// // detail/signal_handler.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2022 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_SIGNAL_HANDLER_HPP #define ASIO_DETAIL_SIGNAL_HANDLER_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #include "asio/detail/bind_handler.hpp" #include "asio/detail/fenced_block.hpp" #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/handler_work.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/signal_op.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { template class signal_handler : public signal_op { public: ASIO_DEFINE_HANDLER_PTR(signal_handler); signal_handler(Handler& h, const IoExecutor& io_ex) : signal_op(&signal_handler::do_complete), handler_(ASIO_MOVE_CAST(Handler)(h)), work_(handler_, io_ex) { } static void do_complete(void* owner, operation* base, const asio::error_code& /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. signal_handler* h(static_cast(base)); ptr p = { asio::detail::addressof(h->handler_), h, h }; ASIO_HANDLER_COMPLETION((*h)); // Take ownership of the operation's outstanding work. handler_work w( ASIO_MOVE_CAST2(handler_work)( h->work_)); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder2 handler(h->handler_, h->ec_, h->signal_number_); p.h = asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_)); w.complete(handler, handler.handler_); ASIO_HANDLER_INVOCATION_END; } } private: Handler handler_; handler_work work_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_SIGNAL_HANDLER_HPP