package leveledbytebufferpool import ( "math/bits" "sync" "github.com/VictoriaMetrics/VictoriaMetrics/lib/bytesutil" ) // pools contains pools for byte slices of various capacities. // // pools[0] is for capacities from 0 to 8 // pools[1] is for capacities from 9 to 16 // pools[2] is for capacities from 17 to 32 // ... // pools[n] is for capacities from 2^(n+2)+1 to 2^(n+3) // // Limit the maximum capacity to 2^18, since there are no performance benefits // in caching byte slices with bigger capacities. var pools [17]sync.Pool // Get returns byte buffer with the given capacity. func Get(capacity int) *bytesutil.ByteBuffer { id, capacityNeeded := getPoolIDAndCapacity(capacity) for i := 0; i < 2; i++ { if id < 0 || id >= len(pools) { break } if v := pools[id].Get(); v != nil { return v.(*bytesutil.ByteBuffer) } id++ } return &bytesutil.ByteBuffer{ B: make([]byte, 0, capacityNeeded), } } // Put returns bb to the pool. func Put(bb *bytesutil.ByteBuffer) { capacity := cap(bb.B) id, poolCapacity := getPoolIDAndCapacity(capacity) if capacity <= poolCapacity { bb.Reset() pools[id].Put(bb) } } func getPoolIDAndCapacity(size int) (int, int) { size-- if size < 0 { size = 0 } size >>= 3 id := bits.Len(uint(size)) if id >= len(pools) { id = len(pools) - 1 } return id, (1 << (id + 3)) }