# $Id$ # Maintainer: Maxime Gauduin # Contributor: Bartłomiej Piotrowski # ALARM: Kevin Mihelich # - disable LTO: -DENABLE_LTO='FALSE' pkgbase=vbam pkgname=('vbam-sdl' 'vbam-wx') pkgver=2.0.2 pkgrel=3 pkgdesc='Nintendo GameBoy Advance emulator' arch=('x86_64') url='http://vba-m.com' license=('GPL2') depends=('gcc-libs' 'glibc' 'libgl' 'libpng' 'sdl2' 'sfml' 'zlib') makedepends=('cmake' 'ffmpeg' 'wxgtk3' 'zip') source=("vbam-${pkgver}.tar.gz::https://github.com/visualboyadvance-m/visualboyadvance-m/archive/v${pkgver}.tar.gz" "https://github.com/visualboyadvance-m/visualboyadvance-m/commit/f3f6ee7b1c9f95cc1e8df368652034b9da84c130.patch") sha256sums=('f77461faa660b5fd955249087e45dc1dfa87ab8af8208ad7909b424af0879657' '7f2b98913117ca873a610e9a0c7bdcd70521daf3c68ba010a2a400a2d1978bd6') prepare() { for p in sdl wx; do if [[ -d build-$p ]]; then rm -rf build-$p fi mkdir build-$p done cd visualboyadvance-m-${pkgver} # Fix build against ffmpeg 4.0 patch -Np1 -i ../f3f6ee7b1c9f95cc1e8df368652034b9da84c130.patch } build() { cd build-sdl cmake ../visualboyadvance-m-${pkgver} \ -DCMAKE_BUILD_TYPE='Release' \ -DCMAKE_INSTALL_PREFIX='/usr' \ -DCMAKE_SKIP_RPATH='TRUE' \ -DENABLE_SDL='TRUE' \ -DENABLE_WX='FALSE' \ -DENABLE_LINK='TRUE' \ -DENABLE_LTO='FALSE' make cd ../build-wx cmake ../visualboyadvance-m-${pkgver} \ -DCMAKE_BUILD_TYPE='Release' \ -DCMAKE_INSTALL_PREFIX='/usr' \ -DCMAKE_SKIP_RPATH='TRUE' \ -DENABLE_SDL='FALSE' \ -DENABLE_WX='TRUE' \ -DENABLE_FFMPEG='TRUE' \ -DENABLE_LINK='TRUE' \ -DENABLE_LTO='FALSE' \ -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config-gtk3' make } package_vbam-sdl() { backup=('etc/vbam.cfg') conflicts=('vbam-wx') cd build-sdl make DESTDIR="${pkgdir}" install } package_vbam-wx() { depends+=('glib2' 'gtk3' 'openal' 'wxgtk3' 'zip' 'libavcodec.so' 'libavformat.so' 'libavutil.so' 'libswscale.so') conflicts=('vbam-sdl') cd build-wx make DESTDIR="${pkgdir}" install } # vim: ts=2 sw=2 et: