/* ** main.c - Rotagon ** ** 2014 - Frank Villaro-Dixon */ #include #include #include "SDL/SDL.h" #include "game.h" #include "sdl.h" #include "obs.h" int main() { struct s_game ga; start: init_game(&ga); init_SDL(&ga); struct s_obstacle a = create_obstacle(SHAPE_THICK, 2, 1); add_obstacle(&ga, a); while(1) { SDL_FillRect(ga.screen, NULL, 0); if(!(ga.counter % 50)) { add_random_obstacle(&ga); } update_obstacles(&ga); draw_game(&ga); SDL_Flip(ga.screen); get_keys(&ga); SDL_Delay(10); ga.counter++; } return EXIT_SUCCESS; }