mirror of
https://github.com/librespot-org/librespot.git
synced 2024-11-08 16:45:43 +00:00
Smarter handling of preloading and loading of tracks that are already loaded.
This commit is contained in:
parent
8756341201
commit
349e182d41
1 changed files with 188 additions and 55 deletions
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@ -361,6 +361,7 @@ enum PlayerState {
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EndOfTrack {
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EndOfTrack {
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track_id: SpotifyId,
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track_id: SpotifyId,
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play_request_id: u64,
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play_request_id: u64,
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loaded_track: Option<PlayerLoadedTrackData>,
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},
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},
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Invalid,
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Invalid,
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}
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}
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@ -419,11 +420,25 @@ impl PlayerState {
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Playing {
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Playing {
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track_id,
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track_id,
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play_request_id,
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play_request_id,
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decoder,
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duration_ms,
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bytes_per_second,
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normalisation_factor,
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stream_loader_controller,
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stream_position_pcm,
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..
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..
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} => {
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} => {
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*self = EndOfTrack {
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*self = EndOfTrack {
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track_id,
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track_id,
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play_request_id,
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play_request_id,
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loaded_track: Some(PlayerLoadedTrackData {
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decoder,
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duration_ms,
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bytes_per_second,
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normalisation_factor,
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stream_loader_controller,
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stream_position_pcm,
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}),
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};
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};
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}
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}
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_ => panic!("Called playing_to_end_of_track in non-playing state."),
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_ => panic!("Called playing_to_end_of_track in non-playing state."),
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@ -884,6 +899,7 @@ impl PlayerInternal {
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| PlayerState::EndOfTrack {
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| PlayerState::EndOfTrack {
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track_id,
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track_id,
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play_request_id,
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play_request_id,
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..
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}
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}
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| PlayerState::Loading {
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| PlayerState::Loading {
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track_id,
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track_id,
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@ -902,6 +918,52 @@ impl PlayerInternal {
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}
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}
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}
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}
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fn handle_play(&mut self) {
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if let PlayerState::Paused {
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track_id,
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play_request_id,
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stream_position_pcm,
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..
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} = self.state
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{
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self.state.paused_to_playing();
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let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
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self.send_event(PlayerEvent::Started {
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track_id,
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play_request_id,
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position_ms,
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});
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self.start_sink();
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} else {
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warn!("Player::play called from invalid state");
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}
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}
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fn handle_pause(&mut self) {
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if let PlayerState::Playing {
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track_id,
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play_request_id,
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stream_position_pcm,
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duration_ms,
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..
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} = self.state
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{
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self.state.playing_to_paused();
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self.stop_sink_if_running();
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let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
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self.send_event(PlayerEvent::Paused {
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track_id,
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play_request_id,
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position_ms,
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duration_ms,
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});
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} else {
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warn!("Player::pause called from invalid state");
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}
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}
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fn handle_packet(&mut self, packet: Option<VorbisPacket>, normalisation_factor: f32) {
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fn handle_packet(&mut self, packet: Option<VorbisPacket>, normalisation_factor: f32) {
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match packet {
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match packet {
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Some(mut packet) => {
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Some(mut packet) => {
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@ -929,6 +991,7 @@ impl PlayerInternal {
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if let PlayerState::EndOfTrack {
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if let PlayerState::EndOfTrack {
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track_id,
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track_id,
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play_request_id,
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play_request_id,
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..
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} = self.state
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} = self.state
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{
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{
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self.send_event(PlayerEvent::EndOfTrack {
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self.send_event(PlayerEvent::EndOfTrack {
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@ -1035,6 +1098,7 @@ impl PlayerInternal {
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self.stop_sink_if_running();
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self.stop_sink_if_running();
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}
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}
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// emit the correct player event
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match self.state {
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match self.state {
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PlayerState::Playing {
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PlayerState::Playing {
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track_id: old_track_id,
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track_id: old_track_id,
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@ -1064,25 +1128,105 @@ impl PlayerInternal {
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}
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}
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let mut load_command_processed = false;
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let mut load_command_processed = false;
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if let PlayerPreload::Ready {
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track_id: loaded_track_id,
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// Check if there's a matching loaded track in the EndOfTrack player state.
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// This is the case if we're repeating the same track again.
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if let PlayerState::EndOfTrack {
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track_id: previous_track_id,
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ref mut loaded_track,
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..
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..
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} = self.preload
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} = self.state
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{
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{
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if (track_id == loaded_track_id) && (position_ms == 0) {
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if previous_track_id == track_id {
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let mut preload = PlayerPreload::None;
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let loaded_track = mem::replace(&mut *loaded_track, None);
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std::mem::swap(&mut preload, &mut self.preload);
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if let Some(mut loaded_track) = loaded_track {
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if let PlayerPreload::Ready {
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if Self::position_ms_to_pcm(position_ms)
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track_id,
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!= loaded_track.stream_position_pcm
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loaded_track,
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} = preload
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{
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{
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loaded_track
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.stream_loader_controller
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.set_random_access_mode();
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let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking.
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// But most likely the track is fully
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// loaded already because we played
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// to the end of it.
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loaded_track.stream_loader_controller.set_stream_mode();
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loaded_track.stream_position_pcm =
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Self::position_ms_to_pcm(position_ms);
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}
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self.start_playback(track_id, play_request_id, loaded_track, play);
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self.start_playback(track_id, play_request_id, loaded_track, play);
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load_command_processed = true;
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load_command_processed = true;
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}
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}
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}
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}
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}
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}
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// Check if we are already playing the track. If so, just do a seek and update our info.
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if let PlayerState::Playing {
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track_id: current_track_id,
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play_request_id: ref mut current_play_request_id,
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ref mut stream_position_pcm,
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ref mut decoder,
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ref mut stream_loader_controller,
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..
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}
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| PlayerState::Paused {
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track_id: current_track_id,
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play_request_id: ref mut current_play_request_id,
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ref mut stream_position_pcm,
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ref mut decoder,
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ref mut stream_loader_controller,
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..
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} = self.state
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{
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if current_track_id == track_id {
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if Self::position_ms_to_pcm(position_ms) != *stream_position_pcm {
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stream_loader_controller.set_random_access_mode();
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let _ = decoder.seek(position_ms as i64); // This may be blocking.
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stream_loader_controller.set_stream_mode();
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*stream_position_pcm = Self::position_ms_to_pcm(position_ms);
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}
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*current_play_request_id = play_request_id;
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if play {
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self.handle_play();
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} else {
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self.handle_pause();
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}
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load_command_processed = true;
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}
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}
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// Check if the requested track has been preloaded already. If so use the preloaded data.
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if !load_command_processed {
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if let PlayerPreload::Ready {
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track_id: loaded_track_id,
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..
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} = self.preload
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{
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if track_id == loaded_track_id {
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let preload = std::mem::replace(&mut self.preload, PlayerPreload::None);
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if let PlayerPreload::Ready {
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track_id,
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mut loaded_track,
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} = preload
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{
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if Self::position_ms_to_pcm(position_ms)
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!= loaded_track.stream_position_pcm
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{
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loaded_track
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.stream_loader_controller
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.set_random_access_mode();
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let _ = loaded_track.decoder.seek(position_ms as i64); // This may be blocking
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loaded_track.stream_loader_controller.set_stream_mode();
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}
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self.start_playback(track_id, play_request_id, loaded_track, play);
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load_command_processed = true;
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}
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}
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}
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}
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// We need to load the track - either from scratch or by completing a preload.
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// In any case we go into a Loading state to load the track.
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if !load_command_processed {
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if !load_command_processed {
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self.send_event(PlayerEvent::Loading {
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self.send_event(PlayerEvent::Loading {
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track_id,
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track_id,
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@ -1112,8 +1256,9 @@ impl PlayerInternal {
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self.preload = PlayerPreload::None;
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self.preload = PlayerPreload::None;
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let loader = loader.or_else(|| Some(self.load_track(track_id, position_ms)));
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let loader = loader
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let loader = loader.unwrap();
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.or_else(|| Some(self.load_track(track_id, position_ms)))
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.unwrap();
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self.state = PlayerState::Loading {
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self.state = PlayerState::Loading {
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track_id,
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track_id,
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@ -1125,6 +1270,8 @@ impl PlayerInternal {
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}
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}
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PlayerCommand::Preload { track_id } => {
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PlayerCommand::Preload { track_id } => {
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let mut preload_track = true;
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if let PlayerPreload::Loading {
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if let PlayerPreload::Loading {
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track_id: currently_loading,
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track_id: currently_loading,
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..
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..
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@ -1134,11 +1281,35 @@ impl PlayerInternal {
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..
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..
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} = self.preload
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} = self.preload
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{
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{
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if currently_loading != track_id {
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if currently_loading == track_id {
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// we're already loading the requested track.
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preload_track = false;
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} else {
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// we're loading something else - cancel it.
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self.preload = PlayerPreload::None;
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self.preload = PlayerPreload::None;
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}
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}
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}
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}
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if let PlayerPreload::None = self.preload {
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if let PlayerState::Playing {
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track_id: current_track_id,
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..
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}
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| PlayerState::Paused {
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track_id: current_track_id,
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..
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}
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| PlayerState::EndOfTrack {
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track_id: current_track_id,
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..
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} = self.state
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{
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if current_track_id == track_id {
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// we already have the requested track loaded.
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preload_track = false;
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}
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}
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if preload_track {
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let loader = self.load_track(track_id, 0);
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let loader = self.load_track(track_id, 0);
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self.preload = PlayerPreload::Loading { track_id, loader }
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self.preload = PlayerPreload::Loading { track_id, loader }
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}
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}
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@ -1210,49 +1381,11 @@ impl PlayerInternal {
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}
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}
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PlayerCommand::Play => {
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PlayerCommand::Play => {
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if let PlayerState::Paused {
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self.handle_play();
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track_id,
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play_request_id,
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stream_position_pcm,
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..
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} = self.state
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{
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self.state.paused_to_playing();
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let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
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self.send_event(PlayerEvent::Started {
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track_id,
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play_request_id,
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position_ms,
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});
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self.start_sink();
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} else {
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warn!("Player::play called from invalid state");
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}
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}
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}
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PlayerCommand::Pause => {
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PlayerCommand::Pause => {
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if let PlayerState::Playing {
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self.handle_pause();
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track_id,
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play_request_id,
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stream_position_pcm,
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duration_ms,
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..
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} = self.state
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{
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self.state.playing_to_paused();
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self.stop_sink_if_running();
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let position_ms = Self::position_pcm_to_ms(stream_position_pcm);
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self.send_event(PlayerEvent::Paused {
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track_id,
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play_request_id,
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position_ms,
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duration_ms,
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});
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} else {
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warn!("Player::pause called from invalid state");
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}
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}
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}
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PlayerCommand::Stop => self.handle_player_stop(),
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PlayerCommand::Stop => self.handle_player_stop(),
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Reference in a new issue