# Maintainer: Maxime Gauduin # Contributor: Bartłomiej Piotrowski # ALARM: Kevin Mihelich # - disable LTO: -DENABLE_LTO='FALSE' pkgbase=vbam pkgname=( vbam-sdl vbam-wx ) pkgver=2.1.4.r453.65b5affe pkgrel=3 pkgdesc='Nintendo GameBoy Advance emulator' arch=(x86_64) url=https://vba-m.com license=(GPL2) depends=( libavcodec.so libavformat.so libavutil.so libswscale.so libgl libpng sdl2 sfml zlib ) makedepends=( cmake doctest ffmpeg git libglvnd ninja wxwidgets-gtk3 zip ) #_tag=8f4862de88de2f95866b7e501304f1e57a4e0abb _commit=65b5affe7ddd87653362d1bb1cb3da7979762b92 #source=(git+https://github.com/visualboyadvance-m/visualboyadvance-m.git?signed#tag=${_tag}) source=( git+https://github.com/visualboyadvance-m/visualboyadvance-m.git#commit=${_commit} vbam-ffmpeg5.0.patch ) b2sums=('SKIP' 'c24813fab7a155ac0711e4c5764148d45dae8c1a57938fd8ce253368c31f7d91c2c912f5b0da48c70952f990449315489f175e0894d9f4a75efc53a3e6abd162') #validpgpkeys=(A0C0E526E36FD2138C149D4D08AB596679D86240) # Rafael Kitover prepare() { cd visualboyadvance-m patch -Np1 -i ../vbam-ffmpeg5.0.patch sed -e 's|${CMAKE_SOURCE_DIR}/third_party|/usr|' -i src/wx/tests/CMakeLists.txt # Unbundle doctest (bundled one is not glibc 2.34 compatible) } pkgver() { cd visualboyadvance-m git describe --tags | sed 's/^v//; s/-/.r/; s/-g/./' } build() { cmake -S visualboyadvance-m -B build-sdl -G Ninja \ -DCMAKE_BUILD_TYPE='' \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_SKIP_RPATH=TRUE \ -DENABLE_SDL=TRUE \ -DENABLE_WX=FALSE \ -DENABLE_LINK=TRUE \ -DENABLE_LTO=FALSE cmake --build build-sdl cmake -S visualboyadvance-m -B build-wx -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_SKIP_RPATH=TRUE \ -DENABLE_SDL=FALSE \ -DENABLE_WX=TRUE \ -DENABLE_FFMPEG=TRUE \ -DENABLE_LINK=TRUE \ -DENABLE_LTO=FALSE cmake --build build-wx } package_vbam-sdl() { backup=(etc/vbam.cfg) conflicts=(vbam-wx) DESTDIR="${pkgdir}" cmake --install build-sdl } package_vbam-wx() { depends+=( glib2 gtk3 openal wxwidgets-gtk3 zip ) conflicts=(vbam-sdl) DESTDIR="${pkgdir}" cmake --install build-wx } # vim: ts=2 sw=2 et: