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feat: do not stop sink in gapless mode.
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1 changed files with 0 additions and 4 deletions
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@ -1910,10 +1910,6 @@ impl PlayerInternal {
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}
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}
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}
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}
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// We need to load the track - either from scratch or by completing a preload.
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// In any case we go into a Loading state to load the track.
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self.ensure_sink_stopped(play);
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self.send_event(PlayerEvent::Loading {
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self.send_event(PlayerEvent::Loading {
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track_id,
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track_id,
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play_request_id,
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play_request_id,
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