/* * * Copyright 2017 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // Package balancer defines APIs for load balancing in gRPC. // All APIs in this package are experimental. package balancer import ( "context" "encoding/json" "errors" "net" "strings" "google.golang.org/grpc/connectivity" "google.golang.org/grpc/credentials" "google.golang.org/grpc/internal" "google.golang.org/grpc/metadata" "google.golang.org/grpc/resolver" "google.golang.org/grpc/serviceconfig" ) var ( // m is a map from name to balancer builder. m = make(map[string]Builder) ) // Register registers the balancer builder to the balancer map. b.Name // (lowercased) will be used as the name registered with this builder. If the // Builder implements ConfigParser, ParseConfig will be called when new service // configs are received by the resolver, and the result will be provided to the // Balancer in UpdateClientConnState. // // NOTE: this function must only be called during initialization time (i.e. in // an init() function), and is not thread-safe. If multiple Balancers are // registered with the same name, the one registered last will take effect. func Register(b Builder) { m[strings.ToLower(b.Name())] = b } // unregisterForTesting deletes the balancer with the given name from the // balancer map. // // This function is not thread-safe. func unregisterForTesting(name string) { delete(m, name) } func init() { internal.BalancerUnregister = unregisterForTesting } // Get returns the resolver builder registered with the given name. // Note that the compare is done in a case-insensitive fashion. // If no builder is register with the name, nil will be returned. func Get(name string) Builder { if b, ok := m[strings.ToLower(name)]; ok { return b } return nil } // SubConn represents a gRPC sub connection. // Each sub connection contains a list of addresses. gRPC will // try to connect to them (in sequence), and stop trying the // remainder once one connection is successful. // // The reconnect backoff will be applied on the list, not a single address. // For example, try_on_all_addresses -> backoff -> try_on_all_addresses. // // All SubConns start in IDLE, and will not try to connect. To trigger // the connecting, Balancers must call Connect. // When the connection encounters an error, it will reconnect immediately. // When the connection becomes IDLE, it will not reconnect unless Connect is // called. // // This interface is to be implemented by gRPC. Users should not need a // brand new implementation of this interface. For the situations like // testing, the new implementation should embed this interface. This allows // gRPC to add new methods to this interface. type SubConn interface { // UpdateAddresses updates the addresses used in this SubConn. // gRPC checks if currently-connected address is still in the new list. // If it's in the list, the connection will be kept. // If it's not in the list, the connection will gracefully closed, and // a new connection will be created. // // This will trigger a state transition for the SubConn. UpdateAddresses([]resolver.Address) // Connect starts the connecting for this SubConn. Connect() } // NewSubConnOptions contains options to create new SubConn. type NewSubConnOptions struct { // CredsBundle is the credentials bundle that will be used in the created // SubConn. If it's nil, the original creds from grpc DialOptions will be // used. // // Deprecated: Use the Attributes field in resolver.Address to pass // arbitrary data to the credential handshaker. CredsBundle credentials.Bundle // HealthCheckEnabled indicates whether health check service should be // enabled on this SubConn HealthCheckEnabled bool } // State contains the balancer's state relevant to the gRPC ClientConn. type State struct { // State contains the connectivity state of the balancer, which is used to // determine the state of the ClientConn. ConnectivityState connectivity.State // Picker is used to choose connections (SubConns) for RPCs. Picker Picker } // ClientConn represents a gRPC ClientConn. // // This interface is to be implemented by gRPC. Users should not need a // brand new implementation of this interface. For the situations like // testing, the new implementation should embed this interface. This allows // gRPC to add new methods to this interface. type ClientConn interface { // NewSubConn is called by balancer to create a new SubConn. // It doesn't block and wait for the connections to be established. // Behaviors of the SubConn can be controlled by options. NewSubConn([]resolver.Address, NewSubConnOptions) (SubConn, error) // RemoveSubConn removes the SubConn from ClientConn. // The SubConn will be shutdown. RemoveSubConn(SubConn) // UpdateState notifies gRPC that the balancer's internal state has // changed. // // gRPC will update the connectivity state of the ClientConn, and will call // Pick on the new Picker to pick new SubConns. UpdateState(State) // ResolveNow is called by balancer to notify gRPC to do a name resolving. ResolveNow(resolver.ResolveNowOptions) // Target returns the dial target for this ClientConn. // // Deprecated: Use the Target field in the BuildOptions instead. Target() string } // BuildOptions contains additional information for Build. type BuildOptions struct { // DialCreds is the transport credential the Balancer implementation can // use to dial to a remote load balancer server. The Balancer implementations // can ignore this if it does not need to talk to another party securely. DialCreds credentials.TransportCredentials // CredsBundle is the credentials bundle that the Balancer can use. CredsBundle credentials.Bundle // Dialer is the custom dialer the Balancer implementation can use to dial // to a remote load balancer server. The Balancer implementations // can ignore this if it doesn't need to talk to remote balancer. Dialer func(context.Context, string) (net.Conn, error) // ChannelzParentID is the entity parent's channelz unique identification number. ChannelzParentID int64 // Target contains the parsed address info of the dial target. It is the same resolver.Target as // passed to the resolver. // See the documentation for the resolver.Target type for details about what it contains. Target resolver.Target } // Builder creates a balancer. type Builder interface { // Build creates a new balancer with the ClientConn. Build(cc ClientConn, opts BuildOptions) Balancer // Name returns the name of balancers built by this builder. // It will be used to pick balancers (for example in service config). Name() string } // ConfigParser parses load balancer configs. type ConfigParser interface { // ParseConfig parses the JSON load balancer config provided into an // internal form or returns an error if the config is invalid. For future // compatibility reasons, unknown fields in the config should be ignored. ParseConfig(LoadBalancingConfigJSON json.RawMessage) (serviceconfig.LoadBalancingConfig, error) } // PickInfo contains additional information for the Pick operation. type PickInfo struct { // FullMethodName is the method name that NewClientStream() is called // with. The canonical format is /service/Method. FullMethodName string // Ctx is the RPC's context, and may contain relevant RPC-level information // like the outgoing header metadata. Ctx context.Context } // DoneInfo contains additional information for done. type DoneInfo struct { // Err is the rpc error the RPC finished with. It could be nil. Err error // Trailer contains the metadata from the RPC's trailer, if present. Trailer metadata.MD // BytesSent indicates if any bytes have been sent to the server. BytesSent bool // BytesReceived indicates if any byte has been received from the server. BytesReceived bool // ServerLoad is the load received from server. It's usually sent as part of // trailing metadata. // // The only supported type now is *orca_v1.LoadReport. ServerLoad interface{} } var ( // ErrNoSubConnAvailable indicates no SubConn is available for pick(). // gRPC will block the RPC until a new picker is available via UpdateState(). ErrNoSubConnAvailable = errors.New("no SubConn is available") // ErrTransientFailure indicates all SubConns are in TransientFailure. // WaitForReady RPCs will block, non-WaitForReady RPCs will fail. // // Deprecated: return an appropriate error based on the last resolution or // connection attempt instead. The behavior is the same for any non-gRPC // status error. ErrTransientFailure = errors.New("all SubConns are in TransientFailure") ) // PickResult contains information related to a connection chosen for an RPC. type PickResult struct { // SubConn is the connection to use for this pick, if its state is Ready. // If the state is not Ready, gRPC will block the RPC until a new Picker is // provided by the balancer (using ClientConn.UpdateState). The SubConn // must be one returned by ClientConn.NewSubConn. SubConn SubConn // Done is called when the RPC is completed. If the SubConn is not ready, // this will be called with a nil parameter. If the SubConn is not a valid // type, Done may not be called. May be nil if the balancer does not wish // to be notified when the RPC completes. Done func(DoneInfo) } // TransientFailureError returns e. It exists for backward compatibility and // will be deleted soon. // // Deprecated: no longer necessary, picker errors are treated this way by // default. func TransientFailureError(e error) error { return e } // Picker is used by gRPC to pick a SubConn to send an RPC. // Balancer is expected to generate a new picker from its snapshot every time its // internal state has changed. // // The pickers used by gRPC can be updated by ClientConn.UpdateState(). type Picker interface { // Pick returns the connection to use for this RPC and related information. // // Pick should not block. If the balancer needs to do I/O or any blocking // or time-consuming work to service this call, it should return // ErrNoSubConnAvailable, and the Pick call will be repeated by gRPC when // the Picker is updated (using ClientConn.UpdateState). // // If an error is returned: // // - If the error is ErrNoSubConnAvailable, gRPC will block until a new // Picker is provided by the balancer (using ClientConn.UpdateState). // // - If the error is a status error (implemented by the grpc/status // package), gRPC will terminate the RPC with the code and message // provided. // // - For all other errors, wait for ready RPCs will wait, but non-wait for // ready RPCs will be terminated with this error's Error() string and // status code Unavailable. Pick(info PickInfo) (PickResult, error) } // Balancer takes input from gRPC, manages SubConns, and collects and aggregates // the connectivity states. // // It also generates and updates the Picker used by gRPC to pick SubConns for RPCs. // // UpdateClientConnState, ResolverError, UpdateSubConnState, and Close are // guaranteed to be called synchronously from the same goroutine. There's no // guarantee on picker.Pick, it may be called anytime. type Balancer interface { // UpdateClientConnState is called by gRPC when the state of the ClientConn // changes. If the error returned is ErrBadResolverState, the ClientConn // will begin calling ResolveNow on the active name resolver with // exponential backoff until a subsequent call to UpdateClientConnState // returns a nil error. Any other errors are currently ignored. UpdateClientConnState(ClientConnState) error // ResolverError is called by gRPC when the name resolver reports an error. ResolverError(error) // UpdateSubConnState is called by gRPC when the state of a SubConn // changes. UpdateSubConnState(SubConn, SubConnState) // Close closes the balancer. The balancer is not required to call // ClientConn.RemoveSubConn for its existing SubConns. Close() } // V2Balancer is temporarily defined for backward compatibility reasons. // // Deprecated: use Balancer directly instead. type V2Balancer = Balancer // V2Picker is temporarily defined for backward compatibility reasons. // // Deprecated: use Picker directly instead. type V2Picker = Picker // SubConnState describes the state of a SubConn. type SubConnState struct { // ConnectivityState is the connectivity state of the SubConn. ConnectivityState connectivity.State // ConnectionError is set if the ConnectivityState is TransientFailure, // describing the reason the SubConn failed. Otherwise, it is nil. ConnectionError error } // ClientConnState describes the state of a ClientConn relevant to the // balancer. type ClientConnState struct { ResolverState resolver.State // The parsed load balancing configuration returned by the builder's // ParseConfig method, if implemented. BalancerConfig serviceconfig.LoadBalancingConfig } // ErrBadResolverState may be returned by UpdateClientConnState to indicate a // problem with the provided name resolver data. var ErrBadResolverState = errors.New("bad resolver state") // ConnectivityStateEvaluator takes the connectivity states of multiple SubConns // and returns one aggregated connectivity state. // // It's not thread safe. type ConnectivityStateEvaluator struct { numReady uint64 // Number of addrConns in ready state. numConnecting uint64 // Number of addrConns in connecting state. } // RecordTransition records state change happening in subConn and based on that // it evaluates what aggregated state should be. // // - If at least one SubConn in Ready, the aggregated state is Ready; // - Else if at least one SubConn in Connecting, the aggregated state is Connecting; // - Else the aggregated state is TransientFailure. // // Idle and Shutdown are not considered. func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State { // Update counters. for idx, state := range []connectivity.State{oldState, newState} { updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new. switch state { case connectivity.Ready: cse.numReady += updateVal case connectivity.Connecting: cse.numConnecting += updateVal } } // Evaluate. if cse.numReady > 0 { return connectivity.Ready } if cse.numConnecting > 0 { return connectivity.Connecting } return connectivity.TransientFailure }