Merge pull request #452 from kaymes/improved_events

Add more data to player events and fire more of them
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Anton Voyl 2020-05-11 08:57:18 +02:00 committed by GitHub
commit 0aa9bc60e3
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3 changed files with 77 additions and 26 deletions

View file

@ -66,44 +66,64 @@ enum PlayerCommand {
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub enum PlayerEvent { pub enum PlayerEvent {
// Fired when the player is stopped (e.g. by issuing a "stop" command to the player).
Stopped { Stopped {
play_request_id: u64, play_request_id: u64,
track_id: SpotifyId, track_id: SpotifyId,
}, },
Loading { // The player started working on playback of a track while it was in a stopped state.
play_request_id: u64, // This is always immediately followed up by a "Loading" or "Playing" event.
track_id: SpotifyId,
position_ms: u32,
},
Started { Started {
play_request_id: u64, play_request_id: u64,
track_id: SpotifyId, track_id: SpotifyId,
position_ms: u32, position_ms: u32,
}, },
// Same as started but in the case that the player already had a track loaded.
// The player was either playing the loaded track or it was paused.
Changed { Changed {
old_track_id: SpotifyId, old_track_id: SpotifyId,
new_track_id: SpotifyId, new_track_id: SpotifyId,
}, },
// The player is delayed by loading a track.
Loading {
play_request_id: u64,
track_id: SpotifyId,
position_ms: u32,
},
// The player is playing a track.
// This event is issued at the start of playback of whenever the position must be communicated
// because it is out of sync. This includes:
// start of a track
// un-pausing
// after a seek
// after a buffer-underrun
Playing { Playing {
play_request_id: u64, play_request_id: u64,
track_id: SpotifyId, track_id: SpotifyId,
position_ms: u32, position_ms: u32,
duration_ms: u32, duration_ms: u32,
}, },
// The player entered a paused state.
Paused { Paused {
play_request_id: u64, play_request_id: u64,
track_id: SpotifyId, track_id: SpotifyId,
position_ms: u32, position_ms: u32,
duration_ms: u32, duration_ms: u32,
}, },
// The player thinks it's a good idea to issue a preload command for the next track now.
// This event is intended for use within spirc.
TimeToPreloadNextTrack { TimeToPreloadNextTrack {
play_request_id: u64, play_request_id: u64,
track_id: SpotifyId, track_id: SpotifyId,
}, },
// The player reached the end of a track.
// This event is intended for use within spirc. Spirc will respond by issuing another command
// which will trigger another event (e.g. Changed or Stopped)
EndOfTrack { EndOfTrack {
play_request_id: u64, play_request_id: u64,
track_id: SpotifyId, track_id: SpotifyId,
}, },
// The mixer volume was set to a new level.
VolumeSet { VolumeSet {
volume: u16, volume: u16,
}, },
@ -363,7 +383,7 @@ enum PlayerState {
EndOfTrack { EndOfTrack {
track_id: SpotifyId, track_id: SpotifyId,
play_request_id: u64, play_request_id: u64,
loaded_track: Option<PlayerLoadedTrackData>, loaded_track: PlayerLoadedTrackData,
}, },
Invalid, Invalid,
} }
@ -433,14 +453,14 @@ impl PlayerState {
*self = EndOfTrack { *self = EndOfTrack {
track_id, track_id,
play_request_id, play_request_id,
loaded_track: Some(PlayerLoadedTrackData { loaded_track: PlayerLoadedTrackData {
decoder, decoder,
duration_ms, duration_ms,
bytes_per_second, bytes_per_second,
normalisation_factor, normalisation_factor,
stream_loader_controller, stream_loader_controller,
stream_position_pcm, stream_position_pcm,
}), },
}; };
} }
_ => panic!("Called playing_to_end_of_track in non-playing state."), _ => panic!("Called playing_to_end_of_track in non-playing state."),
@ -1104,13 +1124,15 @@ impl PlayerInternal {
// This is the case if we're repeating the same track again. // This is the case if we're repeating the same track again.
if let PlayerState::EndOfTrack { if let PlayerState::EndOfTrack {
track_id: previous_track_id, track_id: previous_track_id,
ref mut loaded_track,
.. ..
} = self.state } = self.state
{ {
if previous_track_id == track_id { if previous_track_id == track_id {
let loaded_track = mem::replace(&mut *loaded_track, None); let mut loaded_track = match mem::replace(&mut self.state, PlayerState::Invalid) {
if let Some(mut loaded_track) = loaded_track { PlayerState::EndOfTrack { loaded_track, .. } => loaded_track,
_ => unreachable!(),
};
if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm { if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
loaded_track loaded_track
.stream_loader_controller .stream_loader_controller
@ -1124,8 +1146,10 @@ impl PlayerInternal {
} }
self.preload = PlayerPreload::None; self.preload = PlayerPreload::None;
self.start_playback(track_id, play_request_id, loaded_track, play); self.start_playback(track_id, play_request_id, loaded_track, play);
return; if let PlayerState::Invalid = self.state {
panic!("start_playback() hasn't set a valid player state.");
} }
return;
} }
} }
@ -1317,7 +1341,7 @@ impl PlayerInternal {
} }
} }
// schedule the preload if the current track if desired. // schedule the preload of the current track if desired.
if preload_track { if preload_track {
let loader = self.load_track(track_id, 0); let loader = self.load_track(track_id, 0);
self.preload = PlayerPreload::Loading { track_id, loader } self.preload = PlayerPreload::Loading { track_id, loader }

View file

@ -543,6 +543,7 @@ impl Future for Main {
if let Some(ref mut player_event_channel) = self.player_event_channel { if let Some(ref mut player_event_channel) = self.player_event_channel {
if let Async::Ready(Some(event)) = player_event_channel.poll().unwrap() { if let Async::Ready(Some(event)) = player_event_channel.poll().unwrap() {
progress = true;
if let Some(ref program) = self.player_event_program { if let Some(ref program) = self.player_event_program {
if let Some(child) = run_program_on_events(event, program) { if let Some(child) = run_program_on_events(event, program) {
let child = child let child = child

View file

@ -33,6 +33,32 @@ pub fn run_program_on_events(event: PlayerEvent, onevent: &str) -> Option<io::Re
env_vars.insert("PLAYER_EVENT", "stop".to_string()); env_vars.insert("PLAYER_EVENT", "stop".to_string());
env_vars.insert("TRACK_ID", track_id.to_base62()); env_vars.insert("TRACK_ID", track_id.to_base62());
} }
PlayerEvent::Playing {
track_id,
duration_ms,
position_ms,
..
} => {
env_vars.insert("PLAYER_EVENT", "playing".to_string());
env_vars.insert("TRACK_ID", track_id.to_base62());
env_vars.insert("DURATION_MS", duration_ms.to_string());
env_vars.insert("POSITION_MS", position_ms.to_string());
}
PlayerEvent::Paused {
track_id,
duration_ms,
position_ms,
..
} => {
env_vars.insert("PLAYER_EVENT", "paused".to_string());
env_vars.insert("TRACK_ID", track_id.to_base62());
env_vars.insert("DURATION_MS", duration_ms.to_string());
env_vars.insert("POSITION_MS", position_ms.to_string());
}
PlayerEvent::VolumeSet { volume } => {
env_vars.insert("PLAYER_EVENT", "volume_set".to_string());
env_vars.insert("VOLUME", volume.to_string());
}
_ => return None, _ => return None,
} }
Some(run_program(onevent, env_vars)) Some(run_program(onevent, env_vars))