mirror of
https://github.com/librespot-org/librespot.git
synced 2024-11-08 16:45:43 +00:00
Handle audio sink errors in the player
Failing to open or write to the audio sink is not necessarily a fatal and permanent error. When the audio sink fails, the player now tries to restart the sink periodically.
This commit is contained in:
parent
f250179fed
commit
4cda8affcd
1 changed files with 60 additions and 17 deletions
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@ -2,8 +2,9 @@ use futures::sync::oneshot;
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use futures::{future, Future};
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use std::borrow::Cow;
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use std::mem;
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use std::sync::mpsc::{RecvError, TryRecvError};
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use std::sync::mpsc::{RecvError, TryRecvError, RecvTimeoutError};
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use std::thread;
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use std::time::Duration;
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use std;
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use core::config::{Bitrate, PlayerConfig};
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@ -28,6 +29,7 @@ struct PlayerInternal {
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state: PlayerState,
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sink: Box<Sink>,
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sink_running: bool,
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audio_filter: Option<Box<AudioFilter + Send>>,
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}
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@ -57,6 +59,7 @@ impl Player {
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state: PlayerState::Stopped,
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sink: sink_builder(),
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sink_running: false,
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audio_filter: audio_filter,
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};
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@ -191,10 +194,21 @@ impl PlayerInternal {
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fn run(mut self) {
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loop {
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let cmd = if self.state.is_playing() {
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match self.commands.try_recv() {
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Ok(cmd) => Some(cmd),
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Err(TryRecvError::Empty) => None,
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Err(TryRecvError::Disconnected) => return,
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if self.sink_running
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{
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match self.commands.try_recv() {
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Ok(cmd) => Some(cmd),
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Err(TryRecvError::Empty) => None,
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Err(TryRecvError::Disconnected) => return,
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}
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}
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else
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{
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match self.commands.recv_timeout(Duration::from_secs(5)) {
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Ok(cmd) => Some(cmd),
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Err(RecvTimeoutError::Timeout) => None,
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Err(RecvTimeoutError::Disconnected) => return,
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}
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}
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} else {
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match self.commands.recv() {
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@ -207,16 +221,42 @@ impl PlayerInternal {
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self.handle_command(cmd);
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}
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let packet = if let PlayerState::Playing { ref mut decoder, .. } = self.state {
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Some(decoder.next_packet().expect("Vorbis error"))
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} else { None };
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if self.state.is_playing() && ! self.sink_running {
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self.start_sink();
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}
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if let Some(packet) = packet {
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self.handle_packet(packet);
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if self.sink_running {
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let packet = if let PlayerState::Playing { ref mut decoder, .. } = self.state {
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Some(decoder.next_packet().expect("Vorbis error"))
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} else {
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None
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};
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if let Some(packet) = packet {
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self.handle_packet(packet);
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}
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}
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}
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}
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fn start_sink(&mut self) {
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match self.sink.start() {
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Ok(()) => self.sink_running = true,
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Err(err) => error!("Could not start audio: {}", err),
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}
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}
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fn stop_sink_if_running(&mut self) {
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if self.sink_running {
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self.stop_sink();
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}
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}
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fn stop_sink(&mut self) {
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self.sink.stop().unwrap();
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self.sink_running = false;
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}
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fn handle_packet(&mut self, packet: Option<VorbisPacket>) {
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match packet {
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Some(mut packet) => {
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@ -224,11 +264,14 @@ impl PlayerInternal {
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editor.modify_stream(&mut packet.data_mut())
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};
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self.sink.write(&packet.data()).unwrap();
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if let Err(err) = self.sink.write(&packet.data()) {
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error!("Could not write audio: {}", err);
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self.stop_sink();
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}
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}
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None => {
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self.sink.stop().unwrap();
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self.stop_sink();
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self.run_onstop();
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let old_state = mem::replace(&mut self.state, PlayerState::Stopped);
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@ -242,7 +285,7 @@ impl PlayerInternal {
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match cmd {
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PlayerCommand::Load(track_id, play, position, end_of_track) => {
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if self.state.is_playing() {
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self.sink.stop().unwrap();
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self.stop_sink_if_running();
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}
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match self.load_track(track_id, position as i64) {
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@ -251,7 +294,7 @@ impl PlayerInternal {
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if !self.state.is_playing() {
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self.run_onstart();
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}
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self.sink.start().unwrap();
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self.start_sink();
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self.state = PlayerState::Playing {
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decoder: decoder,
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@ -294,7 +337,7 @@ impl PlayerInternal {
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self.state.paused_to_playing();
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self.run_onstart();
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self.sink.start().unwrap();
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self.start_sink();
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} else {
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warn!("Player::play called from invalid state");
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}
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@ -304,7 +347,7 @@ impl PlayerInternal {
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if let PlayerState::Playing { .. } = self.state {
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self.state.playing_to_paused();
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self.sink.stop().unwrap();
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self.stop_sink_if_running();
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self.run_onstop();
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} else {
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warn!("Player::pause called from invalid state");
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@ -314,7 +357,7 @@ impl PlayerInternal {
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PlayerCommand::Stop => {
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match self.state {
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PlayerState::Playing { .. } => {
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self.sink.stop().unwrap();
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self.stop_sink_if_running();
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self.run_onstop();
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self.state = PlayerState::Stopped;
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}
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