VictoriaMetrics/vendor/github.com/cheggaaa/pb/v3/element.go
Aliaksandr Valialkin d5c180e680 app/vmctl: move vmctl code from github.com/VictoriaMetrics/vmctl
It is better developing vmctl tool in VictoriaMetrics repository, so it could be released
together with the rest of vmutils tools such as vmalert, vmagent, vmbackup, vmrestore and vmauth.
2021-02-01 01:10:20 +02:00

290 lines
7.8 KiB
Go

package pb
import (
"bytes"
"fmt"
"math"
"sync"
"time"
)
const (
adElPlaceholder = "%_ad_el_%"
adElPlaceholderLen = len(adElPlaceholder)
)
var (
defaultBarEls = [5]string{"[", "-", ">", "_", "]"}
)
// Element is an interface for bar elements
type Element interface {
ProgressElement(state *State, args ...string) string
}
// ElementFunc type implements Element interface and created for simplify elements
type ElementFunc func(state *State, args ...string) string
// ProgressElement just call self func
func (e ElementFunc) ProgressElement(state *State, args ...string) string {
return e(state, args...)
}
var elementsM sync.Mutex
var elements = map[string]Element{
"percent": ElementPercent,
"counters": ElementCounters,
"bar": adaptiveWrap(ElementBar),
"speed": ElementSpeed,
"rtime": ElementRemainingTime,
"etime": ElementElapsedTime,
"string": ElementString,
"cycle": ElementCycle,
}
// RegisterElement give you a chance to use custom elements
func RegisterElement(name string, el Element, adaptive bool) {
if adaptive {
el = adaptiveWrap(el)
}
elementsM.Lock()
elements[name] = el
elementsM.Unlock()
}
type argsHelper []string
func (args argsHelper) getOr(n int, value string) string {
if len(args) > n {
return args[n]
}
return value
}
func (args argsHelper) getNotEmptyOr(n int, value string) (v string) {
if v = args.getOr(n, value); v == "" {
return value
}
return
}
func adaptiveWrap(el Element) Element {
return ElementFunc(func(state *State, args ...string) string {
state.recalc = append(state.recalc, ElementFunc(func(s *State, _ ...string) (result string) {
s.adaptive = true
result = el.ProgressElement(s, args...)
s.adaptive = false
return
}))
return adElPlaceholder
})
}
// ElementPercent shows current percent of progress.
// Optionally can take one or two string arguments.
// First string will be used as value for format float64, default is "%.02f%%".
// Second string will be used when percent can't be calculated, default is "?%"
// In template use as follows: {{percent .}} or {{percent . "%.03f%%"}} or {{percent . "%.03f%%" "?"}}
var ElementPercent ElementFunc = func(state *State, args ...string) string {
argsh := argsHelper(args)
if state.Total() > 0 {
return fmt.Sprintf(
argsh.getNotEmptyOr(0, "%.02f%%"),
float64(state.Value())/(float64(state.Total())/float64(100)),
)
}
return argsh.getOr(1, "?%")
}
// ElementCounters shows current and total values.
// Optionally can take one or two string arguments.
// First string will be used as format value when Total is present (>0). Default is "%s / %s"
// Second string will be used when total <= 0. Default is "%[1]s"
// In template use as follows: {{counters .}} or {{counters . "%s/%s"}} or {{counters . "%s/%s" "%s/?"}}
var ElementCounters ElementFunc = func(state *State, args ...string) string {
var f string
if state.Total() > 0 {
f = argsHelper(args).getNotEmptyOr(0, "%s / %s")
} else {
f = argsHelper(args).getNotEmptyOr(1, "%[1]s")
}
return fmt.Sprintf(f, state.Format(state.Value()), state.Format(state.Total()))
}
type elementKey int
const (
barObj elementKey = iota
speedObj
cycleObj
)
type bar struct {
eb [5][]byte // elements in bytes
cc [5]int // cell counts
buf *bytes.Buffer
}
func (p *bar) write(state *State, eln, width int) int {
repeat := width / p.cc[eln]
for i := 0; i < repeat; i++ {
p.buf.Write(p.eb[eln])
}
StripStringToBuffer(string(p.eb[eln]), width%p.cc[eln], p.buf)
return width
}
func getProgressObj(state *State, args ...string) (p *bar) {
var ok bool
if p, ok = state.Get(barObj).(*bar); !ok {
p = &bar{
buf: bytes.NewBuffer(nil),
}
state.Set(barObj, p)
}
argsH := argsHelper(args)
for i := range p.eb {
arg := argsH.getNotEmptyOr(i, defaultBarEls[i])
if string(p.eb[i]) != arg {
p.cc[i] = CellCount(arg)
p.eb[i] = []byte(arg)
if p.cc[i] == 0 {
p.cc[i] = 1
p.eb[i] = []byte(" ")
}
}
}
return
}
// ElementBar make progress bar view [-->__]
// Optionally can take up to 5 string arguments. Defaults is "[", "-", ">", "_", "]"
// In template use as follows: {{bar . }} or {{bar . "<" "oOo" "|" "~" ">"}}
// Color args: {{bar . (red "[") (green "-") ...
var ElementBar ElementFunc = func(state *State, args ...string) string {
// init
var p = getProgressObj(state, args...)
total, value := state.Total(), state.Value()
if total < 0 {
total = -total
}
if value < 0 {
value = -value
}
// check for overflow
if total != 0 && value > total {
total = value
}
p.buf.Reset()
var widthLeft = state.AdaptiveElWidth()
if widthLeft <= 0 || !state.IsAdaptiveWidth() {
widthLeft = 30
}
// write left border
if p.cc[0] < widthLeft {
widthLeft -= p.write(state, 0, p.cc[0])
} else {
p.write(state, 0, widthLeft)
return p.buf.String()
}
// check right border size
if p.cc[4] < widthLeft {
// write later
widthLeft -= p.cc[4]
} else {
p.write(state, 4, widthLeft)
return p.buf.String()
}
var curCount int
if total > 0 {
// calculate count of currenct space
curCount = int(math.Ceil((float64(value) / float64(total)) * float64(widthLeft)))
}
// write bar
if total == value && state.IsFinished() {
widthLeft -= p.write(state, 1, curCount)
} else if toWrite := curCount - p.cc[2]; toWrite > 0 {
widthLeft -= p.write(state, 1, toWrite)
widthLeft -= p.write(state, 2, p.cc[2])
} else if curCount > 0 {
widthLeft -= p.write(state, 2, curCount)
}
if widthLeft > 0 {
widthLeft -= p.write(state, 3, widthLeft)
}
// write right border
p.write(state, 4, p.cc[4])
// cut result and return string
return p.buf.String()
}
// ElementRemainingTime calculates remaining time based on speed (EWMA)
// Optionally can take one or two string arguments.
// First string will be used as value for format time duration string, default is "%s".
// Second string will be used when bar finished and value indicates elapsed time, default is "%s"
// Third string will be used when value not available, default is "?"
// In template use as follows: {{rtime .}} or {{rtime . "%s remain"}} or {{rtime . "%s remain" "%s total" "???"}}
var ElementRemainingTime ElementFunc = func(state *State, args ...string) string {
var rts string
sp := getSpeedObj(state).value(state)
if !state.IsFinished() {
if sp > 0 {
remain := float64(state.Total() - state.Value())
remainDur := time.Duration(remain/sp) * time.Second
rts = remainDur.String()
} else {
return argsHelper(args).getOr(2, "?")
}
} else {
rts = state.Time().Truncate(time.Second).Sub(state.StartTime().Truncate(time.Second)).String()
return fmt.Sprintf(argsHelper(args).getOr(1, "%s"), rts)
}
return fmt.Sprintf(argsHelper(args).getOr(0, "%s"), rts)
}
// ElementElapsedTime shows elapsed time
// Optionally cat take one argument - it's format for time string.
// In template use as follows: {{etime .}} or {{etime . "%s elapsed"}}
var ElementElapsedTime ElementFunc = func(state *State, args ...string) string {
etm := state.Time().Truncate(time.Second).Sub(state.StartTime().Truncate(time.Second))
return fmt.Sprintf(argsHelper(args).getOr(0, "%s"), etm.String())
}
// ElementString get value from bar by given key and print them
// bar.Set("myKey", "string to print")
// In template use as follows: {{string . "myKey"}}
var ElementString ElementFunc = func(state *State, args ...string) string {
if len(args) == 0 {
return ""
}
v := state.Get(args[0])
if v == nil {
return ""
}
return fmt.Sprint(v)
}
// ElementCycle return next argument for every call
// In template use as follows: {{cycle . "1" "2" "3"}}
// Or mix width other elements: {{ bar . "" "" (cycle . "↖" "↗" "↘" "↙" )}}
var ElementCycle ElementFunc = func(state *State, args ...string) string {
if len(args) == 0 {
return ""
}
n, _ := state.Get(cycleObj).(int)
if n >= len(args) {
n = 0
}
state.Set(cycleObj, n+1)
return args[n]
}