mirror of
https://github.com/librespot-org/librespot.git
synced 2024-12-18 17:11:53 +00:00
[ci skip] Break out Compiling into COMPILING.md
This commit is contained in:
parent
4f9a1b49b4
commit
7506f05f08
2 changed files with 109 additions and 109 deletions
109
COMPILING.md
Normal file
109
COMPILING.md
Normal file
|
@ -0,0 +1,109 @@
|
||||||
|
# Compiling
|
||||||
|
|
||||||
|
## Setup
|
||||||
|
|
||||||
|
In order to compile librespot, you will first need to set up a suitable Rust build environment, with the necessary dependencies installed. You will need to have a C compiler, Rust, and the development libraries for the audio backend(s) you want installed. These instructions will walk you through setting up a simple build environment.
|
||||||
|
|
||||||
|
### Install Rust
|
||||||
|
The easiest, and recommended way to get Rust is to use [rustup](https://rustup.rs). You can install `rustup` with this command:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
curl https://sh.rustup.rs -sSf | sh
|
||||||
|
```
|
||||||
|
|
||||||
|
Follow any prompts it gives you to install Rust. Once that’s done, Rust's standard tools should be setup and ready to use.
|
||||||
|
|
||||||
|
*Note: The current minimum required Rust version is 1.33.0*
|
||||||
|
|
||||||
|
#### Additional Rust tools - `rustfmt`
|
||||||
|
To ensure a consistent codebase, we utilise [`rustfmt`](https://github.com/rust-lang/rustfmt), which is installed by default with `rustup` these days, else it can be installed manually with:
|
||||||
|
```bash
|
||||||
|
rustup component add rustfmt
|
||||||
|
```
|
||||||
|
Using `rustfmt` is not optional, as our CI checks against this repo's rules.
|
||||||
|
|
||||||
|
### General dependencies
|
||||||
|
Along with Rust, you will also require a C compiler.
|
||||||
|
|
||||||
|
On Debian/Ubuntu, install with:
|
||||||
|
```shell
|
||||||
|
sudo apt-get install build-essential
|
||||||
|
|
||||||
|
```
|
||||||
|
On Fedora systems, install with:
|
||||||
|
```shell
|
||||||
|
sudo dnf install gcc
|
||||||
|
```
|
||||||
|
### Audio library dependencies
|
||||||
|
Depending on the chosen backend, specific development libraries are required.
|
||||||
|
|
||||||
|
*_Note this is an non extensive list, open a PR to add to it!_*
|
||||||
|
|
||||||
|
| Audio backend | Debian/Ubuntu | Fedora | macOS |
|
||||||
|
|--------------------|------------------------------| ------------------------------| -- |
|
||||||
|
|Rodio (default)| `libasound2-dev` | `alsa-lib-devel` |
|
||||||
|
|ALSA| `libasound2-dev, pkg-config` |`alsa-lib-devel` |
|
||||||
|
|PortAudio| `portaudio19-dev`| `portaudio-devel`| `portaudio`
|
||||||
|
|PulseAudio| `libpulse-dev`| `pulseaudio-libs-devel` |
|
||||||
|
|JACK| `libjack-dev` | `jack-audio-connection-kit-devel` |
|
||||||
|
|SDL| `libsdl2-dev`| `SDL2-devel` |
|
||||||
|
|Pipe| - | - | - |
|
||||||
|
|
||||||
|
###### For example, to build an ALSA based backend, you would need to run the following:
|
||||||
|
|
||||||
|
On Debian/Ubuntu:
|
||||||
|
```shell
|
||||||
|
sudo apt-get install libasound2-dev pkg-config
|
||||||
|
|
||||||
|
```
|
||||||
|
On Fedora systems:
|
||||||
|
```shell
|
||||||
|
sudo dnf install alsa-lib-devel
|
||||||
|
```
|
||||||
|
|
||||||
|
### Getting the Source
|
||||||
|
|
||||||
|
The recommended method is to first fork the repo, so that you have a copy that you have read/write access to. After that, it’s a simple case of cloning your fork.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git clone git@github.com:YOURUSERNAME/librespot.git
|
||||||
|
cd librespot
|
||||||
|
```
|
||||||
|
|
||||||
|
## Compiling & Running
|
||||||
|
|
||||||
|
Once your build environment is setup, compiling the code is pretty simple.
|
||||||
|
|
||||||
|
### Compiling
|
||||||
|
|
||||||
|
To build a ```debug``` build, from the project root:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cargo build
|
||||||
|
```
|
||||||
|
|
||||||
|
And for ```release```:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cargo build --release
|
||||||
|
```
|
||||||
|
|
||||||
|
You will most likely want to build debug builds when developing, as they are faster, and more verbose, for the purposes of debugging.
|
||||||
|
|
||||||
|
There are also a number of compiler feature flags that you can add, in the event that you want to have certain additional features also compiled. The list of these is available on the [wiki](https://github.com/librespot-org/librespot/wiki/Compiling#addition-features).
|
||||||
|
|
||||||
|
By default, librespot compiles with the ```rodio-backend``` feature. To compile without default features, you can run with:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cargo build --no-default-features
|
||||||
|
```
|
||||||
|
|
||||||
|
### Running
|
||||||
|
|
||||||
|
Assuming you just compiled a ```debug``` build, you can run librespot with the following command:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
./target/debug/librespot -n Librespot
|
||||||
|
```
|
||||||
|
|
||||||
|
There are various runtime options, documented in the wiki, and visible by running librespot with the ```-h``` argument.
|
109
CONTRIBUTING.md
109
CONTRIBUTING.md
|
@ -1,114 +1,5 @@
|
||||||
# Contributing
|
# Contributing
|
||||||
|
|
||||||
## Setup
|
|
||||||
|
|
||||||
In order to contribute to librespot, you will first need to set up a suitable Rust build environment, with the necessary dependencies installed. These instructions will walk you through setting up a simple build environment.
|
|
||||||
|
|
||||||
You will need to have a C compiler, Rust, and the development libraries for the audio backend(s) you want installed.
|
|
||||||
|
|
||||||
### Install Rust
|
|
||||||
|
|
||||||
The easiest, and recommended way to get Rust is to use [rustup](https://rustup.rs). You can install `rustup` with this command:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
curl https://sh.rustup.rs -sSf | sh
|
|
||||||
```
|
|
||||||
|
|
||||||
Follow any prompts it gives you to install Rust. Once that’s done, Rust's standard tools should be setup and ready to use.
|
|
||||||
|
|
||||||
#### Additional Rust tools - `rustfmt`
|
|
||||||
To ensure a consistent codebase, we utilise [`rustfmt`](https://github.com/rust-lang/rustfmt), which is installed by default with `rustup` these days, else it can be installed manually with:
|
|
||||||
```bash
|
|
||||||
rustup component add rustfmt
|
|
||||||
```
|
|
||||||
Using `rustfmt` is not optional, as our CI checks against this repo's rules.
|
|
||||||
|
|
||||||
### General dependencies
|
|
||||||
Along with Rust, you will also require a C compiler.
|
|
||||||
|
|
||||||
On Debian/Ubuntu, install with:
|
|
||||||
```shell
|
|
||||||
sudo apt-get install build-essential
|
|
||||||
|
|
||||||
```
|
|
||||||
On Fedora systems, install with:
|
|
||||||
```shell
|
|
||||||
sudo dnf install gcc
|
|
||||||
```
|
|
||||||
### Audio library dependencies
|
|
||||||
Depending on the chosen backend, specific development libraries are required.
|
|
||||||
|
|
||||||
*_Note this is an non extensive list, open a PR to add to it!_*
|
|
||||||
|
|
||||||
| Audio backend | Debian/Ubuntu | Fedora | macOS |
|
|
||||||
|--------------------|------------------------------| ------------------------------| -- |
|
|
||||||
|Rodio (default)| `libasound2-dev` | `alsa-lib-devel` |
|
|
||||||
|ALSA| `libasound2-dev, pkg-config` |`alsa-lib-devel` |
|
|
||||||
|PortAudio| `portaudio19-dev`| `portaudio-devel`| `portaudio`
|
|
||||||
|PulseAudio| `libpulse-dev`| `pulseaudio-libs-devel` |
|
|
||||||
|JACK| `libjack-dev` | `jack-audio-connection-kit-devel` |
|
|
||||||
|SDL| `libsdl2-dev`| `SDL2-devel` |
|
|
||||||
|Pipe| - | - | - |
|
|
||||||
|
|
||||||
###### For example, to build an ALSA based backend, you would need to run the following:
|
|
||||||
|
|
||||||
On Debian/Ubuntu:
|
|
||||||
```shell
|
|
||||||
sudo apt-get install libasound2-dev pkg-config
|
|
||||||
|
|
||||||
```
|
|
||||||
On Fedora systems:
|
|
||||||
```shell
|
|
||||||
sudo dnf install alsa-lib-devel
|
|
||||||
```
|
|
||||||
|
|
||||||
### Getting the Source
|
|
||||||
|
|
||||||
The recommended method is to first fork the repo, so that you have a copy that you have read/write access to. After that, it’s a simple case of cloning your fork.
|
|
||||||
|
|
||||||
```bash
|
|
||||||
git clone git@github.com:YOURUSERNAME/librespot.git
|
|
||||||
cd librespot
|
|
||||||
```
|
|
||||||
|
|
||||||
## Compiling & Running
|
|
||||||
|
|
||||||
Once your build environment is setup, compiling the code is pretty simple.
|
|
||||||
|
|
||||||
### Compiling
|
|
||||||
|
|
||||||
To build a ```debug``` build, from the project root:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
cargo build
|
|
||||||
```
|
|
||||||
|
|
||||||
And for ```release```:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
cargo build --release
|
|
||||||
```
|
|
||||||
|
|
||||||
You will most likely want to build debug builds when developing, as they are faster, and more verbose, for the purposes of debugging.
|
|
||||||
|
|
||||||
There are also a number of compiler feature flags that you can add, in the event that you want to have certain additional features also compiled. The list of these is available on the [wiki](https://github.com/librespot-org/librespot/wiki/Compiling#addition-features).
|
|
||||||
|
|
||||||
By default, librespot compiles with the ```rodio-backend``` feature. To compile without default features, you can run with:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
cargo build --no-default-features
|
|
||||||
```
|
|
||||||
|
|
||||||
### Running
|
|
||||||
|
|
||||||
Assuming you just compiled a ```debug``` build, you can run librespot with the following command:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
./target/debug/librespot -n Librespot
|
|
||||||
```
|
|
||||||
|
|
||||||
There are various runtime options, documented in the wiki, and visible by running librespot with the ```-h``` argument.
|
|
||||||
|
|
||||||
## Reporting an Issue
|
## Reporting an Issue
|
||||||
|
|
||||||
Issues are tracked in the Github issue tracker of the librespot repo.
|
Issues are tracked in the Github issue tracker of the librespot repo.
|
||||||
|
|
Loading…
Reference in a new issue