vbam-sdl) DESTDIR="${pkgdir}" cmake --install build-wx } # vim: ts=2 sw=2 et: