mirror of
https://github.com/VictoriaMetrics/VictoriaMetrics.git
synced 2024-11-21 14:44:00 +00:00
lib/uint64set: small code cleanup and perf tuning
* Remember the last accessed bucket on Has() call. * Inline fast paths inside Add() and Has() calls. * Remove fragile code with maxUnsortedBuckets inside bucket32.
This commit is contained in:
parent
ef8aee8a2d
commit
f3ec424e7d
2 changed files with 195 additions and 141 deletions
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@ -4,6 +4,7 @@ import (
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"math/bits"
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"sort"
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"sync"
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"sync/atomic"
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"unsafe"
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)
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@ -16,6 +17,10 @@ import (
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type Set struct {
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itemsCount int
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buckets bucket32Sorter
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// Most likely the buckets contains only a single item, so put it here for performance reasons
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// in order to improve memory locality.
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scratchBuckets [1]bucket32
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}
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type bucket32Sorter []bucket32
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@ -38,7 +43,11 @@ func (s *Set) Clone() *Set {
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}
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var dst Set
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dst.itemsCount = s.itemsCount
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dst.buckets = make([]bucket32, len(s.buckets))
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if len(s.buckets) == 1 {
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dst.buckets = dst.scratchBuckets[:]
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} else {
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dst.buckets = make([]bucket32, len(s.buckets))
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}
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for i := range s.buckets {
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s.buckets[i].copyTo(&dst.buckets[i])
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}
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@ -56,6 +65,9 @@ func (s *Set) fixItemsCount() {
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func (s *Set) cloneShallow() *Set {
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var dst Set
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dst.itemsCount = s.itemsCount
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if len(s.buckets) == 1 {
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dst.buckets = dst.scratchBuckets[:]
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}
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dst.buckets = append(dst.buckets[:0], s.buckets...)
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return &dst
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}
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@ -84,18 +96,37 @@ func (s *Set) Len() int {
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// Add adds x to s.
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func (s *Set) Add(x uint64) {
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hi := uint32(x >> 32)
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lo := uint32(x)
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for i := range s.buckets {
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b32 := &s.buckets[i]
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if b32.hi == hi {
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if b32.add(lo) {
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hi32 := uint32(x >> 32)
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lo32 := uint32(x)
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bs := s.buckets
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if len(bs) > 0 && bs[0].hi == hi32 {
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// Manually inline bucket32.add for performance reasons.
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hi16 := uint16(lo32 >> 16)
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lo16 := uint16(lo32)
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b32 := &bs[0]
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his := b32.b16his
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if n := b32.getHint(); n < uint32(len(his)) && his[n] == hi16 {
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bs := b32.buckets
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if n < uint32(len(bs)) && bs[n].add(lo16) {
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s.itemsCount++
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}
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return
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}
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if b32.addSlow(hi16, lo16) {
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s.itemsCount++
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}
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return
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}
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for i := range bs {
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b32 := &bs[i]
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if b32.hi == hi32 {
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if b32.add(lo32) {
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s.itemsCount++
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}
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return
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}
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}
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s.addAlloc(hi, lo)
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s.addAlloc(hi32, lo32)
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}
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func (s *Set) addAlloc(hi, lo uint32) {
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@ -106,7 +137,11 @@ func (s *Set) addAlloc(hi, lo uint32) {
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}
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func (s *Set) addBucket32() *bucket32 {
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s.buckets = append(s.buckets, bucket32{})
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if len(s.buckets) == 0 {
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s.buckets = s.scratchBuckets[:]
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} else {
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s.buckets = append(s.buckets, bucket32{})
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}
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return &s.buckets[len(s.buckets)-1]
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}
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@ -115,12 +150,26 @@ func (s *Set) Has(x uint64) bool {
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if s == nil {
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return false
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}
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hi := uint32(x >> 32)
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lo := uint32(x)
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for i := range s.buckets {
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b32 := &s.buckets[i]
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if b32.hi == hi {
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return b32.has(lo)
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hi32 := uint32(x >> 32)
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lo32 := uint32(x)
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bs := s.buckets
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if len(bs) > 0 && bs[0].hi == hi32 {
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// Manually inline bucket32.has for performance reasons.
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hi16 := uint16(lo32 >> 16)
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lo16 := uint16(lo32)
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b32 := &bs[0]
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his := b32.b16his
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if n := b32.getHint(); n < uint32(len(his)) && his[n] == hi16 {
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// Fast path - check the previously used bucket.
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bs := b32.buckets
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return n < uint32(len(bs)) && bs[n].has(lo16)
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}
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return b32.hasSlow(hi16, lo16)
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}
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for i := range bs {
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b32 := &bs[i]
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if b32.hi == hi32 {
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return b32.has(lo32)
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}
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}
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return false
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@ -130,8 +179,15 @@ func (s *Set) Has(x uint64) bool {
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func (s *Set) Del(x uint64) {
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hi := uint32(x >> 32)
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lo := uint32(x)
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for i := range s.buckets {
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b32 := &s.buckets[i]
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bs := s.buckets
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if len(bs) > 0 && bs[0].hi == hi {
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if bs[0].del(lo) {
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s.itemsCount--
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}
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return
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}
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for i := range bs {
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b32 := &bs[i]
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if b32.hi == hi {
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if b32.del(lo) {
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s.itemsCount--
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@ -205,12 +261,11 @@ func (s *Set) union(a *Set, mayOwn bool) {
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s.sort()
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i := 0
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j := 0
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sbuckets := s.buckets
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for {
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for i < len(sbuckets) && j < len(a.buckets) && sbuckets[i].hi < a.buckets[j].hi {
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for i < len(s.buckets) && j < len(a.buckets) && s.buckets[i].hi < a.buckets[j].hi {
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i++
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}
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if i >= len(sbuckets) {
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if i >= len(s.buckets) {
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for j < len(a.buckets) {
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b32 := s.addBucket32()
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a.buckets[j].copyTo(b32)
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@ -218,7 +273,7 @@ func (s *Set) union(a *Set, mayOwn bool) {
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}
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break
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}
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for j < len(a.buckets) && a.buckets[j].hi < sbuckets[i].hi {
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for j < len(a.buckets) && a.buckets[j].hi < s.buckets[i].hi {
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b32 := s.addBucket32()
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a.buckets[j].copyTo(b32)
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j++
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@ -226,8 +281,8 @@ func (s *Set) union(a *Set, mayOwn bool) {
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if j >= len(a.buckets) {
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break
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}
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if sbuckets[i].hi == a.buckets[j].hi {
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sbuckets[i].union(&a.buckets[j], mayOwn)
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if s.buckets[i].hi == a.buckets[j].hi {
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s.buckets[i].union(&a.buckets[j], mayOwn)
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i++
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j++
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}
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@ -323,22 +378,19 @@ func (s *Set) ForEach(f func(part []uint64) bool) {
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}
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type bucket32 struct {
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hi uint32
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b16his []uint16
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buckets []bucket16
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hi uint32
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// hint may contain bucket index for the last successful add or del operation.
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// hint may contain bucket index for the last successful operation.
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// This allows saving CPU time on subsequent calls to the same bucket.
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hint int
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}
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hint uint32
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func (b *bucket32) cloneShallow() *bucket32 {
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var dst bucket32
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dst.hi = b.hi
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dst.b16his = append(dst.b16his[:0], b.b16his...)
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dst.buckets = append(dst.buckets[:0], b.buckets...)
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dst.hint = b.hint
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return &dst
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// b16his contains high 16 bits for each bucket in buckets.
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//
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// It is always sorted.
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b16his []uint16
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// buckets are sorted by b16his
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buckets []bucket16
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}
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func (b *bucket32) getLen() int {
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@ -350,49 +402,59 @@ func (b *bucket32) getLen() int {
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}
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func (b *bucket32) union(a *bucket32, mayOwn bool) {
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if !mayOwn {
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a = a.cloneShallow() // clone a, since it is sorted below.
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}
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a.sort()
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b.sort()
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i := 0
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j := 0
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bb16his := b.b16his
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for {
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for i < len(bb16his) && j < len(a.b16his) && bb16his[i] < a.b16his[j] {
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for i < len(b.b16his) && j < len(a.b16his) && b.b16his[i] < a.b16his[j] {
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i++
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}
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if i >= len(bb16his) {
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if i >= len(b.b16his) {
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for j < len(a.b16his) {
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b.b16his = append(b.b16his, a.b16his[j])
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b16 := b.addBucket16()
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a.buckets[j].copyTo(b16)
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b16 := b.addBucket16(a.b16his[j])
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if mayOwn {
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*b16 = a.buckets[j]
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} else {
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a.buckets[j].copyTo(b16)
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}
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j++
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}
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break
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}
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for j < len(a.b16his) && a.b16his[j] < bb16his[i] {
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b.b16his = append(b.b16his, a.b16his[j])
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b16 := b.addBucket16()
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a.buckets[j].copyTo(b16)
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for j < len(a.b16his) && a.b16his[j] < b.b16his[i] {
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b16 := b.addBucket16(a.b16his[j])
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if mayOwn {
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*b16 = a.buckets[j]
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} else {
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a.buckets[j].copyTo(b16)
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}
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j++
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}
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if j >= len(a.b16his) {
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break
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}
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if bb16his[i] == a.b16his[j] {
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if b.b16his[i] == a.b16his[j] {
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b.buckets[i].union(&a.buckets[j])
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i++
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j++
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}
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}
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b.sort()
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// Restore buckets order, which could be violated during the merge above.
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if !sort.IsSorted(b) {
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sort.Sort(b)
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}
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}
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// This is for sort.Interface used in bucket32.union
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func (b *bucket32) Len() int { return len(b.b16his) }
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func (b *bucket32) Less(i, j int) bool { return b.b16his[i] < b.b16his[j] }
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func (b *bucket32) Swap(i, j int) {
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his := b.b16his
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buckets := b.buckets
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his[i], his[j] = his[j], his[i]
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buckets[i], buckets[j] = buckets[j], buckets[i]
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}
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func (b *bucket32) intersect(a *bucket32) {
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a = a.cloneShallow() // clone a, since it is sorted below.
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a.sort()
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b.sort()
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i := 0
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j := 0
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for {
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@ -465,73 +527,53 @@ func (b *bucket32) copyTo(dst *bucket32) {
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b.buckets[i].copyTo(&dst.buckets[i])
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}
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}
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dst.hint = b.hint
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}
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// This is for sort.Interface
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func (b *bucket32) Len() int { return len(b.b16his) }
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func (b *bucket32) Less(i, j int) bool { return b.b16his[i] < b.b16his[j] }
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func (b *bucket32) Swap(i, j int) {
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his := b.b16his
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buckets := b.buckets
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his[i], his[j] = his[j], his[i]
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buckets[i], buckets[j] = buckets[j], buckets[i]
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func (b *bucket32) getHint() uint32 {
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return atomic.LoadUint32(&b.hint)
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}
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const maxUnsortedBuckets = 32
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func (b *bucket32) setHint(n int) {
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atomic.StoreUint32(&b.hint, uint32(n))
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}
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func (b *bucket32) add(x uint32) bool {
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hi := uint16(x >> 16)
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lo := uint16(x)
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if n := b.hint; n < len(b.b16his) && b.b16his[n] == hi {
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his := b.b16his
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if n := b.getHint(); n < uint32(len(his)) && his[n] == hi {
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// Fast path - add to the previously used bucket.
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return n < len(b.buckets) && b.buckets[n].add(lo)
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bs := b.buckets
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return n < uint32(len(bs)) && bs[n].add(lo)
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}
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return b.addSlow(hi, lo)
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}
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func (b *bucket32) addSlow(hi, lo uint16) bool {
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if len(b.buckets) > maxUnsortedBuckets {
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n := binarySearch16(b.b16his, hi)
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b.hint = n
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if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
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b.addAllocBig(hi, lo, n)
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return true
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}
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return n < len(b.buckets) && b.buckets[n].add(lo)
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his := b.b16his
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n := binarySearch16(his, hi)
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if n < 0 || n >= len(his) || his[n] != hi {
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b.addAlloc(hi, lo, n)
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return true
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}
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for i, hi16 := range b.b16his {
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if hi16 == hi {
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b.hint = i
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return i < len(b.buckets) && b.buckets[i].add(lo)
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}
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}
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b.addAllocSmall(hi, lo)
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return true
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b.setHint(n)
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bs := b.buckets
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return n < len(bs) && bs[n].add(lo)
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}
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func (b *bucket32) addAllocSmall(hi, lo uint16) {
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func (b *bucket32) addBucket16(hi uint16) *bucket16 {
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b.b16his = append(b.b16his, hi)
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b16 := b.addBucket16()
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_ = b16.add(lo)
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if len(b.buckets) > maxUnsortedBuckets {
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sort.Sort(b)
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}
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}
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func (b *bucket32) addBucket16() *bucket16 {
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b.buckets = append(b.buckets, bucket16{})
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return &b.buckets[len(b.buckets)-1]
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}
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func (b *bucket32) addAllocBig(hi, lo uint16, n int) {
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func (b *bucket32) addAlloc(hi, lo uint16, n int) {
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if n < 0 {
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// This is a hint to Go compiler to remove automatic bounds checks below.
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return
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}
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if n >= len(b.b16his) {
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b.b16his = append(b.b16his, hi)
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b16 := b.addBucket16()
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b16 := b.addBucket16(hi)
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_ = b16.add(lo)
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return
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}
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@ -546,57 +588,50 @@ func (b *bucket32) addAllocBig(hi, lo uint16, n int) {
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func (b *bucket32) has(x uint32) bool {
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hi := uint16(x >> 16)
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lo := uint16(x)
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if len(b.buckets) > maxUnsortedBuckets {
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return b.hasSlow(hi, lo)
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his := b.b16his
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if n := b.getHint(); n < uint32(len(his)) && his[n] == hi {
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// Fast path - check the previously used bucket.
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bs := b.buckets
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return n < uint32(len(bs)) && bs[n].has(lo)
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}
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for i, hi16 := range b.b16his {
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if hi16 == hi {
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return i < len(b.buckets) && b.buckets[i].has(lo)
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}
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}
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return false
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return b.hasSlow(hi, lo)
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}
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func (b *bucket32) hasSlow(hi, lo uint16) bool {
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n := binarySearch16(b.b16his, hi)
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if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
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his := b.b16his
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n := binarySearch16(his, hi)
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if n < 0 || n >= len(his) || his[n] != hi {
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return false
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}
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return n < len(b.buckets) && b.buckets[n].has(lo)
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b.setHint(n)
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bs := b.buckets
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return n < len(bs) && bs[n].has(lo)
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}
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func (b *bucket32) del(x uint32) bool {
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hi := uint16(x >> 16)
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lo := uint16(x)
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if n := b.hint; n < len(b.b16his) && b.b16his[n] == hi {
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his := b.b16his
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if n := b.getHint(); n < uint32(len(his)) && his[n] == hi {
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// Fast path - use the bucket from the previous operation.
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return n < len(b.buckets) && b.buckets[n].del(lo)
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bs := b.buckets
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return n < uint32(len(bs)) && bs[n].del(lo)
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}
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return b.delSlow(hi, lo)
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}
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|
||||
func (b *bucket32) delSlow(hi, lo uint16) bool {
|
||||
if len(b.buckets) > maxUnsortedBuckets {
|
||||
n := binarySearch16(b.b16his, hi)
|
||||
b.hint = n
|
||||
if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
|
||||
return false
|
||||
}
|
||||
return n < len(b.buckets) && b.buckets[n].del(lo)
|
||||
his := b.b16his
|
||||
n := binarySearch16(his, hi)
|
||||
if n < 0 || n >= len(his) || his[n] != hi {
|
||||
return false
|
||||
}
|
||||
for i, hi16 := range b.b16his {
|
||||
if hi16 == hi {
|
||||
b.hint = i
|
||||
return i < len(b.buckets) && b.buckets[i].del(lo)
|
||||
}
|
||||
}
|
||||
return false
|
||||
b.setHint(n)
|
||||
bs := b.buckets
|
||||
return n < len(bs) && bs[n].del(lo)
|
||||
}
|
||||
|
||||
func (b *bucket32) appendTo(dst []uint64) []uint64 {
|
||||
if len(b.buckets) <= maxUnsortedBuckets {
|
||||
b.sort()
|
||||
}
|
||||
for i := range b.buckets {
|
||||
hi16 := b.b16his[i]
|
||||
dst = b.buckets[i].appendTo(dst, b.hi, hi16)
|
||||
|
@ -604,12 +639,6 @@ func (b *bucket32) appendTo(dst []uint64) []uint64 {
|
|||
return dst
|
||||
}
|
||||
|
||||
func (b *bucket32) sort() {
|
||||
if !sort.IsSorted(b) {
|
||||
sort.Sort(b)
|
||||
}
|
||||
}
|
||||
|
||||
const (
|
||||
bitsPerBucket = 1 << 16
|
||||
wordsPerBucket = bitsPerBucket / 64
|
||||
|
@ -637,10 +666,13 @@ func (b *bucket16) getLen() int {
|
|||
func (b *bucket16) union(a *bucket16) {
|
||||
if a.bits != nil && b.bits != nil {
|
||||
// Fast path - use bitwise ops.
|
||||
for i, ax := range a.bits {
|
||||
bx := b.bits[i]
|
||||
ab := a.bits
|
||||
bb := b.bits
|
||||
_ = bb[len(ab)-1]
|
||||
for i, ax := range ab {
|
||||
bx := bb[i]
|
||||
bx |= ax
|
||||
b.bits[i] = bx
|
||||
bb[i] = bx
|
||||
}
|
||||
return
|
||||
}
|
||||
|
@ -660,10 +692,13 @@ func (b *bucket16) union(a *bucket16) {
|
|||
func (b *bucket16) intersect(a *bucket16) {
|
||||
if a.bits != nil && b.bits != nil {
|
||||
// Fast path - use bitwise ops
|
||||
for i, ax := range a.bits {
|
||||
bx := b.bits[i]
|
||||
ab := a.bits
|
||||
bb := b.bits
|
||||
_ = bb[len(ab)-1]
|
||||
for i, ax := range ab {
|
||||
bx := bb[i]
|
||||
bx &= ax
|
||||
b.bits[i] = bx
|
||||
bb[i] = bx
|
||||
}
|
||||
return
|
||||
}
|
||||
|
|
|
@ -164,10 +164,29 @@ func TestSetOps(t *testing.T) {
|
|||
a = append(a, uint64(i))
|
||||
}
|
||||
var b []uint64
|
||||
for i := 0; i < 100; i++ {
|
||||
b = append(b, uint64(i+1<<16))
|
||||
for i := 1 << 16; i < 1<<16+1000; i++ {
|
||||
b = append(b, uint64(i))
|
||||
}
|
||||
f(a, b)
|
||||
|
||||
for i := 1<<16 - 100; i < 1<<16+100; i++ {
|
||||
a = append(a, uint64(i))
|
||||
}
|
||||
for i := uint64(1) << 32; i < 1<<32+1<<16+200; i++ {
|
||||
b = append(b, i)
|
||||
}
|
||||
f(a, b)
|
||||
|
||||
rng := rand.New(rand.NewSource(0))
|
||||
for i := 0; i < 10; i++ {
|
||||
a = nil
|
||||
b = nil
|
||||
for j := 0; j < 1000; j++ {
|
||||
a = append(a, uint64(rng.Intn(1e6)))
|
||||
b = append(b, uint64(rng.Intn(1e6)))
|
||||
}
|
||||
f(a, b)
|
||||
}
|
||||
}
|
||||
|
||||
func expectEqual(s *Set, m map[uint64]bool) error {
|
||||
|
@ -202,7 +221,7 @@ func expectEqual(s *Set, m map[uint64]bool) error {
|
|||
}
|
||||
|
||||
func TestSetBasicOps(t *testing.T) {
|
||||
for _, itemsCount := range []int{1, 2, 3, 4, 5, 6, 1e2, 1e3, 1e4, 1e5, 1e6, maxUnsortedBuckets * bitsPerBucket * 2} {
|
||||
for _, itemsCount := range []int{1, 2, 3, 4, 5, 6, 1e2, 1e3, 1e4, 1e5, 1e6} {
|
||||
t.Run(fmt.Sprintf("items_%d", itemsCount), func(t *testing.T) {
|
||||
testSetBasicOps(t, itemsCount)
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue