diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py index 41dd4d03..a97f9d38 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py @@ -572,7 +572,7 @@ def set_poly_smoothing(gltf, pymesh, mesh, vert_normals, loop_vidxs): # Try to guess which polys should be flat based on the fact that all the # loop normals for a flat poly are = the poly's normal. - poly_smooths = np.empty(num_polys, dtype=np.bool) + poly_smooths = np.empty(num_polys, dtype=np.bool_) poly_normals = np.empty(num_polys * 3, dtype=np.float32) mesh.polygons.foreach_get('normal', poly_normals)