# Maintainer: Maxime Gauduin # Contributor: Bartłomiej Piotrowski # ALARM: Kevin Mihelich # - disable LTO: -DENABLE_LTO='FALSE' # - cherry-pick upstream patch to fix ARM FTBFS pkgbase=vbam pkgname=( vbam-sdl vbam-wx ) pkgver=2.1.4 pkgrel=2 pkgdesc='Nintendo GameBoy Advance emulator' arch=(x86_64) url=https://vba-m.com license=(GPL2) depends=( libgl libpng sdl2 sfml zlib ) makedepends=( cmake ffmpeg git libglvnd wxgtk3 zip ) source=(git+https://github.com/visualboyadvance-m/visualboyadvance-m.git#tag=09fbcbac07148ea32add848722dab34a7eb4f6b5) sha256sums=(SKIP) validpgpkeys=(A0C0E526E36FD2138C149D4D08AB596679D86240) # Rafael Kitover pkgver() { cd visualboyadvance-m git describe --tags | sed 's/^v//' } prepare() { for p in sdl wx; do if [[ -d build-$p ]]; then rm -rf build-$p fi mkdir build-$p done cd visualboyadvance-m git cherry-pick -n af0de1c4b308ef8d9a081ecf407805b75a99d877 } build() { cd build-sdl cmake ../visualboyadvance-m \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_SKIP_RPATH=TRUE \ -DENABLE_SDL=TRUE \ -DENABLE_WX=FALSE \ -DENABLE_LINK=TRUE \ -DENABLE_LTO=FALSE make cd ../build-wx cmake ../visualboyadvance-m \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_SKIP_RPATH=TRUE \ -DENABLE_SDL=FALSE \ -DENABLE_WX=TRUE \ -DENABLE_FFMPEG=TRUE \ -DENABLE_LINK=TRUE \ -DENABLE_LTO=FALSE \ -DwxWidgets_CONFIG_EXECUTABLE=/usr/bin/wx-config-gtk3 make } package_vbam-sdl() { backup=(etc/vbam.cfg) conflicts=(vbam-wx) make DESTDIR="${pkgdir}" -C build-sdl install } package_vbam-wx() { depends+=( glib2 gtk3 libavcodec.so libavformat.so libavutil.so libswscale.so openal wxgtk3 zip ) conflicts=(vbam-sdl) make DESTDIR="${pkgdir}" -C build-wx install } # vim: ts=2 sw=2 et: