mirror of
https://github.com/VictoriaMetrics/VictoriaMetrics.git
synced 2024-11-21 14:44:00 +00:00
188325f0fc
Previously `-promscrape.streamParse` mode could result in garbage labels for the scraped metrics because of data race. See https://github.com/VictoriaMetrics/VictoriaMetrics/issues/825#issuecomment-723198247
1004 lines
20 KiB
Go
1004 lines
20 KiB
Go
package uint64set
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import (
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"math/bits"
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"sort"
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"sync"
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"sync/atomic"
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"unsafe"
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)
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// Set is a fast set for uint64.
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//
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// It should work faster than map[uint64]struct{} for semi-sparse uint64 values
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// such as MetricIDs generated by lib/storage.
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//
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// It is unsafe calling Set methods from concurrent goroutines.
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type Set struct {
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itemsCount int
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buckets bucket32Sorter
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// Most likely the buckets contains only a single item, so put it here for performance reasons
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// in order to improve memory locality.
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scratchBuckets [1]bucket32
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}
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type bucket32Sorter []bucket32
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func (s *bucket32Sorter) Len() int { return len(*s) }
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func (s *bucket32Sorter) Less(i, j int) bool {
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a := *s
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return a[i].hi < a[j].hi
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}
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func (s *bucket32Sorter) Swap(i, j int) {
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a := *s
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a[i], a[j] = a[j], a[i]
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}
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// Clone returns an independent copy of s.
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func (s *Set) Clone() *Set {
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if s == nil || s.itemsCount == 0 {
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// Return an empty set, so data could be added into it later.
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return &Set{}
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}
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var dst Set
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dst.itemsCount = s.itemsCount
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if len(s.buckets) == 1 {
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dst.buckets = dst.scratchBuckets[:]
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} else {
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dst.buckets = make([]bucket32, len(s.buckets))
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}
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for i := range s.buckets {
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s.buckets[i].copyTo(&dst.buckets[i])
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}
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return &dst
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}
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func (s *Set) fixItemsCount() {
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n := 0
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for i := range s.buckets {
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n += s.buckets[i].getLen()
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}
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s.itemsCount = n
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}
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func (s *Set) cloneShallow() *Set {
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var dst Set
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dst.itemsCount = s.itemsCount
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if len(s.buckets) == 1 {
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dst.buckets = dst.scratchBuckets[:]
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}
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dst.buckets = append(dst.buckets[:0], s.buckets...)
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return &dst
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}
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// SizeBytes returns an estimate size of s in RAM.
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func (s *Set) SizeBytes() uint64 {
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if s == nil {
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return 0
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}
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n := uint64(unsafe.Sizeof(*s))
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for i := range s.buckets {
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b32 := &s.buckets[i]
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n += uint64(unsafe.Sizeof(b32))
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n += b32.sizeBytes()
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}
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return n
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}
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// Len returns the number of distinct uint64 values in s.
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func (s *Set) Len() int {
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if s == nil {
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return 0
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}
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return s.itemsCount
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}
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// Add adds x to s.
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func (s *Set) Add(x uint64) {
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hi32 := uint32(x >> 32)
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lo32 := uint32(x)
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bs := s.buckets
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if len(bs) > 0 && bs[0].hi == hi32 {
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// Manually inline bucket32.add for performance reasons.
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hi16 := uint16(lo32 >> 16)
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lo16 := uint16(lo32)
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b32 := &bs[0]
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his := b32.b16his
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if n := b32.getHint(); n < uint32(len(his)) && his[n] == hi16 {
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bs := b32.buckets
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if n < uint32(len(bs)) && bs[n].add(lo16) {
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s.itemsCount++
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}
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return
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}
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if b32.addSlow(hi16, lo16) {
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s.itemsCount++
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}
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return
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}
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for i := range bs {
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b32 := &bs[i]
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if b32.hi == hi32 {
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if b32.add(lo32) {
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s.itemsCount++
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}
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return
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}
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}
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b32 := s.addBucket32()
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b32.hi = hi32
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_ = b32.add(lo32)
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s.itemsCount++
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}
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// AddMulti adds all the items from a to s.
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//
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// It is usually faster than calling s.Add() for each item in a.
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//
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// The caller is responsible for splitting a into items with clustered values.
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func (s *Set) AddMulti(a []uint64) {
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if len(a) == 0 {
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return
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}
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slowPath := false
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hi := uint32(a[0] >> 32)
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for _, x := range a[1:] {
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if hi != uint32(x>>32) {
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slowPath = true
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break
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}
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}
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if slowPath {
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for _, x := range a {
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s.Add(x)
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}
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return
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}
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// Fast path - all the items in a have identical higher 32 bits.
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// Put them in a bulk into the corresponding bucket32.
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bs := s.buckets
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var b32 *bucket32
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for i := range bs {
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if bs[i].hi == hi {
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b32 = &bs[i]
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break
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}
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}
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if b32 == nil {
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b32 = s.addBucket32()
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b32.hi = hi
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}
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n := b32.addMulti(a)
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s.itemsCount += n
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}
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func (s *Set) addBucket32() *bucket32 {
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if len(s.buckets) == 0 {
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s.buckets = s.scratchBuckets[:]
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} else {
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s.buckets = append(s.buckets, bucket32{})
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}
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return &s.buckets[len(s.buckets)-1]
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}
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// Has verifies whether x exists in s.
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func (s *Set) Has(x uint64) bool {
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if s == nil {
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return false
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}
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hi32 := uint32(x >> 32)
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lo32 := uint32(x)
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bs := s.buckets
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if len(bs) > 0 && bs[0].hi == hi32 {
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// Manually inline bucket32.has for performance reasons.
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hi16 := uint16(lo32 >> 16)
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lo16 := uint16(lo32)
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b32 := &bs[0]
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his := b32.b16his
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if n := b32.getHint(); n < uint32(len(his)) && his[n] == hi16 {
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// Fast path - check the previously used bucket.
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bs := b32.buckets
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return n < uint32(len(bs)) && bs[n].has(lo16)
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}
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return b32.hasSlow(hi16, lo16)
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}
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for i := range bs {
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b32 := &bs[i]
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if b32.hi == hi32 {
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return b32.has(lo32)
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}
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}
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return false
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}
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// Del deletes x from s.
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func (s *Set) Del(x uint64) {
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hi := uint32(x >> 32)
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lo := uint32(x)
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bs := s.buckets
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if len(bs) > 0 && bs[0].hi == hi {
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if bs[0].del(lo) {
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s.itemsCount--
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}
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return
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}
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for i := range bs {
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b32 := &bs[i]
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if b32.hi == hi {
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if b32.del(lo) {
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s.itemsCount--
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}
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return
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}
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}
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}
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// AppendTo appends all the items from the set to dst and returns the result.
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//
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// The returned items are sorted.
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//
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// AppendTo can mutate s.
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func (s *Set) AppendTo(dst []uint64) []uint64 {
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if s == nil {
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return dst
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}
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// pre-allocate memory for dst
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dstLen := len(dst)
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if n := s.Len() - cap(dst) + dstLen; n > 0 {
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dst = append(dst[:cap(dst)], make([]uint64, n)...)
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dst = dst[:dstLen]
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}
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s.sort()
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for i := range s.buckets {
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dst = s.buckets[i].appendTo(dst)
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}
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return dst
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}
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func (s *Set) sort() {
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// sort s.buckets if it isn't sorted yet
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if !sort.IsSorted(&s.buckets) {
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sort.Sort(&s.buckets)
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}
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}
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// Union adds all the items from a to s.
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func (s *Set) Union(a *Set) {
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s.union(a, false)
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}
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// UnionMayOwn adds all the items from a to s.
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//
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// It may own a if s is empty. This means that `a` cannot be used
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// after the call to UnionMayOwn.
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func (s *Set) UnionMayOwn(a *Set) {
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s.union(a, true)
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}
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func (s *Set) union(a *Set, mayOwn bool) {
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if a.Len() == 0 {
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// Fast path - nothing to union.
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return
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}
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if s.Len() == 0 {
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// Fast path - copy `a` to `s`.
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if !mayOwn {
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a = a.Clone()
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}
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*s = *a
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return
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}
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// Make shallow copy of `a`, since it can be modified by a.sort().
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if !mayOwn {
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a = a.cloneShallow()
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}
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a.sort()
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s.sort()
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i := 0
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j := 0
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sBucketsLen := len(s.buckets)
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for {
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for i < sBucketsLen && j < len(a.buckets) && s.buckets[i].hi < a.buckets[j].hi {
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i++
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}
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if i >= sBucketsLen {
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for j < len(a.buckets) {
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b32 := s.addBucket32()
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a.buckets[j].copyTo(b32)
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j++
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}
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break
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}
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for j < len(a.buckets) && a.buckets[j].hi < s.buckets[i].hi {
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b32 := s.addBucket32()
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a.buckets[j].copyTo(b32)
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j++
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}
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if j >= len(a.buckets) {
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break
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}
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if s.buckets[i].hi == a.buckets[j].hi {
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s.buckets[i].union(&a.buckets[j], mayOwn)
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i++
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j++
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}
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}
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s.fixItemsCount()
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}
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// Intersect removes all the items missing in a from s.
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func (s *Set) Intersect(a *Set) {
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if s.Len() == 0 || a.Len() == 0 {
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// Fast path - the result is empty.
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*s = Set{}
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return
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}
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// Make shallow copy of `a`, since it can be modified by a.sort().
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a = a.cloneShallow()
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a.sort()
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s.sort()
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i := 0
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j := 0
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for {
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for i < len(s.buckets) && j < len(a.buckets) && s.buckets[i].hi < a.buckets[j].hi {
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s.buckets[i] = bucket32{}
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i++
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}
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if i >= len(s.buckets) {
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break
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}
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for j < len(a.buckets) && a.buckets[j].hi < s.buckets[i].hi {
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j++
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}
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if j >= len(a.buckets) {
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for i < len(s.buckets) {
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s.buckets[i] = bucket32{}
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i++
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}
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break
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}
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if s.buckets[i].hi == a.buckets[j].hi {
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s.buckets[i].intersect(&a.buckets[j])
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i++
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j++
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}
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}
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s.fixItemsCount()
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}
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// Subtract removes from s all the shared items between s and a.
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func (s *Set) Subtract(a *Set) {
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if s.Len() == 0 || a.Len() == 0 {
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// Fast path - nothing to subtract.
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return
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}
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a.ForEach(func(part []uint64) bool {
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for _, x := range part {
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s.Del(x)
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}
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return true
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})
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}
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// Equal returns true if s contains the same items as a.
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func (s *Set) Equal(a *Set) bool {
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if s.Len() != a.Len() {
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return false
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}
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equal := true
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a.ForEach(func(part []uint64) bool {
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for _, x := range part {
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if !s.Has(x) {
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equal = false
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return false
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}
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}
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return true
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})
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return equal
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}
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// ForEach calls f for all the items stored in s.
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//
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// Each call to f contains part with arbitrary part of items stored in the set.
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// The iteration is stopped if f returns false.
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func (s *Set) ForEach(f func(part []uint64) bool) {
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if s == nil {
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return
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}
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for i := range s.buckets {
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if !s.buckets[i].forEach(f) {
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return
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}
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}
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}
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type bucket32 struct {
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hi uint32
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// hint may contain bucket index for the last successful operation.
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// This allows saving CPU time on subsequent calls to the same bucket.
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hint uint32
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// b16his contains high 16 bits for each bucket in buckets.
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//
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// It is always sorted.
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b16his []uint16
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// buckets are sorted by b16his
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buckets []bucket16
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}
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func (b *bucket32) getLen() int {
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n := 0
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for i := range b.buckets {
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n += b.buckets[i].getLen()
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}
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return n
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}
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func (b *bucket32) union(a *bucket32, mayOwn bool) {
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i := 0
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j := 0
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bBucketsLen := len(b.buckets)
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for {
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for i < bBucketsLen && j < len(a.b16his) && b.b16his[i] < a.b16his[j] {
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i++
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}
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if i >= bBucketsLen {
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for j < len(a.b16his) {
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b16 := b.addBucket16(a.b16his[j])
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if mayOwn {
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*b16 = a.buckets[j]
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} else {
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a.buckets[j].copyTo(b16)
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}
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j++
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}
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break
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}
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for j < len(a.b16his) && a.b16his[j] < b.b16his[i] {
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b16 := b.addBucket16(a.b16his[j])
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if mayOwn {
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*b16 = a.buckets[j]
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} else {
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a.buckets[j].copyTo(b16)
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}
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j++
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}
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if j >= len(a.b16his) {
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break
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}
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if b.b16his[i] == a.b16his[j] {
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b.buckets[i].union(&a.buckets[j])
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i++
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j++
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}
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}
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// Restore buckets order, which could be violated during the merge above.
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if !sort.IsSorted(b) {
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sort.Sort(b)
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}
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}
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// This is for sort.Interface used in bucket32.union
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func (b *bucket32) Len() int { return len(b.b16his) }
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func (b *bucket32) Less(i, j int) bool { return b.b16his[i] < b.b16his[j] }
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func (b *bucket32) Swap(i, j int) {
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his := b.b16his
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buckets := b.buckets
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his[i], his[j] = his[j], his[i]
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buckets[i], buckets[j] = buckets[j], buckets[i]
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}
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func (b *bucket32) intersect(a *bucket32) {
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i := 0
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j := 0
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for {
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for i < len(b.b16his) && j < len(a.b16his) && b.b16his[i] < a.b16his[j] {
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b.buckets[i] = bucket16{}
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i++
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}
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if i >= len(b.b16his) {
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break
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}
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for j < len(a.b16his) && a.b16his[j] < b.b16his[i] {
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j++
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}
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if j >= len(a.b16his) {
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for i < len(b.b16his) {
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b.buckets[i] = bucket16{}
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i++
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}
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break
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}
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if b.b16his[i] == a.b16his[j] {
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b.buckets[i].intersect(&a.buckets[j])
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i++
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j++
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}
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}
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// Remove zero buckets
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b16his := b.b16his[:0]
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bs := b.buckets[:0]
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for i := range b.buckets {
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b32 := &b.buckets[i]
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if b32.isZero() {
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continue
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}
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b16his = append(b16his, b.b16his[i])
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bs = append(bs, *b32)
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}
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for i := len(bs); i < len(b.buckets); i++ {
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b.buckets[i] = bucket16{}
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}
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b.hint = 0
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b.b16his = b16his
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b.buckets = bs
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}
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func (b *bucket32) forEach(f func(part []uint64) bool) bool {
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xbuf := partBufPool.Get().(*[]uint64)
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buf := *xbuf
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for i := range b.buckets {
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hi16 := b.b16his[i]
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buf = b.buckets[i].appendTo(buf[:0], b.hi, hi16)
|
|
if !f(buf) {
|
|
return false
|
|
}
|
|
}
|
|
*xbuf = buf
|
|
partBufPool.Put(xbuf)
|
|
return true
|
|
}
|
|
|
|
var partBufPool = &sync.Pool{
|
|
New: func() interface{} {
|
|
buf := make([]uint64, 0, bitsPerBucket)
|
|
return &buf
|
|
},
|
|
}
|
|
|
|
func (b *bucket32) sizeBytes() uint64 {
|
|
n := uint64(unsafe.Sizeof(*b))
|
|
n += 2 * uint64(len(b.b16his))
|
|
for i := range b.buckets {
|
|
b16 := &b.buckets[i]
|
|
n += uint64(unsafe.Sizeof(b16))
|
|
n += b16.sizeBytes()
|
|
}
|
|
return n
|
|
}
|
|
|
|
func (b *bucket32) copyTo(dst *bucket32) {
|
|
dst.hi = b.hi
|
|
dst.b16his = append(dst.b16his[:0], b.b16his...)
|
|
// Do not reuse dst.buckets, since it may be used in other places.
|
|
dst.buckets = nil
|
|
if len(b.buckets) > 0 {
|
|
dst.buckets = make([]bucket16, len(b.buckets))
|
|
for i := range b.buckets {
|
|
b.buckets[i].copyTo(&dst.buckets[i])
|
|
}
|
|
}
|
|
}
|
|
|
|
func (b *bucket32) getHint() uint32 {
|
|
return atomic.LoadUint32(&b.hint)
|
|
}
|
|
|
|
func (b *bucket32) setHint(n int) {
|
|
atomic.StoreUint32(&b.hint, uint32(n))
|
|
}
|
|
|
|
func (b *bucket32) add(x uint32) bool {
|
|
hi := uint16(x >> 16)
|
|
lo := uint16(x)
|
|
his := b.b16his
|
|
if n := b.getHint(); n < uint32(len(his)) && his[n] == hi {
|
|
// Fast path - add to the previously used bucket.
|
|
bs := b.buckets
|
|
return n < uint32(len(bs)) && bs[n].add(lo)
|
|
}
|
|
return b.addSlow(hi, lo)
|
|
}
|
|
|
|
func (b *bucket32) addMulti(a []uint64) int {
|
|
if len(a) == 0 {
|
|
return 0
|
|
}
|
|
hi := uint16(a[0] >> 16)
|
|
slowPath := false
|
|
for _, x := range a[1:] {
|
|
if hi != uint16(x>>16) {
|
|
slowPath = true
|
|
break
|
|
}
|
|
}
|
|
if slowPath {
|
|
count := 0
|
|
for _, x := range a {
|
|
if b.add(uint32(x)) {
|
|
count++
|
|
}
|
|
}
|
|
return count
|
|
}
|
|
// Fast path - all the items in a have identical higher 32+16 bits.
|
|
// Put them to a single bucket16 in a bulk.
|
|
var b16 *bucket16
|
|
his := b.b16his
|
|
bs := b.buckets
|
|
if n := b.getHint(); n < uint32(len(his)) && his[n] == hi {
|
|
b16 = &bs[n]
|
|
}
|
|
if b16 == nil {
|
|
n := binarySearch16(his, hi)
|
|
if n < 0 || n >= len(his) || his[n] != hi {
|
|
b16 = b.addBucketAtPos(hi, n)
|
|
} else {
|
|
b.setHint(n)
|
|
b16 = &bs[n]
|
|
}
|
|
}
|
|
return b16.addMulti(a)
|
|
}
|
|
|
|
func (b *bucket32) addSlow(hi, lo uint16) bool {
|
|
his := b.b16his
|
|
n := binarySearch16(his, hi)
|
|
if n < 0 || n >= len(his) || his[n] != hi {
|
|
b16 := b.addBucketAtPos(hi, n)
|
|
b16.add(lo)
|
|
return true
|
|
}
|
|
b.setHint(n)
|
|
bs := b.buckets
|
|
return n < len(bs) && bs[n].add(lo)
|
|
}
|
|
|
|
func (b *bucket32) addBucket16(hi uint16) *bucket16 {
|
|
b.b16his = append(b.b16his, hi)
|
|
b.buckets = append(b.buckets, bucket16{})
|
|
return &b.buckets[len(b.buckets)-1]
|
|
}
|
|
|
|
func (b *bucket32) addBucketAtPos(hi uint16, pos int) *bucket16 {
|
|
if pos < 0 {
|
|
// This is a hint to Go compiler to remove automatic bounds checks below.
|
|
return nil
|
|
}
|
|
if pos >= len(b.b16his) {
|
|
return b.addBucket16(hi)
|
|
}
|
|
b.b16his = append(b.b16his[:pos+1], b.b16his[pos:]...)
|
|
b.b16his[pos] = hi
|
|
b.buckets = append(b.buckets[:pos+1], b.buckets[pos:]...)
|
|
b16 := &b.buckets[pos]
|
|
*b16 = bucket16{}
|
|
return b16
|
|
}
|
|
|
|
func (b *bucket32) has(x uint32) bool {
|
|
hi := uint16(x >> 16)
|
|
lo := uint16(x)
|
|
his := b.b16his
|
|
if n := b.getHint(); n < uint32(len(his)) && his[n] == hi {
|
|
// Fast path - check the previously used bucket.
|
|
bs := b.buckets
|
|
return n < uint32(len(bs)) && bs[n].has(lo)
|
|
}
|
|
return b.hasSlow(hi, lo)
|
|
}
|
|
|
|
func (b *bucket32) hasSlow(hi, lo uint16) bool {
|
|
his := b.b16his
|
|
n := binarySearch16(his, hi)
|
|
if n < 0 || n >= len(his) || his[n] != hi {
|
|
return false
|
|
}
|
|
b.setHint(n)
|
|
bs := b.buckets
|
|
return n < len(bs) && bs[n].has(lo)
|
|
}
|
|
|
|
func (b *bucket32) del(x uint32) bool {
|
|
hi := uint16(x >> 16)
|
|
lo := uint16(x)
|
|
his := b.b16his
|
|
if n := b.getHint(); n < uint32(len(his)) && his[n] == hi {
|
|
// Fast path - use the bucket from the previous operation.
|
|
bs := b.buckets
|
|
return n < uint32(len(bs)) && bs[n].del(lo)
|
|
}
|
|
return b.delSlow(hi, lo)
|
|
}
|
|
|
|
func (b *bucket32) delSlow(hi, lo uint16) bool {
|
|
his := b.b16his
|
|
n := binarySearch16(his, hi)
|
|
if n < 0 || n >= len(his) || his[n] != hi {
|
|
return false
|
|
}
|
|
b.setHint(n)
|
|
bs := b.buckets
|
|
return n < len(bs) && bs[n].del(lo)
|
|
}
|
|
|
|
func (b *bucket32) appendTo(dst []uint64) []uint64 {
|
|
for i := range b.buckets {
|
|
hi16 := b.b16his[i]
|
|
dst = b.buckets[i].appendTo(dst, b.hi, hi16)
|
|
}
|
|
return dst
|
|
}
|
|
|
|
const (
|
|
bitsPerBucket = 1 << 16
|
|
wordsPerBucket = bitsPerBucket / 64
|
|
)
|
|
|
|
type bucket16 struct {
|
|
bits *[wordsPerBucket]uint64
|
|
smallPoolLen int
|
|
smallPool [56]uint16
|
|
}
|
|
|
|
func (b *bucket16) isZero() bool {
|
|
return b.bits == nil && b.smallPoolLen == 0
|
|
}
|
|
|
|
func (b *bucket16) getLen() int {
|
|
if b.bits == nil {
|
|
return b.smallPoolLen
|
|
}
|
|
n := 0
|
|
for _, x := range b.bits {
|
|
if x > 0 {
|
|
n += bits.OnesCount64(x)
|
|
}
|
|
}
|
|
return n
|
|
}
|
|
|
|
func (b *bucket16) union(a *bucket16) {
|
|
if a.bits != nil && b.bits != nil {
|
|
// Fast path - use bitwise ops.
|
|
ab := a.bits
|
|
bb := b.bits
|
|
_ = bb[len(ab)-1]
|
|
for i, ax := range ab {
|
|
bx := bb[i]
|
|
bx |= ax
|
|
bb[i] = bx
|
|
}
|
|
return
|
|
}
|
|
|
|
// Slow path
|
|
xbuf := partBufPool.Get().(*[]uint64)
|
|
buf := *xbuf
|
|
buf = a.appendTo(buf[:0], 0, 0)
|
|
for _, x := range buf {
|
|
x16 := uint16(x)
|
|
b.add(x16)
|
|
}
|
|
*xbuf = buf
|
|
partBufPool.Put(xbuf)
|
|
}
|
|
|
|
func (b *bucket16) intersect(a *bucket16) {
|
|
if a.bits != nil && b.bits != nil {
|
|
// Fast path - use bitwise ops
|
|
ab := a.bits
|
|
bb := b.bits
|
|
_ = bb[len(ab)-1]
|
|
for i, ax := range ab {
|
|
bx := bb[i]
|
|
bx &= ax
|
|
bb[i] = bx
|
|
}
|
|
return
|
|
}
|
|
|
|
// Slow path
|
|
xbuf := partBufPool.Get().(*[]uint64)
|
|
buf := *xbuf
|
|
buf = b.appendTo(buf[:0], 0, 0)
|
|
for _, x := range buf {
|
|
x16 := uint16(x)
|
|
if !a.has(x16) {
|
|
b.del(x16)
|
|
}
|
|
}
|
|
*xbuf = buf
|
|
partBufPool.Put(xbuf)
|
|
}
|
|
|
|
func (b *bucket16) sizeBytes() uint64 {
|
|
return uint64(unsafe.Sizeof(*b)) + uint64(unsafe.Sizeof(*b.bits))
|
|
}
|
|
|
|
func (b *bucket16) copyTo(dst *bucket16) {
|
|
// Do not reuse dst.bits, since it may be used in other places.
|
|
dst.bits = nil
|
|
if b.bits != nil {
|
|
bits := *b.bits
|
|
dst.bits = &bits
|
|
}
|
|
dst.smallPoolLen = b.smallPoolLen
|
|
dst.smallPool = b.smallPool
|
|
}
|
|
|
|
func (b *bucket16) add(x uint16) bool {
|
|
if b.bits == nil {
|
|
return b.addToSmallPool(x)
|
|
}
|
|
wordNum, bitMask := getWordNumBitMask(x)
|
|
word := &b.bits[wordNum]
|
|
ok := *word&bitMask == 0
|
|
*word |= bitMask
|
|
return ok
|
|
}
|
|
|
|
func (b *bucket16) addMulti(a []uint64) int {
|
|
count := 0
|
|
if b.bits == nil {
|
|
// Slow path
|
|
for _, x := range a {
|
|
if b.add(uint16(x)) {
|
|
count++
|
|
}
|
|
}
|
|
} else {
|
|
// Fast path
|
|
for _, x := range a {
|
|
wordNum, bitMask := getWordNumBitMask(uint16(x))
|
|
word := &b.bits[wordNum]
|
|
if *word&bitMask == 0 {
|
|
count++
|
|
}
|
|
*word |= bitMask
|
|
}
|
|
}
|
|
return count
|
|
}
|
|
|
|
func (b *bucket16) addToSmallPool(x uint16) bool {
|
|
if b.hasInSmallPool(x) {
|
|
return false
|
|
}
|
|
if b.smallPoolLen < len(b.smallPool) {
|
|
b.smallPool[b.smallPoolLen] = x
|
|
b.smallPoolLen++
|
|
return true
|
|
}
|
|
b.smallPoolLen = 0
|
|
var bits [wordsPerBucket]uint64
|
|
b.bits = &bits
|
|
for _, v := range b.smallPool[:] {
|
|
b.add(v)
|
|
}
|
|
b.add(x)
|
|
return true
|
|
}
|
|
|
|
func (b *bucket16) has(x uint16) bool {
|
|
if b.bits == nil {
|
|
return b.hasInSmallPool(x)
|
|
}
|
|
wordNum, bitMask := getWordNumBitMask(x)
|
|
return b.bits[wordNum]&bitMask != 0
|
|
}
|
|
|
|
func (b *bucket16) hasInSmallPool(x uint16) bool {
|
|
for _, v := range b.smallPool[:b.smallPoolLen] {
|
|
if v == x {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (b *bucket16) del(x uint16) bool {
|
|
if b.bits == nil {
|
|
return b.delFromSmallPool(x)
|
|
}
|
|
wordNum, bitMask := getWordNumBitMask(x)
|
|
word := &b.bits[wordNum]
|
|
ok := *word&bitMask != 0
|
|
*word &^= bitMask
|
|
return ok
|
|
}
|
|
|
|
func (b *bucket16) delFromSmallPool(x uint16) bool {
|
|
for i, v := range b.smallPool[:b.smallPoolLen] {
|
|
if v == x {
|
|
copy(b.smallPool[i:], b.smallPool[i+1:])
|
|
b.smallPoolLen--
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (b *bucket16) appendTo(dst []uint64, hi uint32, hi16 uint16) []uint64 {
|
|
hi64 := uint64(hi)<<32 | uint64(hi16)<<16
|
|
if b.bits == nil {
|
|
// Sort a copy of b.smallPool, since b must be readonly in order to prevent from data races
|
|
// when b.appendTo is called from concurrent goroutines.
|
|
smallPool := b.smallPool
|
|
|
|
// Use uint16Sorter instead of sort.Slice here in order to reduce memory allocations.
|
|
a := uint16SorterPool.Get().(*uint16Sorter)
|
|
*a = uint16Sorter(smallPool[:b.smallPoolLen])
|
|
if len(*a) > 1 && !sort.IsSorted(a) {
|
|
sort.Sort(a)
|
|
}
|
|
for _, v := range *a {
|
|
x := hi64 | uint64(v)
|
|
dst = append(dst, x)
|
|
}
|
|
*a = nil
|
|
uint16SorterPool.Put(a)
|
|
return dst
|
|
}
|
|
var wordNum uint64
|
|
for _, word := range b.bits {
|
|
if word == 0 {
|
|
wordNum++
|
|
continue
|
|
}
|
|
x64 := hi64 | (wordNum * 64)
|
|
for {
|
|
tzn := uint64(bits.TrailingZeros64(word))
|
|
if tzn >= 64 {
|
|
break
|
|
}
|
|
word &^= uint64(1) << tzn
|
|
x := x64 | tzn
|
|
dst = append(dst, x)
|
|
}
|
|
wordNum++
|
|
}
|
|
return dst
|
|
}
|
|
|
|
var uint16SorterPool = &sync.Pool{
|
|
New: func() interface{} {
|
|
return &uint16Sorter{}
|
|
},
|
|
}
|
|
|
|
type uint16Sorter []uint16
|
|
|
|
func (s uint16Sorter) Len() int { return len(s) }
|
|
func (s uint16Sorter) Less(i, j int) bool {
|
|
return s[i] < s[j]
|
|
}
|
|
func (s uint16Sorter) Swap(i, j int) {
|
|
s[i], s[j] = s[j], s[i]
|
|
}
|
|
|
|
func getWordNumBitMask(x uint16) (uint16, uint64) {
|
|
wordNum := x / 64
|
|
bitMask := uint64(1) << (x & 63)
|
|
return wordNum, bitMask
|
|
}
|
|
|
|
func binarySearch16(u16 []uint16, x uint16) int {
|
|
// The code has been adapted from sort.Search.
|
|
n := len(u16)
|
|
i, j := 0, n
|
|
for i < j {
|
|
h := int(uint(i+j) >> 1)
|
|
if h >= 0 && h < len(u16) && u16[h] < x {
|
|
i = h + 1
|
|
} else {
|
|
j = h
|
|
}
|
|
}
|
|
return i
|
|
}
|