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lib/uint64set: optimize Set.Union
This should improve performance for queries over big number of time series
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parent
1b5f02e293
commit
4cc0c44b9e
1 changed files with 138 additions and 31 deletions
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@ -45,6 +45,14 @@ func (s *Set) Clone() *Set {
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return &dst
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}
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func (s *Set) fixItemsCount() {
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n := 0
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for i := range s.buckets {
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n += s.buckets[i].getLen()
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}
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s.itemsCount = n
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}
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func (s *Set) cloneShallow() *Set {
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var dst Set
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dst.itemsCount = s.itemsCount
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@ -177,27 +185,54 @@ func (s *Set) UnionMayOwn(a *Set) {
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}
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func (s *Set) union(a *Set, mayOwn bool) {
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if mayOwn && s.Len() < a.Len() {
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// Swap `a` with `s` in order to reduce the number of iterations in ForEach loop below.
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// This operation is safe only if `a` is no longer used after the call to union.
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*a, *s = *s, *a
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}
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if a.Len() == 0 {
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// Fast path - nothing to union.
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return
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}
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if s.Len() == 0 {
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// Fast path - just copy a.
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aCopy := a.Clone()
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*s = *aCopy
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// Fast path - copy `a` to `s`.
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if !mayOwn {
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a = a.Clone()
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}
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*s = *a
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return
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}
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a.ForEach(func(part []uint64) bool {
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for _, x := range part {
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s.Add(x)
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// Make shallow copy of `a`, since it can be modified by a.sort().
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if !mayOwn {
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a = a.cloneShallow()
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}
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a.sort()
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s.sort()
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i := 0
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j := 0
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sbuckets := s.buckets
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for {
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for i < len(sbuckets) && j < len(a.buckets) && sbuckets[i].hi < a.buckets[j].hi {
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i++
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}
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return true
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})
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if i >= len(sbuckets) {
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for j < len(a.buckets) {
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b32 := s.addBucket32()
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a.buckets[j].copyTo(b32)
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j++
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}
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break
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}
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for j < len(a.buckets) && a.buckets[j].hi < sbuckets[i].hi {
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b32 := s.addBucket32()
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a.buckets[j].copyTo(b32)
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j++
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}
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if j >= len(a.buckets) {
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break
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}
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if sbuckets[i].hi == a.buckets[j].hi {
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sbuckets[i].union(&a.buckets[j], mayOwn)
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i++
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j++
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}
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}
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s.fixItemsCount()
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}
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// Intersect removes all the items missing in a from s.
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@ -207,11 +242,10 @@ func (s *Set) Intersect(a *Set) {
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*s = Set{}
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return
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}
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// Make shallow copy of `a`, since it can be modified below.
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// Make shallow copy of `a`, since it can be modified by a.sort().
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a = a.cloneShallow()
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a.sort()
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s.sort()
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itemsCount := 0
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i := 0
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j := 0
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for {
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@ -233,12 +267,12 @@ func (s *Set) Intersect(a *Set) {
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break
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}
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if s.buckets[i].hi == a.buckets[j].hi {
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itemsCount += s.buckets[i].intersect(&a.buckets[j])
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s.buckets[i].intersect(&a.buckets[j])
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i++
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j++
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}
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}
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s.itemsCount = itemsCount
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s.fixItemsCount()
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}
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// Subtract removes from s all the shared items between s and a.
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@ -307,11 +341,56 @@ func (b *bucket32) cloneShallow() *bucket32 {
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return &dst
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}
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func (b *bucket32) intersect(a *bucket32) int {
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a = a.cloneShallow() // clone a, since is is sorted below.
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func (b *bucket32) getLen() int {
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n := 0
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for i := range b.buckets {
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n += b.buckets[i].getLen()
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}
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return n
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}
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func (b *bucket32) union(a *bucket32, mayOwn bool) {
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if !mayOwn {
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a = a.cloneShallow() // clone a, since it is sorted below.
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}
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a.sort()
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b.sort()
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i := 0
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j := 0
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bb16his := b.b16his
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for {
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for i < len(bb16his) && j < len(a.b16his) && bb16his[i] < a.b16his[j] {
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i++
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}
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if i >= len(bb16his) {
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for j < len(a.b16his) {
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b16 := b.addBucket16()
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a.buckets[j].copyTo(b16)
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j++
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}
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break
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}
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for j < len(a.b16his) && a.b16his[j] < bb16his[i] {
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b16 := b.addBucket16()
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a.buckets[j].copyTo(b16)
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j++
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}
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if j >= len(a.b16his) {
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break
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}
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if bb16his[i] == a.b16his[j] {
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b.buckets[i].union(&a.buckets[j])
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i++
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j++
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}
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}
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b.sort()
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}
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func (b *bucket32) intersect(a *bucket32) {
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a = a.cloneShallow() // clone a, since it is sorted below.
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a.sort()
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b.sort()
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itemsCount := 0
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i := 0
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j := 0
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for {
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@ -333,12 +412,11 @@ func (b *bucket32) intersect(a *bucket32) int {
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break
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}
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if b.b16his[i] == a.b16his[j] {
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itemsCount += b.buckets[i].intersect(&a.buckets[j])
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b.buckets[i].intersect(&a.buckets[j])
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i++
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j++
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}
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}
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return itemsCount
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}
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func (b *bucket32) forEach(f func(part []uint64) bool) bool {
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@ -541,36 +619,65 @@ type bucket16 struct {
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smallPool [56]uint16
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}
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func (b *bucket16) intersect(a *bucket16) int {
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itemsCount := 0
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func (b *bucket16) getLen() int {
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if b.bits == nil {
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return b.smallPoolLen
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}
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n := 0
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for _, x := range b.bits {
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if x > 0 {
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n += bits.OnesCount64(x)
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}
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}
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return n
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}
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func (b *bucket16) union(a *bucket16) {
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if a.bits != nil && b.bits != nil {
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// Fast path - use bitwise ops.
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for i, ax := range a.bits {
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bx := b.bits[i]
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bx |= ax
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b.bits[i] = bx
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}
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return
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}
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// Slow path
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xbuf := partBufPool.Get().(*[]uint64)
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buf := *xbuf
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buf = a.appendTo(buf[:0], 0, 0)
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for _, x := range buf {
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x16 := uint16(x)
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b.add(x16)
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}
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*xbuf = buf
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partBufPool.Put(xbuf)
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}
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func (b *bucket16) intersect(a *bucket16) {
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if a.bits != nil && b.bits != nil {
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// Fast path - use bitwise ops
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for i, ax := range a.bits {
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bx := b.bits[i]
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bx &= ax
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if bx > 0 {
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itemsCount += bits.OnesCount64(bx)
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}
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b.bits[i] = bx
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}
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return itemsCount
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return
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}
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// Slow path
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xbuf := partBufPool.Get().(*[]uint64)
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buf := *xbuf
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buf = b.appendTo(buf[:0], 0, 0)
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itemsCount = len(buf)
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for _, x := range buf {
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x16 := uint16(x)
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if !a.has(x16) {
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b.del(x16)
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itemsCount--
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}
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}
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*xbuf = buf
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partBufPool.Put(xbuf)
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return itemsCount
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}
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func (b *bucket16) sizeBytes() uint64 {
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