rotagon/main.c
2015-01-01 07:40:25 +01:00

60 lines
897 B
C

/*
** main.c - Rotagon
**
** 2014 - Frank Villaro-Dixon <Frank@Villaro-Dixon.eu>
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "SDL/SDL.h"
#include "game.h"
#include "sdl.h"
#include "obs.h"
int
main()
{
struct s_game ga;
start:
init_game(&ga);
init_SDL(&ga);
struct s_obstacle a = create_obstacle(SHAPE_THICK, 2, 1);
add_obstacle(&ga, a);
while(1) {
SDL_FillRect(ga.screen, NULL, 0);
if(!(ga.counter % 28)) {
add_random_obstacle(&ga);
}
update_obstacles(&ga);
draw_game(&ga);
SDL_Flip(ga.screen);
if(check_collisions(&ga)) {
puts("PERDU, connard !");
SDL_Delay(2000);
goto start;
}
get_keys(&ga);
SDL_Delay(5);
ga.counter++;
ga.general_rotation = ga.counter*3;
ga.sexual_pulsation = 0.3 * fabs(cos(ga.counter*M_PI/45)) + 1 +
0.3 * fabs(sin(ga.counter*M_PI/90));
}
return EXIT_SUCCESS;
}