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156 lines
5.7 KiB
Diff
156 lines
5.7 KiB
Diff
From 5240ddc977d2f19e969a6683142e325595eec62c Mon Sep 17 00:00:00 2001
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From: Simon Howard <fraggle@soulsphere.org>
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Date: Sun, 23 Aug 2015 16:12:54 -0400
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Subject: [PATCH 13/13] man: Add documentation for IWAD search paths.
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We now search in a bunch of different directories in order to find
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IWAD files to use to play with, and the logic is a bit complicated.
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Add some hopefully friendly documentation to explain where people
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can put their IWAD files to play with.
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Part of #597.
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---
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man/Makefile.am | 1 +
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man/doom.template | 2 ++
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man/environ.man | 5 +----
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man/heretic.template | 2 ++
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man/hexen.template | 2 ++
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man/iwad_paths.man | 48 ++++++++++++++++++++++++++++++++++++++++++++++++
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man/strife.template | 2 ++
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7 files changed, 58 insertions(+), 4 deletions(-)
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create mode 100644 man/iwad_paths.man
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diff --git a/man/Makefile.am b/man/Makefile.am
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index 32f275e..f93e8ed 100644
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--- a/man/Makefile.am
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+++ b/man/Makefile.am
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@@ -1,4 +1,5 @@
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MANPAGE_GEN_FILES = environ.man \
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+ iwad_paths.man \
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doom.template \
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heretic.template \
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hexen.template \
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diff --git a/man/doom.template b/man/doom.template
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index b587d15..d478815 100644
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--- a/man/doom.template
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+++ b/man/doom.template
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@@ -10,6 +10,8 @@ Chocolate Doom is a port of Id Software's 1993 game "Doom" that is designed
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to behave as similar to the original DOS version of Doom as is possible.
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.br
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@content
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+.SH IWAD SEARCH PATHS
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+@include iwad_paths.man
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Doom's
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behavior.
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diff --git a/man/environ.man b/man/environ.man
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index 171b25d..ef8de02 100644
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--- a/man/environ.man
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+++ b/man/environ.man
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@@ -1,9 +1,6 @@
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.TP
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\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
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-These environment variables provide paths to search for Doom .WAD files when
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-looking for a game IWAD file or a PWAD file specified with the `\-file' option.
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-\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
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-while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
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+See the section, \fBIWAD SEARCH PATHS\fR above.
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.TP
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\fBPCSOUND_DRIVER\fR
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When running in PC speaker sound effect mode, this environment variable
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diff --git a/man/heretic.template b/man/heretic.template
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index e9afa96..8fe2e73 100644
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--- a/man/heretic.template
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+++ b/man/heretic.template
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@@ -11,6 +11,8 @@ aims to behave as similar to the original DOS version of Heretic as
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possible.
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.br
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@content
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+.SH IWAD SEARCH PATHS
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+@include iwad_paths.man
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Heretic's
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behavior.
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diff --git a/man/hexen.template b/man/hexen.template
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index 4c0524a..f5619ad 100644
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--- a/man/hexen.template
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+++ b/man/hexen.template
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@@ -11,6 +11,8 @@ aims to behave as similar to the original DOS version of Hexen as
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possible.
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.br
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@content
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+.SH IWAD SEARCH PATHS
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+@include iwad_paths.man
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Hexen's
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behavior.
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diff --git a/man/iwad_paths.man b/man/iwad_paths.man
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new file mode 100644
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index 0000000..9805815
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--- /dev/null
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+++ b/man/iwad_paths.man
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@@ -0,0 +1,48 @@
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+To play, an IWAD file is needed. This is a large file containing all of the
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+levels, graphics, sound effects, music and other material that make up the
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+game. IWAD files are named according to the game; the standard names are:
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+.TP
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+\fBdoom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad\fR
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+Doom, Doom II, Final Doom
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+.TP
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+\fBheretic.wad, heretic1.wad, hexen.wad, strife1.wad\fR
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+Heretic, Hexen and Strife (commercial Doom engine games).
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+.TP
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+\fBhacx.wad, chex.wad\fR
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+Hacx and Chex Quest - more obscure games based on the Doom engine.
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+.TP
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+\fBfreedm.wad, freedoom1.wad, freedoom2.wad\fR
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+The Freedoom open content IWAD files.
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+.LP
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+The following directory paths are searched in order to find an IWAD:
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+.TP
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+\fBCurrent working directory\fR
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+Any IWAD files found in the current working directory will be used in
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+preference to IWADs found in any other directories.
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+.TP
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+\fBDOOMWADDIR\fR
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+This environment variable can be set to contain a path to a single directory
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+in which to look for IWAD files. This environment variable is supported by
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+most Doom source ports.
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+.TP
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+\fBDOOMWADPATH\fR
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+This environment variable, if set, can contain a colon-separated list of
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+directories in which to look for IWAD files, or alternatively full paths to
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+specific IWAD files.
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+.TP
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+\fB$HOME/.local/share/games/doom\fR
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+Writeable directory in the user's home directory. The path can be overridden
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+using the \fBXDG_DATA_HOME\fR environment variable (see the XDG Base Directory
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+Specification).
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+.TP
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+\fB/usr/local/share/games/doom, /usr/share/games/doom\fR
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+System-wide locations that can be accessed by all users. The path
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+\fB/usr/share/games/doom\fR is a standard path that is supported by most
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+Doom source ports. These paths can be overridden using the \fBXDG_DATA_DIRS\fR
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+environment variable (see the XDG Base Directory Specification).
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+.LP
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+The above can be overridden on a one-time basis by using the \fB\-iwad\fR
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+command line parameter to provide the path to an IWAD file to use. This
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+parameter can also be used to specify the name of a particular IWAD to use
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+from one of the above paths. For example, '\fB-iwad doom.wad\fR' will search
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+the above paths for the file \fBdoom.wad\fR to use.
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diff --git a/man/strife.template b/man/strife.template
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index ddcc12f..3d5614c 100644
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--- a/man/strife.template
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+++ b/man/strife.template
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@@ -13,6 +13,8 @@ of the original programmers of the game (see the section HISTORY below).
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@content
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+.SH IWAD SEARCH PATHS
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+@include iwad_paths.man
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Strife's
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behavior.
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--
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2.5.0
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