mirror of
https://github.com/archlinuxarm/PKGBUILDs.git
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62 lines
2 KiB
Bash
62 lines
2 KiB
Bash
# $Id$
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# Maintainer: Sven-Hendrik Haase <sh@lutzhaase.com>
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# ALARM: Kevin Mihelich <kevin@archlinuxarm.org>
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# - removed intel-tbb from deps
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# - set -DUSE_LLVM_BITCODE=OFF for v5 and v6
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pkgname=openshadinglanguage
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pkgver=1.7.6
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pkgrel=2
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pkgdesc="Advanced shading language for production GI renderers"
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arch=(i686 x86_64)
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url="https://github.com/imageworks/OpenShadingLanguage"
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license=('custom')
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depends=('boost-libs' 'openimageio' 'openexr' 'freetype2' 'libpng'
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'libtiff' 'zlib' 'ncurses')
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makedepends=('boost' 'cmake' 'llvm35' 'clang35')
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source=(https://github.com/imageworks/OpenShadingLanguage/archive/Release-${pkgver}.tar.gz
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llvm-static-system-libs.patch)
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sha512sums=('c0f0f1aece6be0aca9751dd53063b2f3f14482d21304e0606c21f786d00adfb92025ca10c928bbc9b591a862aada0393efd62b4e27e39669e013264a2cb5c1ef'
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'50f1e9a3e88b0b4e328778d4d8eb30989e1dfed0abe1bb84681dc8d368f343f3052dd975d7d500113d39f34bb8b59415c7a4e6dd841bc8d44de250a3b7f6aeec')
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prepare() {
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cd OpenShadingLanguage-Release-$pkgver
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# Add system libraries needed to link against LLVM components (zlib, ncurses)
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# This is required in order to statically link against LLVM
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patch -Np1 < $srcdir/llvm-static-system-libs.patch
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}
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build() {
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cd OpenShadingLanguage-Release-$pkgver/src
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[[ -d build ]] && rm -r build
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mkdir build && cd build
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[ "${CARCH}" == "arm" -o "${CARCH}" == "armv6h" ] && BITCODE="-DUSE_LLVM_BITCODE=OFF"
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cmake ../.. \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DENABLERTTI=ON \
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-DLLVM_STATIC=1 \
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-DOSL_BUILD_CPP11=1 \
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-DSTOP_ON_WARNING=OFF \
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$BITCODE
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make
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}
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package() {
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cd OpenShadingLanguage-Release-$pkgver/src/build
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make DESTDIR="$pkgdir/" install
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mkdir -p "$pkgdir"/usr/share/OSL/
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mkdir -p "$pkgdir"/usr/share/licenses/$pkgname
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mv "$pkgdir"/usr/LICENSE "$pkgdir"/usr/share/licenses/$pkgname # TODO: Tell upstream about this shit
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mv "$pkgdir"/usr/{CHANGES,README.md,INSTALL} "$pkgdir"/usr/share/OSL/
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mv "$pkgdir"/usr/doc "$pkgdir"/usr/share/OSL/doc
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mv "$pkgdir"/usr/shaders "$pkgdir"/usr/share/OSL/shaders
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}
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# vim:set ts=2 sw=2 et:
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