rotagon/game.h

57 lines
839 B
C
Raw Normal View History

2015-01-01 03:04:34 +00:00
/*
** game.h - Game data structure
**
** 2014 - Frank Villaro-Dixon <Frank@Villaro-Dixon.eu>
*/
#ifndef GAME_H
#define GAME_H
#include "SDL/SDL.h"
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define SHAPE_SQUARE 4
#define SHAPE_PENTAGON 5
#define SHAPE_HEXAGON 6
#define SHAPE_THICK 5
2015-01-01 03:34:12 +00:00
#define CURSOR_DIST 40
#define ANGLE_MAX 3600
2015-01-01 03:04:34 +00:00
2015-01-01 03:34:12 +00:00
#define OFFSET_POINT(p) {p.x += SCREEN_WIDTH/2; p.y += SCREEN_HEIGHT/2;}
#define TO_DEG(x) (x*ANGLE_MAX/360)
2015-01-01 03:04:34 +00:00
struct s_game {
#define CURSOR_POS_MAX 255
int cursor_angle; //relative to the polygon center's referential
int polygon_type; //Shape
2015-01-01 03:34:12 +00:00
int color;
2015-01-01 03:45:30 +00:00
int actual_speed;
2015-01-01 03:04:34 +00:00
SDL_Surface *screen;
2015-01-01 03:34:12 +00:00
Uint8 *keys;
2015-01-01 03:04:34 +00:00
};
struct s_obstacle {
int thick;
int angle;
int distance;
2015-01-01 03:45:30 +00:00
int speed;
2015-01-01 03:04:34 +00:00
};
void
init_game(struct s_game *g);
void
draw_game(struct s_game *g);
#endif /* ndef GAME_H */