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https://github.com/archlinuxarm/PKGBUILDs.git
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83 lines
3.9 KiB
Diff
83 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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Date: Sat, 25 Jun 2022 23:38:45 +0300
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Subject: [PATCH] intel/fs: always mask the bottom bits of the sampler extended
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descriptor
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Fixes a hang in Age Of Empire 4. The HW is hang with the sampler input
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unit busy. Replaying on simulation showed the extended message length
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in the extended descriptor is invalid. Since the Anv ensures the input
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is correct in anv_surface_state_to_handle(), the likely reason for
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this issue is the use of VK_VALVE_mutable_descriptor_type and the
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application leaving a previous value for a different descriptor type.
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Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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---
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src/intel/compiler/brw_fs.cpp | 2 +-
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.../compiler/brw_lower_logical_sends.cpp | 20 +++++++++++++++----
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2 files changed, 17 insertions(+), 5 deletions(-)
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diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
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index 0f282dcd345f..165d8b33b677 100644
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--- a/src/intel/compiler/brw_fs.cpp
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+++ b/src/intel/compiler/brw_fs.cpp
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@@ -4421,7 +4421,7 @@ brw_fb_write_msg_control(const fs_inst *inst,
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return mctl;
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}
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- /**
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+/**
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* Predicate the specified instruction on the sample mask.
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*/
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void
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diff --git a/src/intel/compiler/brw_lower_logical_sends.cpp b/src/intel/compiler/brw_lower_logical_sends.cpp
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index 255ce7594811..e99c7b8ab844 100644
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--- a/src/intel/compiler/brw_lower_logical_sends.cpp
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+++ b/src/intel/compiler/brw_lower_logical_sends.cpp
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@@ -1112,30 +1112,42 @@ lower_sampler_logical_send_gfx7(const fs_builder &bld, fs_inst *inst, opcode op,
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inst->src[1] = brw_imm_ud(0);
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} else if (surface_handle.file != BAD_FILE) {
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/* Bindless surface */
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+ const fs_builder ubld = bld.group(1, 0).exec_all();
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assert(devinfo->ver >= 9);
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inst->desc = brw_sampler_desc(devinfo,
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GFX9_BTI_BINDLESS,
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sampler.file == IMM ? sampler.ud % 16 : 0,
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msg_type,
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simd_mode,
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0 /* return_format unused on gfx7+ */);
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/* For bindless samplers, the entire address is included in the message
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* header so we can leave the portion in the message descriptor 0.
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*/
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if (sampler_handle.file != BAD_FILE || sampler.file == IMM) {
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inst->src[0] = brw_imm_ud(0);
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} else {
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- const fs_builder ubld = bld.group(1, 0).exec_all();
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fs_reg desc = ubld.vgrf(BRW_REGISTER_TYPE_UD);
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ubld.SHL(desc, sampler, brw_imm_ud(8));
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inst->src[0] = desc;
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}
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- /* We assume that the driver provided the handle in the top 20 bits so
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- * we can use the surface handle directly as the extended descriptor.
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+ /* We previously assumed that the driver provided the handle in the top
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+ * 20 bits (leaving the bottom 12 bits at 0). But with extensions like
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+ * VK_VALVE_mutable_descriptor_type, the application is more in control
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+ * of the content of VkDescriptors which is where we store
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+ * surface/sampler offsets. We experience GPU hangs because the
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+ * application left an invalid value in the descriptor (probably used
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+ * for another descriptor type than sampler) and the lower 12bits of the
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+ * surface handle overlapping with the extended descriptor length make
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+ * the HW hang. The following AND() clears those bits and fixes a hang
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+ * in Age Of Empire 4.
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*/
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- inst->src[1] = retype(surface_handle, BRW_REGISTER_TYPE_UD);
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+ fs_reg ex_desc = ubld.vgrf(BRW_REGISTER_TYPE_UD);
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+ ubld.AND(ex_desc,
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+ retype(surface_handle, BRW_REGISTER_TYPE_UD),
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+ brw_imm_ud(INTEL_MASK(31, 12)));
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+ inst->src[1] = component(ex_desc, 0);
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} else {
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/* Immediate portion of the descriptor */
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inst->desc = brw_sampler_desc(devinfo,
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