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lib/leveledbytebufferpool: pre-allocate byte slice with the given capacity if the pool is empty
This should reduce memory allocations and copying when the byte slice is growing.
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1 changed files with 6 additions and 1 deletions
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@ -18,6 +18,9 @@ var pools [30]sync.Pool
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// Get returns byte buffer with the given capacity.
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func Get(capacity int) *bytesutil.ByteBuffer {
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if capacity <= 0 {
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capacity = 1
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}
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for i := 0; i < 2; i++ {
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v := getPool(capacity).Get()
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if v != nil {
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@ -28,7 +31,9 @@ func Get(capacity int) *bytesutil.ByteBuffer {
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}
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capacity *= 2
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}
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return &bytesutil.ByteBuffer{}
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return &bytesutil.ByteBuffer{
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B: make([]byte, 0, capacity),
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}
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}
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// Put returns bb to the pool.
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