99 lines
1.9 KiB
C
99 lines
1.9 KiB
C
/*
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** game.h - Game data structure
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**
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** 2014 - Frank Villaro-Dixon <Frank@Villaro-Dixon.eu>
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*/
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#ifndef GAME_H
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#define GAME_H
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#include "SDL/SDL.h"
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#include "SDL_prims.h"
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#define SCREEN_WIDTH 1000
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#define SCREEN_HEIGHT 700
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#define SCREEN_DIAGONAL (sqrt(SCREEN_HEIGHT*SCREEN_HEIGHT + SCREEN_WIDTH*SCREEN_WIDTH)/2)
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#define CLEVER_MODULO(n, mod) do { while(n < 0) { n += mod; };;;; n %= mod; } while(0);
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#define DEC_COLOR 0x00020202
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#define DIVIDE_COLOR(color, times) (((color) & 0x00ff0000 / (times)) | ((color) & 0x0000ff00 / (times)) | ((color) & 0x000000ff / (times)))
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////POLYGON
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#define POLYGON_SIZE 50
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#define POLYGON_THICK 15
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//SHAPES
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#define SHAPE_SQUARE 4
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#define SHAPE_PENTAGON 5
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#define SHAPE_HEXAGON 6
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#define SHAPE_THICK 60
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#define DFT_OBS_SPEED (SHAPE_THICK / 15)
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#define CURSOR_DIST (POLYGON_SIZE + POLYGON_THICK + 20)
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#define CURSOR_DEG_FRAME 4
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#define ANGLE_MAX 3600
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#define OFFSET_POINT(p) {p.x += SCREEN_WIDTH/2; p.y += SCREEN_HEIGHT/2;}
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#define MAX(a, b) (a < b) ? (b) : (a)
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#define TO_DEG(x) (x*ANGLE_MAX/360)
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#define TO_RAD(x) (x * 2 * M_PI / ANGLE_MAX)
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struct s_obstacle {
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int used;
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int thick;
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int face;
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int distance;
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int speed;
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#define K_CLEARANCE (SHAPE_THICK * 5)
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};
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struct s_game {
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#define CURSOR_POS_MAX 255
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int cursor_angle; //relative to the polygon center's referential
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int general_rotation;
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float sexual_pulsation;
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int polygon_type; //Shape
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int color;
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int actual_speed;
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int counter;
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SDL_Surface *screen;
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Uint8 *keys;
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#define NUM_OBS 100
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struct s_obstacle obs[NUM_OBS];
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int num_obs;
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};
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void
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init_game(struct s_game *g);
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int
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get_face_from_cursor(struct s_game *g);
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//ugly !
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void
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(*get_polygon_drawer(struct s_game *g))
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(struct s_game *, int faceno, int dist, int thick, int col);
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SDL_Point
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to_screen_coords(struct s_game *g, SDL_Point p);
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void
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draw_game(struct s_game *g);
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void
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get_keys(struct s_game *g);
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void
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change_game_color(struct s_game *g);
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#endif /* ndef GAME_H */
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