/* ** obs.h - <+DESC+> ** ** 2014 - Frank Villaro-Dixon */ #ifndef OBS_H #define OBS_H void init_obs(struct s_game *g); void add_obstacle(struct s_game *g, struct s_obstacle o); struct s_obstacle create_obstacle(int thick, int face, int speed, int dist); void delete_obstacle(struct s_game *g, int obs); void draw_obstacles(struct s_game *g); void update_obstacles(struct s_game *g); void add_random_obstacle(struct s_game *g); int check_collisions(struct s_game *g); int get_max_obs_dist(struct s_game *g); #endif /* ndef OBS_H */