2015-01-01 03:04:34 +00:00
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/*
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** main.c - Rotagon
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**
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** 2014 - Frank Villaro-Dixon <Frank@Villaro-Dixon.eu>
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*/
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#include <stdio.h>
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#include <stdlib.h>
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2015-01-01 06:37:18 +00:00
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#include <math.h>
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2015-01-01 03:34:12 +00:00
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#include "SDL/SDL.h"
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2015-01-01 03:04:34 +00:00
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#include "game.h"
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#include "sdl.h"
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2015-01-01 04:32:07 +00:00
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#include "obs.h"
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2015-01-01 10:40:34 +00:00
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#include "patterns.h"
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2015-01-01 03:04:34 +00:00
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int
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2015-01-01 04:32:07 +00:00
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main()
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2015-01-01 03:04:34 +00:00
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{
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struct s_game ga;
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2015-01-01 04:32:07 +00:00
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start:
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2015-01-01 03:04:34 +00:00
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init_game(&ga);
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init_SDL(&ga);
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2015-01-01 10:40:34 +00:00
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struct s_obstacle a = create_obstacle(SHAPE_THICK, 2, 1, -1);
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2015-01-01 04:32:07 +00:00
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add_obstacle(&ga, a);
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2015-01-01 03:04:34 +00:00
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2015-01-01 06:01:41 +00:00
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2015-01-01 03:04:34 +00:00
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while(1) {
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2015-01-01 03:34:12 +00:00
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SDL_FillRect(ga.screen, NULL, 0);
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2015-01-01 10:40:34 +00:00
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/*
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2015-01-01 06:04:55 +00:00
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if(!(ga.counter % 28)) {
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2015-01-01 04:32:07 +00:00
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add_random_obstacle(&ga);
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}
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2015-01-01 10:40:34 +00:00
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*/
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if(get_max_obs_dist(&ga) < SCREEN_DIAGONAL)
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add_pattern(&ga);
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2015-01-01 04:32:07 +00:00
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update_obstacles(&ga);
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2015-01-01 03:04:34 +00:00
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draw_game(&ga);
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SDL_Flip(ga.screen);
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2015-01-01 04:32:07 +00:00
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2015-01-01 04:57:59 +00:00
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if(check_collisions(&ga)) {
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puts("PERDU, connard !");
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SDL_Delay(2000);
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goto start;
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}
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2015-01-01 04:32:07 +00:00
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get_keys(&ga);
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2015-01-01 04:57:59 +00:00
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2015-01-01 10:40:34 +00:00
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SDL_Delay(3);
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2015-01-01 04:32:07 +00:00
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ga.counter++;
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2015-01-01 06:01:41 +00:00
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2015-01-01 06:40:25 +00:00
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ga.general_rotation = ga.counter*3;
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2015-01-01 06:37:18 +00:00
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ga.sexual_pulsation = 0.3 * fabs(cos(ga.counter*M_PI/45)) + 1 +
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0.3 * fabs(sin(ga.counter*M_PI/90));
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2015-01-01 10:40:34 +00:00
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if(!(ga.counter % 10))
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change_game_color(&ga);
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2015-01-01 03:04:34 +00:00
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}
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return EXIT_SUCCESS;
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}
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