PKGBUILDs/extra/vbam/PKGBUILD
2023-12-13 20:10:19 +00:00

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# Maintainer: Maxime Gauduin <alucryd@archlinux.org>
# Maintainer: T.J. Townsend <blakkheim@archlinux.org>
# Contributor: Bartłomiej Piotrowski <nospam@bpiotrowski.pl>
# ALARM: Kevin Mihelich <kevin@archlinuxarm.org>
# - disable LTO: -DENABLE_LTO='FALSE'
pkgbase=vbam
pkgname=(
vbam-sdl
vbam-wx
)
_pkgname=visualboyadvance-m
pkgver=2.1.8
pkgrel=1
pkgdesc='Nintendo GameBoy Advance emulator'
arch=(x86_64)
url=https://vba-m.com
license=(GPL2)
depends=(
glu
libsfml-network.so
libsfml-system.so
libgl
libpng
sdl2
sfml
zlib
)
makedepends=(
cmake
doctest
ffmpeg
git
libglvnd
ninja
wxwidgets-gtk3
zip
)
source=("git+https://github.com/${_pkgname}/${_pkgname}.git?signed#tag=v${pkgver}")
b2sums=('SKIP')
validpgpkeys=(A0C0E526E36FD2138C149D4D08AB596679D86240) # Rafael Kitover <rkitover@gmail.com>
prepare() {
cd ${_pkgname}
# Unbundle doctest (bundled one is not glibc 2.34 compatible)
sed -e 's|${CMAKE_SOURCE_DIR}/third_party|/usr|' -i src/wx/tests/CMakeLists.txt
}
#pkgver() {
# cd ${_pkgname}
# git describe --tags | sed 's/^v//; s/-/.r/; s/-g/./'
#}
build() {
cmake -S ${_pkgname} -B build-sdl -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_SKIP_RPATH=TRUE \
-DENABLE_SDL=TRUE \
-DENABLE_WX=FALSE \
-DENABLE_LINK=TRUE \
-DENABLE_LTO=FALSE \
-Wno-dev
cmake --build build-sdl
cmake -S ${_pkgname} -B build-wx -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_SKIP_RPATH=TRUE \
-DENABLE_SDL=FALSE \
-DENABLE_WX=TRUE \
-DENABLE_FFMPEG=TRUE \
-DENABLE_LINK=TRUE \
-DENABLE_LTO=FALSE \
-Wno-dev
cmake --build build-wx
}
package_vbam-sdl() {
backup=(etc/vbam.cfg)
conflicts=(vbam-wx)
DESTDIR="${pkgdir}" cmake --install build-sdl
}
package_vbam-wx() {
depends+=(
glib2
gtk3
libavcodec.so
libavformat.so
libavutil.so
libswscale.so
openal
wxwidgets-gtk3
zip
)
conflicts=(vbam-sdl)
DESTDIR="${pkgdir}" cmake --install build-wx
}
# vim: ts=2 sw=2 et: