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New dynamic limiter for very wide dynamic ranges (#935)
New dynamic limiter for very wide dynamic ranges
This commit is contained in:
parent
1e54913523
commit
72af0d2014
4 changed files with 150 additions and 181 deletions
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@ -15,6 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- [main] Verbose logging mode (`-v`, `--verbose`) now logs all parsed environment variables and command line arguments (credentials are redacted).
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- [main] Verbose logging mode (`-v`, `--verbose`) now logs all parsed environment variables and command line arguments (credentials are redacted).
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- [playback] `Sink`: `write()` now receives ownership of the packet (breaking).
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- [playback] `Sink`: `write()` now receives ownership of the packet (breaking).
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- [playback] `pipe`: create file if it doesn't already exist
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- [playback] `pipe`: create file if it doesn't already exist
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- [playback] More robust dynamic limiter for very wide dynamic range (breaking)
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### Added
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### Added
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- [cache] Add `disable-credential-cache` flag (breaking).
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- [cache] Add `disable-credential-cache` flag (breaking).
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@ -1,10 +1,7 @@
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use super::player::db_to_ratio;
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use std::{mem, str::FromStr, time::Duration};
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use crate::convert::i24;
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pub use crate::dither::{mk_ditherer, DithererBuilder, TriangularDitherer};
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use std::mem;
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pub use crate::dither::{mk_ditherer, DithererBuilder, TriangularDitherer};
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use std::str::FromStr;
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use crate::{convert::i24, player::duration_to_coefficient};
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use std::time::Duration;
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#[derive(Clone, Copy, Debug, Hash, PartialOrd, Ord, PartialEq, Eq)]
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#[derive(Clone, Copy, Debug, Hash, PartialOrd, Ord, PartialEq, Eq)]
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pub enum Bitrate {
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pub enum Bitrate {
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@ -133,11 +130,11 @@ pub struct PlayerConfig {
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pub normalisation: bool,
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pub normalisation: bool,
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pub normalisation_type: NormalisationType,
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pub normalisation_type: NormalisationType,
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pub normalisation_method: NormalisationMethod,
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pub normalisation_method: NormalisationMethod,
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pub normalisation_pregain: f64,
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pub normalisation_pregain_db: f32,
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pub normalisation_threshold: f64,
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pub normalisation_threshold_dbfs: f64,
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pub normalisation_attack: Duration,
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pub normalisation_attack_cf: f64,
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pub normalisation_release: Duration,
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pub normalisation_release_cf: f64,
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pub normalisation_knee: f64,
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pub normalisation_knee_db: f64,
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// pass function pointers so they can be lazily instantiated *after* spawning a thread
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// pass function pointers so they can be lazily instantiated *after* spawning a thread
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// (thereby circumventing Send bounds that they might not satisfy)
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// (thereby circumventing Send bounds that they might not satisfy)
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@ -152,11 +149,11 @@ impl Default for PlayerConfig {
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normalisation: false,
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normalisation: false,
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normalisation_type: NormalisationType::default(),
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normalisation_type: NormalisationType::default(),
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normalisation_method: NormalisationMethod::default(),
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normalisation_method: NormalisationMethod::default(),
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normalisation_pregain: 0.0,
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normalisation_pregain_db: 0.0,
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normalisation_threshold: db_to_ratio(-2.0),
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normalisation_threshold_dbfs: -2.0,
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normalisation_attack: Duration::from_millis(5),
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normalisation_attack_cf: duration_to_coefficient(Duration::from_millis(5)),
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normalisation_release: Duration::from_millis(100),
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normalisation_release_cf: duration_to_coefficient(Duration::from_millis(100)),
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normalisation_knee: 1.0,
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normalisation_knee_db: 5.0,
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passthrough: false,
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passthrough: false,
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ditherer: Some(mk_ditherer::<TriangularDitherer>),
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ditherer: Some(mk_ditherer::<TriangularDitherer>),
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}
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}
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@ -61,12 +61,8 @@ struct PlayerInternal {
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event_senders: Vec<mpsc::UnboundedSender<PlayerEvent>>,
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event_senders: Vec<mpsc::UnboundedSender<PlayerEvent>>,
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converter: Converter,
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converter: Converter,
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limiter_active: bool,
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normalisation_integrator: f64,
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limiter_attack_counter: u32,
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normalisation_peak: f64,
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limiter_release_counter: u32,
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limiter_peak_sample: f64,
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limiter_factor: f64,
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limiter_strength: f64,
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auto_normalise_as_album: bool,
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auto_normalise_as_album: bool,
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}
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}
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@ -208,6 +204,14 @@ pub fn ratio_to_db(ratio: f64) -> f64 {
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ratio.log10() * DB_VOLTAGE_RATIO
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ratio.log10() * DB_VOLTAGE_RATIO
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}
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}
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pub fn duration_to_coefficient(duration: Duration) -> f64 {
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f64::exp(-1.0 / (duration.as_secs_f64() * SAMPLES_PER_SECOND as f64))
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}
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pub fn coefficient_to_duration(coefficient: f64) -> Duration {
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Duration::from_secs_f64(-1.0 / f64::ln(coefficient) / SAMPLES_PER_SECOND as f64)
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}
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Copy, Debug)]
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pub struct NormalisationData {
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pub struct NormalisationData {
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track_gain_db: f32,
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track_gain_db: f32,
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@ -241,17 +245,18 @@ impl NormalisationData {
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return 1.0;
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return 1.0;
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}
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}
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let [gain_db, gain_peak] = if config.normalisation_type == NormalisationType::Album {
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let (gain_db, gain_peak) = if config.normalisation_type == NormalisationType::Album {
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[data.album_gain_db, data.album_peak]
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(data.album_gain_db as f64, data.album_peak as f64)
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} else {
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} else {
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[data.track_gain_db, data.track_peak]
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(data.track_gain_db as f64, data.track_peak as f64)
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};
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};
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let normalisation_power = gain_db as f64 + config.normalisation_pregain;
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let normalisation_power = gain_db + config.normalisation_pregain_db as f64;
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let mut normalisation_factor = db_to_ratio(normalisation_power);
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let mut normalisation_factor = db_to_ratio(normalisation_power);
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if normalisation_factor * gain_peak as f64 > config.normalisation_threshold {
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if normalisation_power + ratio_to_db(gain_peak) > config.normalisation_threshold_dbfs {
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let limited_normalisation_factor = config.normalisation_threshold / gain_peak as f64;
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let limited_normalisation_factor =
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db_to_ratio(config.normalisation_threshold_dbfs as f64) / gain_peak;
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let limited_normalisation_power = ratio_to_db(limited_normalisation_factor);
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let limited_normalisation_power = ratio_to_db(limited_normalisation_factor);
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if config.normalisation_method == NormalisationMethod::Basic {
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if config.normalisation_method == NormalisationMethod::Basic {
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@ -295,18 +300,25 @@ impl Player {
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debug!("Normalisation Type: {:?}", config.normalisation_type);
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debug!("Normalisation Type: {:?}", config.normalisation_type);
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debug!(
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debug!(
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"Normalisation Pregain: {:.1} dB",
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"Normalisation Pregain: {:.1} dB",
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config.normalisation_pregain
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config.normalisation_pregain_db
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);
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);
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debug!(
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debug!(
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"Normalisation Threshold: {:.1} dBFS",
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"Normalisation Threshold: {:.1} dBFS",
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ratio_to_db(config.normalisation_threshold)
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config.normalisation_threshold_dbfs
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);
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);
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debug!("Normalisation Method: {:?}", config.normalisation_method);
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debug!("Normalisation Method: {:?}", config.normalisation_method);
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if config.normalisation_method == NormalisationMethod::Dynamic {
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if config.normalisation_method == NormalisationMethod::Dynamic {
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debug!("Normalisation Attack: {:?}", config.normalisation_attack);
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// as_millis() has rounding errors (truncates)
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debug!("Normalisation Release: {:?}", config.normalisation_release);
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debug!(
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debug!("Normalisation Knee: {:?}", config.normalisation_knee);
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"Normalisation Attack: {:.0} ms",
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coefficient_to_duration(config.normalisation_attack_cf).as_secs_f64() * 1000.
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);
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debug!(
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"Normalisation Release: {:.0} ms",
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coefficient_to_duration(config.normalisation_release_cf).as_secs_f64() * 1000.
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);
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debug!("Normalisation Knee: {} dB", config.normalisation_knee_db);
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}
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}
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}
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}
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@ -329,12 +341,8 @@ impl Player {
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event_senders: [event_sender].to_vec(),
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event_senders: [event_sender].to_vec(),
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converter,
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converter,
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limiter_active: false,
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normalisation_peak: 0.0,
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limiter_attack_counter: 0,
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normalisation_integrator: 0.0,
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limiter_release_counter: 0,
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limiter_peak_sample: 0.0,
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limiter_factor: 1.0,
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limiter_strength: 0.0,
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auto_normalise_as_album: false,
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auto_normalise_as_album: false,
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};
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};
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@ -1275,110 +1283,82 @@ impl PlayerInternal {
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Some(mut packet) => {
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Some(mut packet) => {
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if !packet.is_empty() {
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if !packet.is_empty() {
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if let AudioPacket::Samples(ref mut data) = packet {
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if let AudioPacket::Samples(ref mut data) = packet {
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// For the basic normalisation method, a normalisation factor of 1.0 indicates that
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// there is nothing to normalise (all samples should pass unaltered). For the
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// dynamic method, there may still be peaks that we want to shave off.
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if self.config.normalisation
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if self.config.normalisation
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&& !(f64::abs(normalisation_factor - 1.0) <= f64::EPSILON
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&& !(f64::abs(normalisation_factor - 1.0) <= f64::EPSILON
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&& self.config.normalisation_method == NormalisationMethod::Basic)
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&& self.config.normalisation_method == NormalisationMethod::Basic)
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{
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{
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// zero-cost shorthands
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let threshold_db = self.config.normalisation_threshold_dbfs;
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let knee_db = self.config.normalisation_knee_db;
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let attack_cf = self.config.normalisation_attack_cf;
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let release_cf = self.config.normalisation_release_cf;
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for sample in data.iter_mut() {
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for sample in data.iter_mut() {
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let mut actual_normalisation_factor = normalisation_factor;
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*sample *= normalisation_factor; // for both the basic and dynamic limiter
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// Feedforward limiter in the log domain
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// After: Giannoulis, D., Massberg, M., & Reiss, J.D. (2012). Digital Dynamic
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// Range Compressor Design—A Tutorial and Analysis. Journal of The Audio
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// Engineering Society, 60, 399-408.
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if self.config.normalisation_method == NormalisationMethod::Dynamic
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if self.config.normalisation_method == NormalisationMethod::Dynamic
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{
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{
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if self.limiter_active {
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// steps 1 + 2: half-wave rectification and conversion into dB
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// "S"-shaped curve with a configurable knee during attack and release:
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let abs_sample_db = ratio_to_db(sample.abs());
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// - > 1.0 yields soft knees at start and end, steeper in between
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// - 1.0 yields a linear function from 0-100%
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// Some tracks have samples that are precisely 0.0, but ratio_to_db(0.0)
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// - between 0.0 and 1.0 yields hard knees at start and end, flatter in between
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// returns -inf and gets the peak detector stuck.
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// - 0.0 yields a step response to 50%, causing distortion
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if !abs_sample_db.is_normal() {
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// - Rates < 0.0 invert the limiter and are invalid
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continue;
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let mut shaped_limiter_strength = self.limiter_strength;
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}
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if shaped_limiter_strength > 0.0
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&& shaped_limiter_strength < 1.0
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// step 3: gain computer with soft knee
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{
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let biased_sample = abs_sample_db - threshold_db;
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shaped_limiter_strength = 1.0
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let limited_sample = if 2.0 * biased_sample < -knee_db {
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/ (1.0
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abs_sample_db
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+ f64::powf(
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} else if 2.0 * biased_sample.abs() <= knee_db {
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shaped_limiter_strength
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abs_sample_db
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/ (1.0 - shaped_limiter_strength),
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- (biased_sample + knee_db / 2.0).powi(2)
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-self.config.normalisation_knee,
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/ (2.0 * knee_db)
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));
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} else {
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}
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threshold_db as f64
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actual_normalisation_factor =
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(1.0 - shaped_limiter_strength) * normalisation_factor
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+ shaped_limiter_strength * self.limiter_factor;
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};
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};
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// Cast the fields here for better readability
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// step 4: subtractor
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let normalisation_attack =
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let limiter_input = abs_sample_db - limited_sample;
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self.config.normalisation_attack.as_secs_f64();
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let normalisation_release =
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self.config.normalisation_release.as_secs_f64();
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let limiter_release_counter =
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self.limiter_release_counter as f64;
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let limiter_attack_counter = self.limiter_attack_counter as f64;
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let samples_per_second = SAMPLES_PER_SECOND as f64;
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// Always check for peaks, even when the limiter is already active.
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// Spare the CPU unless the limiter is active or we are riding a peak.
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// There may be even higher peaks than we initially targeted.
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if !(limiter_input > 0.0
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// Check against the normalisation factor that would be applied normally.
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|| self.normalisation_integrator > 0.0
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let abs_sample = f64::abs(*sample * normalisation_factor);
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|| self.normalisation_peak > 0.0)
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if abs_sample > self.config.normalisation_threshold {
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{
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self.limiter_active = true;
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continue;
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if self.limiter_release_counter > 0 {
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// A peak was encountered while releasing the limiter;
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// synchronize with the current release limiter strength.
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self.limiter_attack_counter = (((samples_per_second
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* normalisation_release)
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- limiter_release_counter)
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/ (normalisation_release / normalisation_attack))
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as u32;
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self.limiter_release_counter = 0;
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}
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self.limiter_attack_counter =
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self.limiter_attack_counter.saturating_add(1);
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self.limiter_strength = limiter_attack_counter
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/ (samples_per_second * normalisation_attack);
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if abs_sample > self.limiter_peak_sample {
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self.limiter_peak_sample = abs_sample;
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self.limiter_factor =
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self.config.normalisation_threshold
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/ self.limiter_peak_sample;
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}
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} else if self.limiter_active {
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if self.limiter_attack_counter > 0 {
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// Release may start within the attack period, before
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// the limiter reached full strength. For that reason
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// start the release by synchronizing with the current
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// attack limiter strength.
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self.limiter_release_counter = (((samples_per_second
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* normalisation_attack)
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- limiter_attack_counter)
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* (normalisation_release / normalisation_attack))
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as u32;
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self.limiter_attack_counter = 0;
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}
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self.limiter_release_counter =
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self.limiter_release_counter.saturating_add(1);
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if self.limiter_release_counter
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> (samples_per_second * normalisation_release) as u32
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{
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self.reset_limiter();
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} else {
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self.limiter_strength = ((samples_per_second
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* normalisation_release)
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- limiter_release_counter)
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/ (samples_per_second * normalisation_release);
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}
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}
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}
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// step 5: smooth, decoupled peak detector
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self.normalisation_integrator = f64::max(
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limiter_input,
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release_cf * self.normalisation_integrator
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+ (1.0 - release_cf) * limiter_input,
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);
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self.normalisation_peak = attack_cf * self.normalisation_peak
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+ (1.0 - attack_cf) * self.normalisation_integrator;
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// step 6: make-up gain applied later (volume attenuation)
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// Applying the standard normalisation factor here won't work,
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// because there are tracks with peaks as high as 6 dB above
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// the default threshold, so that would clip.
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// steps 7-8: conversion into level and multiplication into gain stage
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*sample *= db_to_ratio(-self.normalisation_peak);
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}
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}
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*sample *= actual_normalisation_factor;
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}
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}
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}
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}
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// Apply volume attenuation last. TODO: make this so we can chain
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// the normaliser and mixer as a processing pipeline.
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if let Some(ref editor) = self.audio_filter {
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if let Some(ref editor) = self.audio_filter {
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editor.modify_stream(data)
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editor.modify_stream(data)
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}
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}
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@ -1411,15 +1391,6 @@ impl PlayerInternal {
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}
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}
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}
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}
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fn reset_limiter(&mut self) {
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self.limiter_active = false;
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self.limiter_release_counter = 0;
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self.limiter_attack_counter = 0;
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self.limiter_peak_sample = 0.0;
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self.limiter_factor = 1.0;
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self.limiter_strength = 0.0;
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||||||
}
|
|
||||||
|
|
||||||
fn start_playback(
|
fn start_playback(
|
||||||
&mut self,
|
&mut self,
|
||||||
track_id: SpotifyId,
|
track_id: SpotifyId,
|
||||||
|
|
88
src/main.rs
88
src/main.rs
|
@ -20,7 +20,7 @@ use librespot::playback::dither;
|
||||||
#[cfg(feature = "alsa-backend")]
|
#[cfg(feature = "alsa-backend")]
|
||||||
use librespot::playback::mixer::alsamixer::AlsaMixer;
|
use librespot::playback::mixer::alsamixer::AlsaMixer;
|
||||||
use librespot::playback::mixer::{self, MixerConfig, MixerFn};
|
use librespot::playback::mixer::{self, MixerConfig, MixerFn};
|
||||||
use librespot::playback::player::{db_to_ratio, ratio_to_db, Player};
|
use librespot::playback::player::{coefficient_to_duration, duration_to_coefficient, Player};
|
||||||
|
|
||||||
mod player_event_handler;
|
mod player_event_handler;
|
||||||
use player_event_handler::{emit_sink_event, run_program_on_events};
|
use player_event_handler::{emit_sink_event, run_program_on_events};
|
||||||
|
@ -186,8 +186,8 @@ struct Setup {
|
||||||
fn get_setup() -> Setup {
|
fn get_setup() -> Setup {
|
||||||
const VALID_INITIAL_VOLUME_RANGE: RangeInclusive<u16> = 0..=100;
|
const VALID_INITIAL_VOLUME_RANGE: RangeInclusive<u16> = 0..=100;
|
||||||
const VALID_VOLUME_RANGE: RangeInclusive<f64> = 0.0..=100.0;
|
const VALID_VOLUME_RANGE: RangeInclusive<f64> = 0.0..=100.0;
|
||||||
const VALID_NORMALISATION_KNEE_RANGE: RangeInclusive<f64> = 0.0..=2.0;
|
const VALID_NORMALISATION_KNEE_RANGE: RangeInclusive<f64> = 0.0..=10.0;
|
||||||
const VALID_NORMALISATION_PREGAIN_RANGE: RangeInclusive<f64> = -10.0..=10.0;
|
const VALID_NORMALISATION_PREGAIN_RANGE: RangeInclusive<f32> = -10.0..=10.0;
|
||||||
const VALID_NORMALISATION_THRESHOLD_RANGE: RangeInclusive<f64> = -10.0..=0.0;
|
const VALID_NORMALISATION_THRESHOLD_RANGE: RangeInclusive<f64> = -10.0..=0.0;
|
||||||
const VALID_NORMALISATION_ATTACK_RANGE: RangeInclusive<u64> = 1..=500;
|
const VALID_NORMALISATION_ATTACK_RANGE: RangeInclusive<u64> = 1..=500;
|
||||||
const VALID_NORMALISATION_RELEASE_RANGE: RangeInclusive<u64> = 1..=1000;
|
const VALID_NORMALISATION_RELEASE_RANGE: RangeInclusive<u64> = 1..=1000;
|
||||||
|
@ -540,7 +540,7 @@ fn get_setup() -> Setup {
|
||||||
.optopt(
|
.optopt(
|
||||||
NORMALISATION_KNEE_SHORT,
|
NORMALISATION_KNEE_SHORT,
|
||||||
NORMALISATION_KNEE,
|
NORMALISATION_KNEE,
|
||||||
"Knee steepness of the dynamic limiter from 0.0 to 2.0. Defaults to 1.0.",
|
"Knee width (dB) of the dynamic limiter from 0.0 to 10.0. Defaults to 5.0.",
|
||||||
"KNEE",
|
"KNEE",
|
||||||
)
|
)
|
||||||
.optopt(
|
.optopt(
|
||||||
|
@ -1257,11 +1257,11 @@ fn get_setup() -> Setup {
|
||||||
|
|
||||||
let normalisation_method;
|
let normalisation_method;
|
||||||
let normalisation_type;
|
let normalisation_type;
|
||||||
let normalisation_pregain;
|
let normalisation_pregain_db;
|
||||||
let normalisation_threshold;
|
let normalisation_threshold_dbfs;
|
||||||
let normalisation_attack;
|
let normalisation_attack_cf;
|
||||||
let normalisation_release;
|
let normalisation_release_cf;
|
||||||
let normalisation_knee;
|
let normalisation_knee_db;
|
||||||
|
|
||||||
if !normalisation {
|
if !normalisation {
|
||||||
for a in &[
|
for a in &[
|
||||||
|
@ -1284,11 +1284,11 @@ fn get_setup() -> Setup {
|
||||||
|
|
||||||
normalisation_method = player_default_config.normalisation_method;
|
normalisation_method = player_default_config.normalisation_method;
|
||||||
normalisation_type = player_default_config.normalisation_type;
|
normalisation_type = player_default_config.normalisation_type;
|
||||||
normalisation_pregain = player_default_config.normalisation_pregain;
|
normalisation_pregain_db = player_default_config.normalisation_pregain_db;
|
||||||
normalisation_threshold = player_default_config.normalisation_threshold;
|
normalisation_threshold_dbfs = player_default_config.normalisation_threshold_dbfs;
|
||||||
normalisation_attack = player_default_config.normalisation_attack;
|
normalisation_attack_cf = player_default_config.normalisation_attack_cf;
|
||||||
normalisation_release = player_default_config.normalisation_release;
|
normalisation_release_cf = player_default_config.normalisation_release_cf;
|
||||||
normalisation_knee = player_default_config.normalisation_knee;
|
normalisation_knee_db = player_default_config.normalisation_knee_db;
|
||||||
} else {
|
} else {
|
||||||
normalisation_method = opt_str(NORMALISATION_METHOD)
|
normalisation_method = opt_str(NORMALISATION_METHOD)
|
||||||
.as_deref()
|
.as_deref()
|
||||||
|
@ -1338,8 +1338,8 @@ fn get_setup() -> Setup {
|
||||||
})
|
})
|
||||||
.unwrap_or(player_default_config.normalisation_type);
|
.unwrap_or(player_default_config.normalisation_type);
|
||||||
|
|
||||||
normalisation_pregain = opt_str(NORMALISATION_PREGAIN)
|
normalisation_pregain_db = opt_str(NORMALISATION_PREGAIN)
|
||||||
.map(|pregain| match pregain.parse::<f64>() {
|
.map(|pregain| match pregain.parse::<f32>() {
|
||||||
Ok(value) if (VALID_NORMALISATION_PREGAIN_RANGE).contains(&value) => value,
|
Ok(value) if (VALID_NORMALISATION_PREGAIN_RANGE).contains(&value) => value,
|
||||||
_ => {
|
_ => {
|
||||||
let valid_values = &format!(
|
let valid_values = &format!(
|
||||||
|
@ -1353,19 +1353,17 @@ fn get_setup() -> Setup {
|
||||||
NORMALISATION_PREGAIN_SHORT,
|
NORMALISATION_PREGAIN_SHORT,
|
||||||
&pregain,
|
&pregain,
|
||||||
valid_values,
|
valid_values,
|
||||||
&player_default_config.normalisation_pregain.to_string(),
|
&player_default_config.normalisation_pregain_db.to_string(),
|
||||||
);
|
);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.unwrap_or(player_default_config.normalisation_pregain);
|
.unwrap_or(player_default_config.normalisation_pregain_db);
|
||||||
|
|
||||||
normalisation_threshold = opt_str(NORMALISATION_THRESHOLD)
|
normalisation_threshold_dbfs = opt_str(NORMALISATION_THRESHOLD)
|
||||||
.map(|threshold| match threshold.parse::<f64>() {
|
.map(|threshold| match threshold.parse::<f64>() {
|
||||||
Ok(value) if (VALID_NORMALISATION_THRESHOLD_RANGE).contains(&value) => {
|
Ok(value) if (VALID_NORMALISATION_THRESHOLD_RANGE).contains(&value) => value,
|
||||||
db_to_ratio(value)
|
|
||||||
}
|
|
||||||
_ => {
|
_ => {
|
||||||
let valid_values = &format!(
|
let valid_values = &format!(
|
||||||
"{} - {}",
|
"{} - {}",
|
||||||
|
@ -1378,18 +1376,20 @@ fn get_setup() -> Setup {
|
||||||
NORMALISATION_THRESHOLD_SHORT,
|
NORMALISATION_THRESHOLD_SHORT,
|
||||||
&threshold,
|
&threshold,
|
||||||
valid_values,
|
valid_values,
|
||||||
&ratio_to_db(player_default_config.normalisation_threshold).to_string(),
|
&player_default_config
|
||||||
|
.normalisation_threshold_dbfs
|
||||||
|
.to_string(),
|
||||||
);
|
);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.unwrap_or(player_default_config.normalisation_threshold);
|
.unwrap_or(player_default_config.normalisation_threshold_dbfs);
|
||||||
|
|
||||||
normalisation_attack = opt_str(NORMALISATION_ATTACK)
|
normalisation_attack_cf = opt_str(NORMALISATION_ATTACK)
|
||||||
.map(|attack| match attack.parse::<u64>() {
|
.map(|attack| match attack.parse::<u64>() {
|
||||||
Ok(value) if (VALID_NORMALISATION_ATTACK_RANGE).contains(&value) => {
|
Ok(value) if (VALID_NORMALISATION_ATTACK_RANGE).contains(&value) => {
|
||||||
Duration::from_millis(value)
|
duration_to_coefficient(Duration::from_millis(value))
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
let valid_values = &format!(
|
let valid_values = &format!(
|
||||||
|
@ -1403,8 +1403,7 @@ fn get_setup() -> Setup {
|
||||||
NORMALISATION_ATTACK_SHORT,
|
NORMALISATION_ATTACK_SHORT,
|
||||||
&attack,
|
&attack,
|
||||||
valid_values,
|
valid_values,
|
||||||
&player_default_config
|
&coefficient_to_duration(player_default_config.normalisation_attack_cf)
|
||||||
.normalisation_attack
|
|
||||||
.as_millis()
|
.as_millis()
|
||||||
.to_string(),
|
.to_string(),
|
||||||
);
|
);
|
||||||
|
@ -1412,12 +1411,12 @@ fn get_setup() -> Setup {
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.unwrap_or(player_default_config.normalisation_attack);
|
.unwrap_or(player_default_config.normalisation_attack_cf);
|
||||||
|
|
||||||
normalisation_release = opt_str(NORMALISATION_RELEASE)
|
normalisation_release_cf = opt_str(NORMALISATION_RELEASE)
|
||||||
.map(|release| match release.parse::<u64>() {
|
.map(|release| match release.parse::<u64>() {
|
||||||
Ok(value) if (VALID_NORMALISATION_RELEASE_RANGE).contains(&value) => {
|
Ok(value) if (VALID_NORMALISATION_RELEASE_RANGE).contains(&value) => {
|
||||||
Duration::from_millis(value)
|
duration_to_coefficient(Duration::from_millis(value))
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
let valid_values = &format!(
|
let valid_values = &format!(
|
||||||
|
@ -1431,18 +1430,19 @@ fn get_setup() -> Setup {
|
||||||
NORMALISATION_RELEASE_SHORT,
|
NORMALISATION_RELEASE_SHORT,
|
||||||
&release,
|
&release,
|
||||||
valid_values,
|
valid_values,
|
||||||
&player_default_config
|
&coefficient_to_duration(
|
||||||
.normalisation_release
|
player_default_config.normalisation_release_cf,
|
||||||
.as_millis()
|
)
|
||||||
.to_string(),
|
.as_millis()
|
||||||
|
.to_string(),
|
||||||
);
|
);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.unwrap_or(player_default_config.normalisation_release);
|
.unwrap_or(player_default_config.normalisation_release_cf);
|
||||||
|
|
||||||
normalisation_knee = opt_str(NORMALISATION_KNEE)
|
normalisation_knee_db = opt_str(NORMALISATION_KNEE)
|
||||||
.map(|knee| match knee.parse::<f64>() {
|
.map(|knee| match knee.parse::<f64>() {
|
||||||
Ok(value) if (VALID_NORMALISATION_KNEE_RANGE).contains(&value) => value,
|
Ok(value) if (VALID_NORMALISATION_KNEE_RANGE).contains(&value) => value,
|
||||||
_ => {
|
_ => {
|
||||||
|
@ -1457,13 +1457,13 @@ fn get_setup() -> Setup {
|
||||||
NORMALISATION_KNEE_SHORT,
|
NORMALISATION_KNEE_SHORT,
|
||||||
&knee,
|
&knee,
|
||||||
valid_values,
|
valid_values,
|
||||||
&player_default_config.normalisation_knee.to_string(),
|
&player_default_config.normalisation_knee_db.to_string(),
|
||||||
);
|
);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.unwrap_or(player_default_config.normalisation_knee);
|
.unwrap_or(player_default_config.normalisation_knee_db);
|
||||||
}
|
}
|
||||||
|
|
||||||
let ditherer_name = opt_str(DITHER);
|
let ditherer_name = opt_str(DITHER);
|
||||||
|
@ -1505,11 +1505,11 @@ fn get_setup() -> Setup {
|
||||||
normalisation,
|
normalisation,
|
||||||
normalisation_type,
|
normalisation_type,
|
||||||
normalisation_method,
|
normalisation_method,
|
||||||
normalisation_pregain,
|
normalisation_pregain_db,
|
||||||
normalisation_threshold,
|
normalisation_threshold_dbfs,
|
||||||
normalisation_attack,
|
normalisation_attack_cf,
|
||||||
normalisation_release,
|
normalisation_release_cf,
|
||||||
normalisation_knee,
|
normalisation_knee_db,
|
||||||
ditherer,
|
ditherer,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue