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Print normalisation setup once and add units (#759)
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1 changed files with 22 additions and 13 deletions
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@ -265,19 +265,7 @@ impl NormalisationData {
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}
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}
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debug!("Normalisation Data: {:?}", data);
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debug!("Normalisation Data: {:?}", data);
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debug!("Normalisation Type: {:?}", config.normalisation_type);
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debug!("Normalisation Factor: {:.2}%", normalisation_factor * 100.0);
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debug!(
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"Normalisation Threshold: {:.1}",
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ratio_to_db(config.normalisation_threshold)
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);
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debug!("Normalisation Method: {:?}", config.normalisation_method);
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debug!("Normalisation Factor: {}", normalisation_factor);
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if config.normalisation_method == NormalisationMethod::Dynamic {
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debug!("Normalisation Attack: {:?}", config.normalisation_attack);
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debug!("Normalisation Release: {:?}", config.normalisation_release);
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debug!("Normalisation Knee: {:?}", config.normalisation_knee);
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}
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normalisation_factor
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normalisation_factor
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}
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}
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@ -296,6 +284,27 @@ impl Player {
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let (cmd_tx, cmd_rx) = mpsc::unbounded_channel();
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let (cmd_tx, cmd_rx) = mpsc::unbounded_channel();
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let (event_sender, event_receiver) = mpsc::unbounded_channel();
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let (event_sender, event_receiver) = mpsc::unbounded_channel();
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if config.normalisation {
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debug!("Normalisation Type: {:?}", config.normalisation_type);
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debug!(
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"Normalisation Threshold: {:.1} dBFS",
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ratio_to_db(config.normalisation_threshold)
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);
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debug!("Normalisation Method: {:?}", config.normalisation_method);
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if config.normalisation_method == NormalisationMethod::Dynamic {
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debug!(
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"Normalisation Attack: {:.0} ms",
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config.normalisation_attack * 1000.0
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);
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debug!(
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"Normalisation Release: {:.0} ms",
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config.normalisation_release * 1000.0
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);
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debug!("Normalisation Knee: {:?}", config.normalisation_knee);
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}
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}
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let handle = thread::spawn(move || {
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let handle = thread::spawn(move || {
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debug!("new Player[{}]", session.session_id());
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debug!("new Player[{}]", session.session_id());
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