package main import ( "context" "errors" "sync" "time" "github.com/VictoriaMetrics/VictoriaMetrics/lib/prompbmarshal" ) // Rule represents alerting or recording rule // that has unique ID, can be Executed and // updated with other Rule. type Rule interface { // ID returns unique ID that may be used for // identifying this Rule among others. ID() uint64 // Exec executes the rule with given context at the given timestamp and limit. // returns an err if number of resulting time series exceeds the limit. Exec(ctx context.Context, ts time.Time, limit int) ([]prompbmarshal.TimeSeries, error) // ExecRange executes the rule on the given time range. ExecRange(ctx context.Context, start, end time.Time) ([]prompbmarshal.TimeSeries, error) // UpdateWith performs modification of current Rule // with fields of the given Rule. UpdateWith(Rule) error // ToAPI converts Rule into APIRule ToAPI() APIRule // Close performs the shutdown procedures for rule // such as metrics unregister Close() } var errDuplicate = errors.New("result contains metrics with the same labelset after applying rule labels") type ruleState struct { sync.RWMutex entries []ruleStateEntry cur int } type ruleStateEntry struct { // stores last moment of time rule.Exec was called time time.Time // stores the timesteamp with which rule.Exec was called at time.Time // stores the duration of the last rule.Exec call duration time.Duration // stores last error that happened in Exec func // resets on every successful Exec // may be used as Health ruleState err error // stores the number of samples returned during // the last evaluation samples int } const defaultStateEntriesLimit = 20 func newRuleState() *ruleState { return &ruleState{ entries: make([]ruleStateEntry, defaultStateEntriesLimit), } } func (s *ruleState) getLast() ruleStateEntry { s.RLock() defer s.RUnlock() return s.entries[s.cur] } func (s *ruleState) getAll() []ruleStateEntry { entries := make([]ruleStateEntry, 0) s.RLock() defer s.RUnlock() cur := s.cur for { e := s.entries[cur] if !e.time.IsZero() || !e.at.IsZero() { entries = append(entries, e) } cur-- if cur < 0 { cur = cap(s.entries) - 1 } if cur == s.cur { return entries } } } func (s *ruleState) add(e ruleStateEntry) { s.Lock() defer s.Unlock() s.cur++ if s.cur > cap(s.entries)-1 { s.cur = 0 } s.entries[s.cur] = e }