// // coroutine.hpp // ~~~~~~~~~~~~~ // // Copyright (c) 2003-2022 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_COROUTINE_HPP #define ASIO_COROUTINE_HPP namespace asio { namespace detail { class coroutine_ref; } // namespace detail /// Provides support for implementing stackless coroutines. /** * The @c coroutine class may be used to implement stackless coroutines. The * class itself is used to store the current state of the coroutine. * * Coroutines are copy-constructible and assignable, and the space overhead is * a single int. They can be used as a base class: * * @code class session : coroutine * { * ... * }; @endcode * * or as a data member: * * @code class session * { * ... * coroutine coro_; * }; @endcode * * or even bound in as a function argument using lambdas or @c bind(). The * important thing is that as the application maintains a copy of the object * for as long as the coroutine must be kept alive. * * @par Pseudo-keywords * * A coroutine is used in conjunction with certain "pseudo-keywords", which * are implemented as macros. These macros are defined by a header file: * * @code #include @endcode * * and may conversely be undefined as follows: * * @code #include @endcode * * reenter * * The @c reenter macro is used to define the body of a coroutine. It takes a * single argument: a pointer or reference to a coroutine object. For example, * if the base class is a coroutine object you may write: * * @code reenter (this) * { * ... coroutine body ... * } @endcode * * and if a data member or other variable you can write: * * @code reenter (coro_) * { * ... coroutine body ... * } @endcode * * When @c reenter is executed at runtime, control jumps to the location of the * last @c yield or @c fork. * * The coroutine body may also be a single statement, such as: * * @code reenter (this) for (;;) * { * ... * } @endcode * * @b Limitation: The @c reenter macro is implemented using a switch. This * means that you must take care when using local variables within the * coroutine body. The local variable is not allowed in a position where * reentering the coroutine could bypass the variable definition. * * yield statement * * This form of the @c yield keyword is often used with asynchronous operations: * * @code yield socket_->async_read_some(buffer(*buffer_), *this); @endcode * * This divides into four logical steps: * * @li @c yield saves the current state of the coroutine. * @li The statement initiates the asynchronous operation. * @li The resume point is defined immediately following the statement. * @li Control is transferred to the end of the coroutine body. * * When the asynchronous operation completes, the function object is invoked * and @c reenter causes control to transfer to the resume point. It is * important to remember to carry the coroutine state forward with the * asynchronous operation. In the above snippet, the current class is a * function object object with a coroutine object as base class or data member. * * The statement may also be a compound statement, and this permits us to * define local variables with limited scope: * * @code yield * { * mutable_buffers_1 b = buffer(*buffer_); * socket_->async_read_some(b, *this); * } @endcode * * yield return expression ; * * This form of @c yield is often used in generators or coroutine-based parsers. * For example, the function object: * * @code struct interleave : coroutine * { * istream& is1; * istream& is2; * char operator()(char c) * { * reenter (this) for (;;) * { * yield return is1.get(); * yield return is2.get(); * } * } * }; @endcode * * defines a trivial coroutine that interleaves the characters from two input * streams. * * This type of @c yield divides into three logical steps: * * @li @c yield saves the current state of the coroutine. * @li The resume point is defined immediately following the semicolon. * @li The value of the expression is returned from the function. * * yield ; * * This form of @c yield is equivalent to the following steps: * * @li @c yield saves the current state of the coroutine. * @li The resume point is defined immediately following the semicolon. * @li Control is transferred to the end of the coroutine body. * * This form might be applied when coroutines are used for cooperative * threading and scheduling is explicitly managed. For example: * * @code struct task : coroutine * { * ... * void operator()() * { * reenter (this) * { * while (... not finished ...) * { * ... do something ... * yield; * ... do some more ... * yield; * } * } * } * ... * }; * ... * task t1, t2; * for (;;) * { * t1(); * t2(); * } @endcode * * yield break ; * * The final form of @c yield is used to explicitly terminate the coroutine. * This form is comprised of two steps: * * @li @c yield sets the coroutine state to indicate termination. * @li Control is transferred to the end of the coroutine body. * * Once terminated, calls to is_complete() return true and the coroutine cannot * be reentered. * * Note that a coroutine may also be implicitly terminated if the coroutine * body is exited without a yield, e.g. by return, throw or by running to the * end of the body. * * fork statement * * The @c fork pseudo-keyword is used when "forking" a coroutine, i.e. splitting * it into two (or more) copies. One use of @c fork is in a server, where a new * coroutine is created to handle each client connection: * * @code reenter (this) * { * do * { * socket_.reset(new tcp::socket(my_context_)); * yield acceptor->async_accept(*socket_, *this); * fork server(*this)(); * } while (is_parent()); * ... client-specific handling follows ... * } @endcode * * The logical steps involved in a @c fork are: * * @li @c fork saves the current state of the coroutine. * @li The statement creates a copy of the coroutine and either executes it * immediately or schedules it for later execution. * @li The resume point is defined immediately following the semicolon. * @li For the "parent", control immediately continues from the next line. * * The functions is_parent() and is_child() can be used to differentiate * between parent and child. You would use these functions to alter subsequent * control flow. * * Note that @c fork doesn't do the actual forking by itself. It is the * application's responsibility to create a clone of the coroutine and call it. * The clone can be called immediately, as above, or scheduled for delayed * execution using something like asio::post(). * * @par Alternate macro names * * If preferred, an application can use macro names that follow a more typical * naming convention, rather than the pseudo-keywords. These are: * * @li @c ASIO_CORO_REENTER instead of @c reenter * @li @c ASIO_CORO_YIELD instead of @c yield * @li @c ASIO_CORO_FORK instead of @c fork */ class coroutine { public: /// Constructs a coroutine in its initial state. coroutine() : value_(0) {} /// Returns true if the coroutine is the child of a fork. bool is_child() const { return value_ < 0; } /// Returns true if the coroutine is the parent of a fork. bool is_parent() const { return !is_child(); } /// Returns true if the coroutine has reached its terminal state. bool is_complete() const { return value_ == -1; } private: friend class detail::coroutine_ref; int value_; }; namespace detail { class coroutine_ref { public: coroutine_ref(coroutine& c) : value_(c.value_), modified_(false) {} coroutine_ref(coroutine* c) : value_(c->value_), modified_(false) {} ~coroutine_ref() { if (!modified_) value_ = -1; } operator int() const { return value_; } int& operator=(int v) { modified_ = true; return value_ = v; } private: void operator=(const coroutine_ref&); int& value_; bool modified_; }; } // namespace detail } // namespace asio #define ASIO_CORO_REENTER(c) \ switch (::asio::detail::coroutine_ref _coro_value = c) \ case -1: if (_coro_value) \ { \ goto terminate_coroutine; \ terminate_coroutine: \ _coro_value = -1; \ goto bail_out_of_coroutine; \ bail_out_of_coroutine: \ break; \ } \ else /* fall-through */ case 0: #define ASIO_CORO_YIELD_IMPL(n) \ for (_coro_value = (n);;) \ if (_coro_value == 0) \ { \ case (n): ; \ break; \ } \ else \ switch (_coro_value ? 0 : 1) \ for (;;) \ /* fall-through */ case -1: if (_coro_value) \ goto terminate_coroutine; \ else for (;;) \ /* fall-through */ case 1: if (_coro_value) \ goto bail_out_of_coroutine; \ else /* fall-through */ case 0: #define ASIO_CORO_FORK_IMPL(n) \ for (_coro_value = -(n);; _coro_value = (n)) \ if (_coro_value == (n)) \ { \ case -(n): ; \ break; \ } \ else #if defined(_MSC_VER) # define ASIO_CORO_YIELD ASIO_CORO_YIELD_IMPL(__COUNTER__ + 1) # define ASIO_CORO_FORK ASIO_CORO_FORK_IMPL(__COUNTER__ + 1) #else // defined(_MSC_VER) # define ASIO_CORO_YIELD ASIO_CORO_YIELD_IMPL(__LINE__) # define ASIO_CORO_FORK ASIO_CORO_FORK_IMPL(__LINE__) #endif // defined(_MSC_VER) #endif // ASIO_COROUTINE_HPP