app menu: always keep current at the same place
Signed-off-by: Frank Villaro-Dixon <frank@villaro-dixon.eu>
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parent
0cae87ce18
commit
697fa281cc
1 changed files with 11 additions and 19 deletions
30
src/ui.rs
30
src/ui.rs
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@ -149,18 +149,6 @@ impl BeoUi {
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}
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fn draw_app<T: Renderer>(&self, canvas: &mut Canvas<T>, fonts: &Fonts, app: &Box<dyn App>) {
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/*
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let biggest_menu_name = app
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.base()
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.main_menu
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.names
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.iter()
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.max_by_key(|x| x.len())
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.unwrap();
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let menu_separated_px = biggest_menu_name.len() as f32 * 8.;
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*/
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let num_menu_elements_before = 1;
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let num_menu_elements_after = 2;
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// That means max 1 + >1< + 2 = 4 elements in total
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@ -187,13 +175,17 @@ impl BeoUi {
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//println!("menu_elems_after: {:?}", menu_elems_after);
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let mut toti = 0.;
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for i in 0..menu_elems_before.len() {
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let _ = canvas.fill_text(
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toti * 100. + 50.,
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CANVAS_HEIGHT - 80.,
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&menu_elems_before[i],
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&fonts.app_menu,
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);
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for i in 0..num_menu_elements_before {
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// This is a special case: we reserve some space
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//so that the current menu is always at the same place
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if i < menu_elems_before.len() {
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let _ = canvas.fill_text(
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toti * 100. + 50.,
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CANVAS_HEIGHT - 80.,
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&menu_elems_before[i],
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&fonts.app_menu,
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);
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}
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toti += 1.;
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}
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