PKGBUILDs/community/openshadinglanguage/PKGBUILD
2015-04-29 02:50:29 +00:00

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# $Id$
# Maintainer: Sven-Hendrik Haase <sh@lutzhaase.com>
# ALARM: Kevin Mihelich <kevin@archlinuxarm.org>
# - removed intel-tbb from deps
# - set -DUSE_LLVM_BITCODE=OFF for v5 and v6
pkgname=openshadinglanguage
pkgver=1.5.12
pkgrel=6
pkgdesc="Advanced shading language for production GI renderers"
arch=(i686 x86_64)
url="https://github.com/imageworks/OpenShadingLanguage"
license=('custom')
depends=('boost-libs' 'openimageio' 'openexr' 'freetype2' 'libpng'
'libtiff' 'zlib' 'ncurses')
makedepends=('boost' 'cmake' 'clang35' 'llvm35')
source=(https://github.com/imageworks/OpenShadingLanguage/archive/Release-${pkgver}.tar.gz
llvm-static-system-libs.patch
alignment.patch::https://github.com/imageworks/OpenShadingLanguage/commit/bcaf5778e2d778b72615e5c49269b59671cf0d91.patch)
md5sums=('484752a0f97df55962c3a667075deddc'
'b7c212b2549981ced03c091375f48122'
'f3f24c2aa7f5aabd98c0967747b58ecc')
prepare() {
cd OpenShadingLanguage-Release-$pkgver
patch -Np1 < $srcdir/alignment.patch
# Add system libraries needed to link against LLVM components (zlib, ncurses)
# This is required in order to statically link against LLVM
patch -Np1 < $srcdir/llvm-static-system-libs.patch
}
build() {
cd OpenShadingLanguage-Release-$pkgver
cd src
[[ -d build ]] && rm -r build
mkdir build && cd build
[ "${CARCH}" == "arm" -o "${CARCH}" == "armv6h" ] && BITCODE="-DUSE_LLVM_BITCODE=OFF"
cmake ../.. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DLLVM_STATIC=1 ${BITCODE} \
-DSTOP_ON_WARNING=0 \
-DCMAKE_CXX_FLAGS="-Wno-error=array-bounds -std=c++11"
make
}
package() {
cd OpenShadingLanguage-Release-$pkgver/src/build
make DESTDIR="$pkgdir/" install
mkdir -p "$pkgdir"/usr/share/OSL/
mkdir -p "$pkgdir"/usr/share/licenses/$pkgname
mv "$pkgdir"/usr/LICENSE "$pkgdir"/usr/share/licenses/$pkgname # TODO: Tell upstream about this shit
mv "$pkgdir"/usr/{CHANGES,README.md,INSTALL} "$pkgdir"/usr/share/OSL/
mv "$pkgdir"/usr/doc "$pkgdir"/usr/share/OSL/doc
mv "$pkgdir"/usr/shaders "$pkgdir"/usr/share/OSL/shaders
}
# vim:set ts=2 sw=2 et: