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Rename steepness to knee
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parent
5f26a745d7
commit
309e26456e
3 changed files with 12 additions and 19 deletions
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@ -107,7 +107,7 @@ pub struct PlayerConfig {
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pub normalisation_threshold: f32,
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pub normalisation_attack: f32,
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pub normalisation_release: f32,
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pub normalisation_steepness: f32,
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pub normalisation_knee: f32,
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pub gapless: bool,
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pub passthrough: bool,
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}
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@ -123,7 +123,7 @@ impl Default for PlayerConfig {
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normalisation_threshold: -1.0,
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normalisation_attack: 0.005,
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normalisation_release: 0.1,
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normalisation_steepness: 1.0,
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normalisation_knee: 1.0,
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gapless: true,
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passthrough: false,
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}
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@ -271,10 +271,7 @@ impl NormalisationData {
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if config.normalisation_method == NormalisationMethod::Dynamic {
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debug!("Normalisation Attack: {:?}", config.normalisation_attack);
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debug!("Normalisation Release: {:?}", config.normalisation_release);
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debug!(
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"Normalisation Steepness: {:?}",
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config.normalisation_steepness
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);
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debug!("Normalisation Knee: {:?}", config.normalisation_knee);
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}
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normalisation_factor
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@ -1176,7 +1173,7 @@ impl PlayerInternal {
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if self.config.normalisation_method == NormalisationMethod::Dynamic
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{
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if self.limiter_active {
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// "S"-shaped curve with a configurable steepness during attack and release:
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// "S"-shaped curve with a configurable knee during attack and release:
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// - > 1.0 yields soft knees at start and end, steeper in between
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// - 1.0 yields a linear function from 0-100%
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// - between 0.0 and 1.0 yields hard knees at start and end, flatter in between
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@ -1191,7 +1188,7 @@ impl PlayerInternal {
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+ f32::powf(
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shaped_limiter_strength
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/ (1.0 - shaped_limiter_strength),
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-1.0 * self.config.normalisation_steepness,
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-1.0 * self.config.normalisation_knee,
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));
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}
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actual_normalisation_factor =
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18
src/main.rs
18
src/main.rs
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@ -238,9 +238,9 @@ fn setup(args: &[String]) -> Setup {
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)
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.optopt(
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"",
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"normalisation-steepness",
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"Steepness of the dynamic limiting curve. Default is 1.0.",
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"STEEPNESS",
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"normalisation-knee",
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"Knee steepness of the dynamic limiter. Default is 1.0.",
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"KNEE",
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)
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.optopt(
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"",
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@ -475,14 +475,10 @@ fn setup(args: &[String]) -> Setup {
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.map(|release| release.parse::<f32>().expect("Invalid release float value"))
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.unwrap_or(PlayerConfig::default().normalisation_release * MILLIS)
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/ MILLIS,
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normalisation_steepness: matches
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.opt_str("normalisation-steepness")
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.map(|steepness| {
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steepness
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.parse::<f32>()
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.expect("Invalid steepness float value")
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})
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.unwrap_or(PlayerConfig::default().normalisation_steepness),
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normalisation_knee: matches
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.opt_str("normalisation-knee")
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.map(|knee| knee.parse::<f32>().expect("Invalid knee float value"))
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.unwrap_or(PlayerConfig::default().normalisation_knee),
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passthrough,
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}
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};
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