Merge pull request #388 from ashthespy/dev_process

Update Readme and Contributing to be more consistent
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Ash 2019-11-20 13:18:16 +01:00 committed by GitHub
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COMPILING.md Normal file
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# Compiling
## Setup
In order to compile librespot, you will first need to set up a suitable Rust build environment, with the necessary dependencies installed. You will need to have a C compiler, Rust, and the development libraries for the audio backend(s) you want installed. These instructions will walk you through setting up a simple build environment.
### Install Rust
The easiest, and recommended way to get Rust is to use [rustup](https://rustup.rs). On Unix/MacOS You can install `rustup` with this command:
```bash
curl https://sh.rustup.rs -sSf | sh
```
Follow any prompts it gives you to install Rust. Once thats done, Rust's standard tools should be setup and ready to use.
*Note: The current minimum required Rust version is 1.33.0*
#### Additional Rust tools - `rustfmt`
To ensure a consistent codebase, we utilise [`rustfmt`](https://github.com/rust-lang/rustfmt), which is installed by default with `rustup` these days, else it can be installed manually with:
```bash
rustup component add rustfmt
```
Using `rustfmt` is not optional, as our CI checks against this repo's rules.
### General dependencies
Along with Rust, you will also require a C compiler.
On Debian/Ubuntu, install with:
```shell
sudo apt-get install build-essential
```
On Fedora systems, install with:
```shell
sudo dnf install gcc
```
### Audio library dependencies
Depending on the chosen backend, specific development libraries are required.
*_Note this is an non-exhaustive list, open a PR to add to it!_*
| Audio backend | Debian/Ubuntu | Fedora | macOS |
|--------------------|------------------------------| ------------------------------| -- |
|Rodio (default)| `libasound2-dev` | `alsa-lib-devel` |
|ALSA| `libasound2-dev, pkg-config` |`alsa-lib-devel` |
|PortAudio| `portaudio19-dev`| `portaudio-devel`| `portaudio`
|PulseAudio| `libpulse-dev`| `pulseaudio-libs-devel` |
|JACK| `libjack-dev` | `jack-audio-connection-kit-devel` |
|SDL| `libsdl2-dev`| `SDL2-devel` |
|Pipe| - | - | - |
###### For example, to build an ALSA based backend, you would need to run the following to install the required dependencies:
On Debian/Ubuntu:
```shell
sudo apt-get install libasound2-dev pkg-config
```
On Fedora systems:
```shell
sudo dnf install alsa-lib-devel
```
### Getting the Source
The recommended method is to first fork the repo, so that you have a copy that you have read/write access to. After that, its a simple case of cloning your fork.
```bash
git clone git@github.com:YOURUSERNAME/librespot.git
cd librespot
```
## Compiling & Running
Once your build environment is setup, compiling the code is pretty simple.
### Compiling
To build a ```debug``` build with the default backend, from the project root run:
```bash
cargo build
```
And for ```release```:
```bash
cargo build --release
```
You will most likely want to build debug builds when developing, as they compile faster, and more verbose, and as the name suggests, are for the purposes of debugging. When submitting a bug report, it is recommended to use a debug build to capture stack traces.
There are also a number of compiler feature flags that you can add, in the event that you want to have certain additional features also compiled. The list of these is available on the [wiki](https://github.com/librespot-org/librespot/wiki/Compiling#addition-features).
By default, librespot compiles with the ```rodio-backend``` feature. To compile without default features, you can run with:
```bash
cargo build --no-default-features
```
Similarly, to build with the ALSA backend:
```bash
cargo build --no-default-features --features "alsa-backend"
```
### Running
Assuming you just compiled a ```debug``` build, you can run librespot with the following command:
```bash
./target/debug/librespot -n Librespot
```
There are various runtime options, documented in the wiki, and visible by running librespot with the ```-h``` argument.

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@ -1,108 +1,5 @@
# Contributing
## Setup
In order to contribute to librespot, you will first need to set up a suitable rust build environment, with the necessary dependenices installed. These instructions will walk you through setting up a simple build environment.
You will need to have C compiler, rust, and portaudio installed.
### Install Rust
The easiest, and recommended way to get rust setu is to use [rustup](https://rustup.rs). You can install rustup with this command:
```bash
curl https://sh.rustup.rs -sSf | sh
```
Follow any prompts it gives you to install rust. Once thats done, rust is ready to use.
### Install Other Dependencies
On debian / ubuntu, the following command will install these dependencies :
```bash
sudo apt-get install build-essential portaudio19-dev
```
On Fedora systems, the following command will install these dependencies :
```bash
sudo dnf install portaudio-devel make gcc
```
On macOS, using homebrew :
```bash
brew install portaudio
```
### Getting the Source
The recommended method is to first fork the repo, so that you have a copy that you have read/write access to. After that, its a simple case of git cloning.
```bash
git clone git@github.com:YOURUSERNAME/librespot.git
```
CD to the newly cloned repo...
```bash
cd librespot
```
### Development Extra Steps
If you are looking to carry out development on librespot:
```bash
rustup override set nightly
```
The command above overrides the default rust in the directory housing librespot to use the ```nightly``` version, as opposed to the ```stable``` version.
Then, run the command below to install [rustfmt](https://github.com/rust-lang-nursery/rustfmt) for the ```nightly``` toolchain. This is not optional, as Travis CI is set up to check that code is compliant with rustfmt.
```bash
rustup component add rustfmt-preview
```
## Compiling & Running
Once your build environment is setup, compiling the code is pretty simple.
### Compiling
To build a ```debug``` build, from the project root:
```bash
cargo build
```
And for ```release```:
```bash
cargo build --release
```
You will most likely want to build debug builds when developing, as they are faster, and more verbose, for the purposes of debugging.
There are also a number of compiler feature flags that you can add, in the event that you want to have certain additional features also compiled. The list of these is available on the [wiki](https://github.com/librespot-org/librespot/wiki/Compiling#addition-features).
By default, librespot compiles with the ```portaudio-backend``` feature. To compile without default features, you can run with:
```bash
cargo build --no-default-features
```
### Running
Assuming you just compiled a ```debug``` build, you can run librespot with the following command:
```bash
./target/debug/librespot -n Librespot
```
There are various runtime options, documented in the wiki, and visible by running librespot with the ```-h``` argument.
## Reporting an Issue
Issues are tracked in the Github issue tracker of the librespot repo.
@ -126,14 +23,13 @@ Fork -> Fix -> PR -> Review -> Merge
This is how all code is added to the repository, even by those with write access.
#### Steps before Commiting
#### Steps before Committing
In order to prepare for a PR, you will need to do a couple of things first:
Make any changes that you are going to make to the code, but do not commit yet.
Make sure you are using rust ```nightly``` to build librespot. Once this is confirmed, you will need to run the following command:
Make sure that the code is correctly formatted by running:
```bash
cargo fmt --all
```
@ -150,7 +46,7 @@ Once it has built, and you have confirmed there are no warnings or errors, you s
git commit -a -m “My fancy fix”
```
**N.B.** Please, for the sake of a readable history, do not bundle multipe major changes into a single commit. Instead, break it up into multiple commits.
**N.B.** Please, for the sake of a readable history, do not bundle multiple major changes into a single commit. Instead, break it up into multiple commits.
Once you have made the commits you wish to have merged, push them to your forked repo:

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@ -7,38 +7,41 @@ Current maintainer is @awiouy folks.
# librespot
*librespot* is an open source client library for Spotify. It enables
applications to use Spotify's service, without using the official but
closed-source libspotify. Additionally, it will provide extra features
closed-source `libspotify`. Additionally, it will provide extra features
which are not available in the official library.
_Note: librespot only works with Spotify Premium. This will remain the case for the forseeable future, as we are unlikely to work on implementing the features such as limited skips and adverts that would be required to make librespot compliant with free accounts._
_Note: librespot only works with Spotify Premium. This will remain the case for the foreseeable future, as we are unlikely to work on implementing the features such as limited skips and adverts that would be required to make librespot compliant with free accounts._
## Quick start
We're available on [crates.io](https://crates.io/crates/librespot) as the _librespot_ package. Simply run `cargo install librespot` to install librespot on your system. Check the wiki for more info and possible [usage options](https://github.com/librespot-org/librespot/wiki/Options).
After installation, you can run librespot form the CLI using a command such as `librespot -n "Librespot Speaker" -b 160` to create a speaker called _Librespot Speaker_ serving 160kbps audio.
After installation, you can run librespot from the CLI using a command such as `librespot -n "Librespot Speaker" -b 160` to create a speaker called _Librespot Speaker_ serving 160kbps audio.
## This fork
As the origin by [plietar](https://github.com/plietar/) is no longer actively maintained, this organisation and repository have been set up so that the project may be maintained and upgraded in the future.
# Documentation
Documentation is currently a work in progress.
Documentation is currently a work in progress, contributions are welcome!
There is some brief documentation on how the protocol works in the [docs](https://github.com/librespot-org/librespot/tree/master/docs) folder, and more general usage and compilation information is available on the [wiki](https://github.com/librespot-org/librespot/wiki).
There is some brief documentation on how the protocol works in the [docs](https://github.com/librespot-org/librespot/tree/master/docs) folder,
[CONTRIBUTING.md](https://github.com/librespot-org/librespot/blob/master/CONTRIBUTING.md) also contains detailed instructions on setting up a development environment, compilation, and contributing guidelines.
[COMPILING.md](https://github.com/librespot-org/librespot/blob/master/COMPILING.md) contains detailed instructions on setting up a development environment, and compiling librespot. More general usage and compilation information is available on the [wiki](https://github.com/librespot-org/librespot/wiki).
[CONTRIBUTING.md](https://github.com/librespot-org/librespot/blob/master/CONTRIBUTING.md) also contains our contributing guidelines.
If you wish to learn more about how librespot works overall, the best way is to simply read the code, and ask any questions you have in the Gitter chat linked above.
If you wish to learn more about how librespot works overall, the best way is to simply read the code, and ask any questions you have in our [Gitter Room](https://gitter.im/librespot-org/spotify-connect-resources).
# Issues
If you run into a bug when using librespot, please search the existing issues before opening a new one. Chances are, we've encountered it before, and have provided a resolution. If not, please open a new one, and where possible, include the backtrace librespot generates on crashing, along with anything we can use to reproduce the issue, eg. the Spotify URI of the song that caused the crash.
# Building
Rust 1.32.0 or later is required to build librespot.
A quick walk through of the build process is outlined here, while a detailed compilation guide can be found [here](https://github.com/librespot-org/librespot/blob/master/COMPILING.md).
We recently switched to using [Rodio](https://github.com/tomaka/rodio) for audio playback by default, hence for macOS and Windows, you should just be able to clone and build librespot (with the command below). For linux, you will need to run the additional commands below, depending on your distro.
## Additional Dependencies
We recently switched to using [Rodio](https://github.com/tomaka/rodio) for audio playback by default, hence for macOS and Windows, you should just be able to clone and build librespot (with the command below).
For Linux, you will need to run the additional commands below, depending on your distro.
On debian / ubuntu, the following command will install these dependencies :
On Debian/Ubuntu, the following command will install these dependencies :
```shell
sudo apt-get install build-essential libasound2-dev
```
@ -48,7 +51,19 @@ On Fedora systems, the following command will install these dependencies :
sudo dnf install alsa-lib-devel make gcc
```
Once you've cloned this repository you can build *librespot* using `cargo`.
librespot currently offers the a selection of [audio backends](https://github.com/librespot-org/librespot/wiki/Audio-Backends).
```
Rodio (default)
ALSA
PortAudio
PulseAudio
JACK
SDL
Pipe
```
Please check the corresponding [compiling entry](https://github.com/librespot-org/librespot/wiki/Compiling#general-dependencies) for backend specific dependencies.
Once you've installed the dependencies and cloned this repository you can build *librespot* with the default backend using Cargo.
```shell
cargo build --release
```