PKGBUILDs/extra/vbam/PKGBUILD
2024-11-08 01:38:02 +00:00

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# Maintainer: T.J. Townsend <blakkheim@archlinux.org>
# Contributor: Maxime Gauduin <alucryd@archlinux.org>
# Contributor: Bartłomiej Piotrowski <nospam@bpiotrowski.pl>
# ALARM: Kevin Mihelich <kevin@archlinuxarm.org>
# - disable LTO: -DENABLE_LTO='FALSE'
pkgbase=vbam
pkgname=(
vbam-sdl
vbam-wx
)
pkgver=2.1.11
pkgrel=2
pkgdesc='Nintendo GameBoy Advance emulator'
arch=(x86_64)
url='https://visualboyadvance-m.org'
license=(GPL2)
depends=(
glu
libsfml-network.so
libsfml-system.so
libgl
libpng
sdl2
sfml
zlib
)
makedepends=(
cmake
ffmpeg
git
libglvnd
ninja
wxwidgets-gtk3
zip
)
_pkgname=visualboyadvance-m
source=("git+https://github.com/${_pkgname}/${_pkgname}.git?signed#tag=v${pkgver}")
b2sums=('caa270b95f5fa1ea543d57d9ed4309b7bdb345b421d91c4fd1511b8918997339a3143333bad08ce754207ea38f4686d7f7b594b951ea1636a5e7a99a7db4790a')
validpgpkeys=('A0C0E526E36FD2138C149D4D08AB596679D86240' # Rafael Kitover <rkitover@gmail.com>
'0662A706ABE516087A23D1B9F2E06F4EE438BE81' # Zach Bacon <zachbacon@vba-m.com>
)
prepare() {
cd ${_pkgname}
}
build() {
cmake -S ${_pkgname} -B build-sdl -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_SYSCONFDIR=/etc \
-DCMAKE_SKIP_RPATH=TRUE \
-DENABLE_SDL=TRUE \
-DENABLE_WX=FALSE \
-DENABLE_LINK=TRUE \
-DENABLE_LTO=FALSE \
-Wno-dev
cmake --build build-sdl
cmake -S ${_pkgname} -B build-wx -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_SYSCONFDIR=/etc \
-DCMAKE_SKIP_RPATH=TRUE \
-DENABLE_SDL=FALSE \
-DENABLE_WX=TRUE \
-DENABLE_FFMPEG=TRUE \
-DENABLE_LINK=TRUE \
-DENABLE_LTO=FALSE \
-Wno-dev
cmake --build build-wx
}
package_vbam-sdl() {
backup=(etc/vbam.cfg)
conflicts=(vbam-wx)
DESTDIR="${pkgdir}" cmake --install build-sdl
}
package_vbam-wx() {
depends+=(
glib2
gtk3
libavcodec.so
libavformat.so
libavutil.so
libswscale.so
openal
wxwidgets-gtk3
zip
)
conflicts=(vbam-sdl)
DESTDIR="${pkgdir}" cmake --install build-wx
}
# vim: ts=2 sw=2 et: