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lib/uint64set: store pointers to bucket16 instead of bucket16 objects in bucket32
This speeds up bucket32.addBucketAtPos() when bucket32.buckets contains big number of items, since the copying of bucket16 pointers is much faster than the copying of bucket16 objects. This is a cpu profile for copying bucket16 objects: 10ms 13.43s (flat, cum) 32.01% of Total 10ms 120ms 650: b.b16his = append(b.b16his[:pos+1], b.b16his[pos:]...) . . 651: b.b16his[pos] = hi . 13.31s 652: b.buckets = append(b.buckets[:pos+1], b.buckets[pos:]...) . . 653: b16 := &b.buckets[pos] . . 654: *b16 = bucket16{} . . 655: return b16 . . 656:} This is a cpu profile for copying pointers to bucket16: 10ms 1.14s (flat, cum) 2.19% of Total . 100ms 647: b.b16his = append(b.b16his[:pos+1], b.b16his[pos:]...) . . 648: b.b16his[pos] = hi 10ms 700ms 649: b.buckets = append(b.buckets[:pos+1], b.buckets[pos:]...) . 330ms 650: b16 := &bucket16{} . . 651: b.buckets[pos] = b16 . . 652: return b16 . . 653:}
This commit is contained in:
parent
fd264477bf
commit
2233d6ed8a
1 changed files with 25 additions and 28 deletions
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@ -79,9 +79,7 @@ func (s *Set) SizeBytes() uint64 {
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}
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n := uint64(unsafe.Sizeof(*s))
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for i := range s.buckets {
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b32 := &s.buckets[i]
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n += uint64(unsafe.Sizeof(b32))
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n += b32.sizeBytes()
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n += s.buckets[i].sizeBytes()
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}
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return n
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}
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@ -411,7 +409,7 @@ type bucket32 struct {
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b16his []uint16
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// buckets are sorted by b16his
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buckets []bucket16
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buckets []*bucket16
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}
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func (b *bucket32) getLen() int {
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@ -434,7 +432,7 @@ func (b *bucket32) union(a *bucket32, mayOwn bool) {
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for j < len(a.b16his) {
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b16 := b.addBucket16(a.b16his[j])
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if mayOwn {
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*b16 = a.buckets[j]
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*b16 = *a.buckets[j]
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} else {
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a.buckets[j].copyTo(b16)
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}
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@ -445,7 +443,7 @@ func (b *bucket32) union(a *bucket32, mayOwn bool) {
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for j < len(a.b16his) && a.b16his[j] < b.b16his[i] {
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b16 := b.addBucket16(a.b16his[j])
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if mayOwn {
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*b16 = a.buckets[j]
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*b16 = *a.buckets[j]
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} else {
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a.buckets[j].copyTo(b16)
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}
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@ -455,7 +453,7 @@ func (b *bucket32) union(a *bucket32, mayOwn bool) {
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break
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}
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if b.b16his[i] == a.b16his[j] {
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b.buckets[i].union(&a.buckets[j])
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b.buckets[i].union(a.buckets[j])
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i++
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j++
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}
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@ -481,7 +479,7 @@ func (b *bucket32) intersect(a *bucket32) {
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j := 0
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for {
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for i < len(b.b16his) && j < len(a.b16his) && b.b16his[i] < a.b16his[j] {
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b.buckets[i] = bucket16{}
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*b.buckets[i] = bucket16{}
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i++
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}
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if i >= len(b.b16his) {
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@ -492,13 +490,13 @@ func (b *bucket32) intersect(a *bucket32) {
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}
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if j >= len(a.b16his) {
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for i < len(b.b16his) {
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b.buckets[i] = bucket16{}
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*b.buckets[i] = bucket16{}
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i++
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}
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break
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}
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if b.b16his[i] == a.b16his[j] {
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b.buckets[i].intersect(&a.buckets[j])
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b.buckets[i].intersect(a.buckets[j])
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i++
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j++
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}
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@ -506,16 +504,15 @@ func (b *bucket32) intersect(a *bucket32) {
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// Remove zero buckets
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b16his := b.b16his[:0]
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bs := b.buckets[:0]
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for i := range b.buckets {
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b32 := &b.buckets[i]
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if b32.isZero() {
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for i, b16 := range b.buckets {
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if b16.isZero() {
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continue
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}
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b16his = append(b16his, b.b16his[i])
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bs = append(bs, *b32)
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bs = append(bs, b16)
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}
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for i := len(bs); i < len(b.buckets); i++ {
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b.buckets[i] = bucket16{}
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b.buckets[i] = nil
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}
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b.hint = 0
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b.b16his = b16his
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@ -525,9 +522,9 @@ func (b *bucket32) intersect(a *bucket32) {
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func (b *bucket32) forEach(f func(part []uint64) bool) bool {
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xbuf := partBufPool.Get().(*[]uint64)
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buf := *xbuf
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for i := range b.buckets {
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for i, b16 := range b.buckets {
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hi16 := b.b16his[i]
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buf = b.buckets[i].appendTo(buf[:0], b.hi, hi16)
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buf = b16.appendTo(buf[:0], b.hi, hi16)
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if !f(buf) {
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return false
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}
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@ -547,9 +544,7 @@ var partBufPool = &sync.Pool{
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func (b *bucket32) sizeBytes() uint64 {
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n := uint64(unsafe.Sizeof(*b))
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n += 2 * uint64(len(b.b16his))
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for i := range b.buckets {
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b16 := &b.buckets[i]
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n += uint64(unsafe.Sizeof(b16))
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for _, b16 := range b.buckets {
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n += b16.sizeBytes()
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}
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return n
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@ -561,9 +556,11 @@ func (b *bucket32) copyTo(dst *bucket32) {
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// Do not reuse dst.buckets, since it may be used in other places.
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dst.buckets = nil
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if len(b.buckets) > 0 {
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dst.buckets = make([]bucket16, len(b.buckets))
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for i := range b.buckets {
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b.buckets[i].copyTo(&dst.buckets[i])
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dst.buckets = make([]*bucket16, len(b.buckets))
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for i, b16 := range b.buckets {
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b16Dst := &bucket16{}
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b16.copyTo(b16Dst)
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dst.buckets[i] = b16Dst
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}
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}
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}
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@ -617,7 +614,7 @@ func (b *bucket32) getOrCreateBucket16(hi uint16) *bucket16 {
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if n < 0 || n >= len(his) || his[n] != hi {
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return b.addBucketAtPos(hi, n)
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}
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return &bs[n]
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return bs[n]
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}
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func (b *bucket32) addSlow(hi, lo uint16) bool {
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@ -635,8 +632,8 @@ func (b *bucket32) addSlow(hi, lo uint16) bool {
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func (b *bucket32) addBucket16(hi uint16) *bucket16 {
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b.b16his = append(b.b16his, hi)
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b.buckets = append(b.buckets, bucket16{})
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return &b.buckets[len(b.buckets)-1]
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b.buckets = append(b.buckets, &bucket16{})
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return b.buckets[len(b.buckets)-1]
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}
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func (b *bucket32) addBucketAtPos(hi uint16, pos int) *bucket16 {
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@ -650,8 +647,8 @@ func (b *bucket32) addBucketAtPos(hi uint16, pos int) *bucket16 {
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b.b16his = append(b.b16his[:pos+1], b.b16his[pos:]...)
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b.b16his[pos] = hi
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b.buckets = append(b.buckets[:pos+1], b.buckets[pos:]...)
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b16 := &b.buckets[pos]
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*b16 = bucket16{}
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b16 := &bucket16{}
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b.buckets[pos] = b16
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return b16
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}
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