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lib/encoding/zstd: prevent from possible encoder leak when concurrent goroutines create encoders for the same compressionLevel
Thanks to @klauspost for the pointer to this issue. See https://github.com/klauspost/compress/issues/195 for details.
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1 changed files with 8 additions and 6 deletions
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@ -53,14 +53,16 @@ func getEncoder(compressionLevel int) *zstd.Encoder {
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mu.Lock()
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// Create the encoder under lock in order to prevent from wasted work
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// when concurrent goroutines create encoder for the same compressionLevel.
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e = newEncoder(compressionLevel)
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r1 := av.Load().(registry)
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r2 := make(registry)
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for k, v := range r1 {
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r2[k] = v
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if e = r1[compressionLevel]; e == nil {
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e = newEncoder(compressionLevel)
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r2 := make(registry)
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for k, v := range r1 {
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r2[k] = v
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}
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r2[compressionLevel] = e
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av.Store(r2)
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}
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r2[compressionLevel] = e
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av.Store(r2)
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mu.Unlock()
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return e
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