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Merge pull request #452 from kaymes/improved_events
Add more data to player events and fire more of them
This commit is contained in:
commit
0aa9bc60e3
3 changed files with 77 additions and 26 deletions
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@ -66,44 +66,64 @@ enum PlayerCommand {
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub enum PlayerEvent {
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pub enum PlayerEvent {
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// Fired when the player is stopped (e.g. by issuing a "stop" command to the player).
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Stopped {
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Stopped {
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play_request_id: u64,
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play_request_id: u64,
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track_id: SpotifyId,
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track_id: SpotifyId,
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},
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},
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Loading {
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// The player started working on playback of a track while it was in a stopped state.
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play_request_id: u64,
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// This is always immediately followed up by a "Loading" or "Playing" event.
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track_id: SpotifyId,
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position_ms: u32,
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},
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Started {
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Started {
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play_request_id: u64,
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play_request_id: u64,
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track_id: SpotifyId,
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track_id: SpotifyId,
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position_ms: u32,
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position_ms: u32,
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},
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},
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// Same as started but in the case that the player already had a track loaded.
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// The player was either playing the loaded track or it was paused.
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Changed {
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Changed {
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old_track_id: SpotifyId,
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old_track_id: SpotifyId,
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new_track_id: SpotifyId,
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new_track_id: SpotifyId,
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},
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},
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// The player is delayed by loading a track.
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Loading {
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play_request_id: u64,
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track_id: SpotifyId,
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position_ms: u32,
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},
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// The player is playing a track.
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// This event is issued at the start of playback of whenever the position must be communicated
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// because it is out of sync. This includes:
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// start of a track
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// un-pausing
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// after a seek
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// after a buffer-underrun
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Playing {
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Playing {
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play_request_id: u64,
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play_request_id: u64,
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track_id: SpotifyId,
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track_id: SpotifyId,
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position_ms: u32,
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position_ms: u32,
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duration_ms: u32,
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duration_ms: u32,
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},
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},
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// The player entered a paused state.
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Paused {
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Paused {
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play_request_id: u64,
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play_request_id: u64,
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track_id: SpotifyId,
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track_id: SpotifyId,
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position_ms: u32,
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position_ms: u32,
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duration_ms: u32,
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duration_ms: u32,
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},
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},
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// The player thinks it's a good idea to issue a preload command for the next track now.
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// This event is intended for use within spirc.
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TimeToPreloadNextTrack {
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TimeToPreloadNextTrack {
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play_request_id: u64,
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play_request_id: u64,
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track_id: SpotifyId,
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track_id: SpotifyId,
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},
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},
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// The player reached the end of a track.
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// This event is intended for use within spirc. Spirc will respond by issuing another command
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// which will trigger another event (e.g. Changed or Stopped)
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EndOfTrack {
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EndOfTrack {
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play_request_id: u64,
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play_request_id: u64,
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track_id: SpotifyId,
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track_id: SpotifyId,
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},
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},
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// The mixer volume was set to a new level.
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VolumeSet {
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VolumeSet {
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volume: u16,
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volume: u16,
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},
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},
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@ -363,7 +383,7 @@ enum PlayerState {
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EndOfTrack {
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EndOfTrack {
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track_id: SpotifyId,
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track_id: SpotifyId,
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play_request_id: u64,
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play_request_id: u64,
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loaded_track: Option<PlayerLoadedTrackData>,
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loaded_track: PlayerLoadedTrackData,
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},
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},
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Invalid,
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Invalid,
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}
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}
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@ -433,14 +453,14 @@ impl PlayerState {
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*self = EndOfTrack {
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*self = EndOfTrack {
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track_id,
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track_id,
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play_request_id,
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play_request_id,
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loaded_track: Some(PlayerLoadedTrackData {
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loaded_track: PlayerLoadedTrackData {
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decoder,
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decoder,
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duration_ms,
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duration_ms,
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bytes_per_second,
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bytes_per_second,
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normalisation_factor,
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normalisation_factor,
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stream_loader_controller,
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stream_loader_controller,
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stream_position_pcm,
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stream_position_pcm,
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}),
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},
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};
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};
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}
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}
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_ => panic!("Called playing_to_end_of_track in non-playing state."),
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_ => panic!("Called playing_to_end_of_track in non-playing state."),
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@ -1104,28 +1124,32 @@ impl PlayerInternal {
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// This is the case if we're repeating the same track again.
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// This is the case if we're repeating the same track again.
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if let PlayerState::EndOfTrack {
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if let PlayerState::EndOfTrack {
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track_id: previous_track_id,
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track_id: previous_track_id,
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ref mut loaded_track,
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..
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..
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} = self.state
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} = self.state
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{
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{
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if previous_track_id == track_id {
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if previous_track_id == track_id {
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let loaded_track = mem::replace(&mut *loaded_track, None);
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let mut loaded_track = match mem::replace(&mut self.state, PlayerState::Invalid) {
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if let Some(mut loaded_track) = loaded_track {
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PlayerState::EndOfTrack { loaded_track, .. } => loaded_track,
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if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
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_ => unreachable!(),
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loaded_track
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};
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.stream_loader_controller
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.set_random_access_mode();
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if Self::position_ms_to_pcm(position_ms) != loaded_track.stream_position_pcm {
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let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
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loaded_track
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// But most likely the track is fully
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.stream_loader_controller
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// loaded already because we played
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.set_random_access_mode();
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// to the end of it.
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let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
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loaded_track.stream_loader_controller.set_stream_mode();
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// But most likely the track is fully
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loaded_track.stream_position_pcm = Self::position_ms_to_pcm(position_ms);
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// loaded already because we played
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}
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// to the end of it.
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self.preload = PlayerPreload::None;
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loaded_track.stream_loader_controller.set_stream_mode();
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self.start_playback(track_id, play_request_id, loaded_track, play);
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loaded_track.stream_position_pcm = Self::position_ms_to_pcm(position_ms);
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return;
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}
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}
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self.preload = PlayerPreload::None;
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self.start_playback(track_id, play_request_id, loaded_track, play);
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if let PlayerState::Invalid = self.state {
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panic!("start_playback() hasn't set a valid player state.");
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}
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return;
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}
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}
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}
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}
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@ -1317,7 +1341,7 @@ impl PlayerInternal {
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}
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}
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}
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}
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// schedule the preload if the current track if desired.
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// schedule the preload of the current track if desired.
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if preload_track {
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if preload_track {
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let loader = self.load_track(track_id, 0);
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let loader = self.load_track(track_id, 0);
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self.preload = PlayerPreload::Loading { track_id, loader }
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self.preload = PlayerPreload::Loading { track_id, loader }
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@ -543,6 +543,7 @@ impl Future for Main {
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if let Some(ref mut player_event_channel) = self.player_event_channel {
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if let Some(ref mut player_event_channel) = self.player_event_channel {
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if let Async::Ready(Some(event)) = player_event_channel.poll().unwrap() {
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if let Async::Ready(Some(event)) = player_event_channel.poll().unwrap() {
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progress = true;
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if let Some(ref program) = self.player_event_program {
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if let Some(ref program) = self.player_event_program {
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if let Some(child) = run_program_on_events(event, program) {
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if let Some(child) = run_program_on_events(event, program) {
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let child = child
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let child = child
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@ -33,6 +33,32 @@ pub fn run_program_on_events(event: PlayerEvent, onevent: &str) -> Option<io::Re
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env_vars.insert("PLAYER_EVENT", "stop".to_string());
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env_vars.insert("PLAYER_EVENT", "stop".to_string());
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env_vars.insert("TRACK_ID", track_id.to_base62());
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env_vars.insert("TRACK_ID", track_id.to_base62());
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}
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}
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PlayerEvent::Playing {
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track_id,
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duration_ms,
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position_ms,
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..
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} => {
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env_vars.insert("PLAYER_EVENT", "playing".to_string());
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env_vars.insert("TRACK_ID", track_id.to_base62());
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env_vars.insert("DURATION_MS", duration_ms.to_string());
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env_vars.insert("POSITION_MS", position_ms.to_string());
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}
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PlayerEvent::Paused {
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track_id,
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duration_ms,
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position_ms,
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..
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} => {
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env_vars.insert("PLAYER_EVENT", "paused".to_string());
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env_vars.insert("TRACK_ID", track_id.to_base62());
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env_vars.insert("DURATION_MS", duration_ms.to_string());
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env_vars.insert("POSITION_MS", position_ms.to_string());
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}
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PlayerEvent::VolumeSet { volume } => {
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env_vars.insert("PLAYER_EVENT", "volume_set".to_string());
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env_vars.insert("VOLUME", volume.to_string());
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}
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_ => return None,
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_ => return None,
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}
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}
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Some(run_program(onevent, env_vars))
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Some(run_program(onevent, env_vars))
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