beats: shapes and color
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3 changed files with 33 additions and 7 deletions
13
src/game.c
13
src/game.c
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@ -34,6 +34,17 @@ divide_color(int color, int divider) {
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return col.col;
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}
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void
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init_random_color(struct s_game *g) {
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union color col;
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col.col = 0;
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col.rgb.col[0] = rand()%2 ? 0 : 255;
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col.rgb.col[1] = rand()%2 ? 0 : 255;
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col.rgb.col[2] = rand()%2 ? 0 : 255;
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g->color = col.col;
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}
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void
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change_game_color(struct s_game *g) {
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static int from_canal = 0;
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@ -141,7 +152,7 @@ get_keys(struct s_game *g) { //{{{
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} //}}}
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void
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init_game(struct s_game *g) { //{{{
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g->polygon_type = SHAPE_SQUARE;
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g->polygon_type = SHAPE_HEXAGON;
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g->cursor_angle = TO_DEG(90);
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g->general_rotation = 0;
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g->sexual_pulsation = 1;
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@ -116,6 +116,9 @@ get_keys(struct s_game *g);
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void
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change_game_color(struct s_game *g);
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void
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init_random_color(struct s_game *g);
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#endif /* ndef GAME_H */
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24
src/main.c
24
src/main.c
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@ -28,7 +28,7 @@ main()
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start:
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init_game(&ga);
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music_loadnplay(&ga);
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int rotation_adder = 0;
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struct s_obstacle a = create_obstacle(SHAPE_THICK, 2, 1, -1);
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add_obstacle(&ga, a);
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@ -38,7 +38,21 @@ start:
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SDL_FillRect(ga.screen, NULL, 0);
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if(did_have_beat(&ga)) {
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ga.sexual_pulsation = 60;
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ga.sexual_pulsation = 40;
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if(!(rand()%10)) {
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change_game_color(&ga);
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rotation_adder = rand()%3;
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}
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if(!(rand()%50)) {
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switch(ga.polygon_type) {
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case SHAPE_SQUARE:
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ga.polygon_type = SHAPE_HEXAGON;
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break;
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case SHAPE_HEXAGON:
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ga.polygon_type = SHAPE_SQUARE;
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}
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}
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puts("Pulse");
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}
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@ -63,15 +77,13 @@ start:
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ga.counter++;
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ga.general_rotation = ga.counter*3;
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// ga.sexual_pulsation = 0.3 * fabs(cos(ga.counter*M_PI/45)) + 1 +
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// 0.3 * fabs(sin(ga.counter*M_PI/90));
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ga.general_rotation += (3*rotation_adder) + 3;
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if(!(ga.counter % 10))
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change_game_color(&ga);
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ga.sexual_pulsation -= 2;
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ga.sexual_pulsation--;
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if(ga.sexual_pulsation < 0)
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ga.sexual_pulsation = 0;
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