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rust fmt
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@ -884,7 +884,6 @@ impl PlayerInternal {
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}
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}
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fn handle_player_stop(&mut self) {
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match self.state {
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PlayerState::Playing {
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@ -1224,7 +1223,6 @@ impl PlayerInternal {
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// We need to load the track - either from scratch or by completing a preload.
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// In any case we go into a Loading state to load the track.
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if !load_command_processed {
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self.ensure_sink_stopped();
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self.send_event(PlayerEvent::Loading {
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