PKGBUILDs/extra/mesa/0001-i965-import-prime-buffers-in-the-current-context-not.patch
2016-08-06 15:09:49 +00:00

66 lines
2.8 KiB
Diff

From e180e9e3c830d3611a6cf7d32e988b4c28d20942 Mon Sep 17 00:00:00 2001
From: Martin Peres <martin.peres@linux.intel.com>
Date: Wed, 3 Aug 2016 12:58:23 +0300
Subject: [PATCH] i965: import prime buffers in the current context, not screen
This mirrors the codepath taken by DRI2 in IntelSetTexBuffer2() and
fixes many applications when using DRI3:
- Totem with libva on hw-accelerated decoding
- obs-studio, using Window Capture (Xcomposite) as a Source
- gstreamer with VAAPI
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71759
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
---
src/mesa/drivers/dri/i965/intel_screen.c | 25 +++++++++++++++++++++++--
1 file changed, 23 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
index ae51c40..169d578 100644
--- a/src/mesa/drivers/dri/i965/intel_screen.c
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -702,8 +702,11 @@ intel_create_image_from_fds(__DRIscreen *screen,
int *fds, int num_fds, int *strides, int *offsets,
void *loaderPrivate)
{
+ GET_CURRENT_CONTEXT(ctx);
struct intel_screen *intelScreen = screen->driverPrivate;
+ struct brw_context *brw = brw_context(ctx);
struct intel_image_format *f;
+ dri_bufmgr *bufmgr;
__DRIimage *image;
int i, index;
@@ -744,8 +747,26 @@ intel_create_image_from_fds(__DRIscreen *screen,
size = end;
}
- image->bo = drm_intel_bo_gem_create_from_prime(intelScreen->bufmgr,
- fds[0], size);
+ /* Let's import the buffer into the current context instead of the current
+ * screen as some applications like gstreamer, totem, or obs create multiple
+ * X connections which end up creating multiple screens and thus multiple
+ * buffer managers. They then proceed to use a different X connection than
+ * the one used by the currently-bound context to call GLXBindTexImageExt()
+ * which should then import the buffer in the current bound context and not
+ * the current screen. This is done properly upstairs for texture management
+ * so we need to mirror this behaviour if we don't want the kernel rejecting
+ * our pushbuffers as the buffer would not have been imported by the same
+ * buffer manager that sent the pushbuffer referencing it.
+ *
+ * If there is no context currently bound, then revert to using the screen's
+ * buffer manager and hope for the best...
+ */
+ if (brw)
+ bufmgr = brw->bufmgr;
+ else
+ bufmgr = intelScreen->bufmgr;
+
+ image->bo = drm_intel_bo_gem_create_from_prime(bufmgr, fds[0], size);
if (image->bo == NULL) {
free(image);
return NULL;
--
2.9.0