Various loading improvements

- Improve responsiveness by downloading the smallest possible chunk
  size when seeking or first loading.

- Improve download time and decrease CPU usage by downloading the
  largest possible chunk size as throughput allows, still allowing
  for reasonable seek responsiveness (~1 second).

- As a result, take refactoring opportunities: simplify prefetching
  logic, download threading, command sending, and some ergonomics.

- Fix disappearing controls in the Spotify mobile UI while loading.

- Fix handling of seek, pause, and play commands while loading.

- Fix download rate calculation (don't use the Mercury rate).

- Fix ping time calculation under lock contention.
This commit is contained in:
Roderick van Domburg 2022-09-28 21:25:56 +02:00
parent cce1b966cb
commit eb1472c713
No known key found for this signature in database
GPG key ID: 87F5FDE8A56219F4
7 changed files with 305 additions and 279 deletions

View file

@ -1,14 +1,14 @@
mod receive;
use std::{
cmp::{max, min},
cmp::min,
fs,
io::{self, Read, Seek, SeekFrom},
sync::{
atomic::{AtomicBool, AtomicUsize, Ordering},
Arc,
},
time::{Duration, Instant},
time::Duration,
};
use futures_util::{future::IntoStream, StreamExt, TryFutureExt};
@ -16,7 +16,7 @@ use hyper::{client::ResponseFuture, header::CONTENT_RANGE, Body, Response, Statu
use parking_lot::{Condvar, Mutex};
use tempfile::NamedTempFile;
use thiserror::Error;
use tokio::sync::{mpsc, oneshot};
use tokio::sync::{mpsc, oneshot, Semaphore};
use librespot_core::{cdn_url::CdnUrl, Error, FileId, Session};
@ -59,17 +59,11 @@ impl From<AudioFileError> for Error {
/// This is the block size that is typically requested while doing a `seek()` on a file.
/// The Symphonia decoder requires this to be a power of 2 and > 32 kB.
/// Note: smaller requests can happen if part of the block is downloaded already.
pub const MINIMUM_DOWNLOAD_SIZE: usize = 1024 * 128;
pub const MINIMUM_DOWNLOAD_SIZE: usize = 64 * 1024;
/// The minimum network throughput that we expect. Together with the minimum download size,
/// this will determine the time we will wait for a response.
pub const MINIMUM_THROUGHPUT: usize = 8192;
/// The amount of data that is requested when initially opening a file.
/// Note: if the file is opened to play from the beginning, the amount of data to
/// read ahead is requested in addition to this amount. If the file is opened to seek to
/// another position, then only this amount is requested on the first request.
pub const INITIAL_DOWNLOAD_SIZE: usize = 1024 * 8;
pub const MINIMUM_THROUGHPUT: usize = 8 * 1024;
/// The ping time that is used for calculations before a ping time was actually measured.
pub const INITIAL_PING_TIME_ESTIMATE: Duration = Duration::from_millis(500);
@ -83,45 +77,17 @@ pub const MAXIMUM_ASSUMED_PING_TIME: Duration = Duration::from_millis(1500);
/// of audio data may be larger or smaller.
pub const READ_AHEAD_BEFORE_PLAYBACK: Duration = Duration::from_secs(1);
/// Same as `READ_AHEAD_BEFORE_PLAYBACK`, but the time is taken as a factor of the ping
/// time to the Spotify server. Both `READ_AHEAD_BEFORE_PLAYBACK` and
/// `READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS` are obeyed.
/// Note: the calculations are done using the nominal bitrate of the file. The actual amount
/// of audio data may be larger or smaller.
pub const READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS: f32 = 2.0;
/// While playing back, this many seconds of data ahead of the current read position are
/// requested.
/// Note: the calculations are done using the nominal bitrate of the file. The actual amount
/// of audio data may be larger or smaller.
pub const READ_AHEAD_DURING_PLAYBACK: Duration = Duration::from_secs(5);
/// Same as `READ_AHEAD_DURING_PLAYBACK`, but the time is taken as a factor of the ping
/// time to the Spotify server.
/// Note: the calculations are done using the nominal bitrate of the file. The actual amount
/// of audio data may be larger or smaller.
pub const READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS: f32 = 10.0;
/// If the amount of data that is pending (requested but not received) is less than a certain amount,
/// data is pre-fetched in addition to the read ahead settings above. The threshold for requesting more
/// data is calculated as `<pending bytes> < PREFETCH_THRESHOLD_FACTOR * <ping time> * <nominal data rate>`
pub const PREFETCH_THRESHOLD_FACTOR: f32 = 4.0;
/// Similar to `PREFETCH_THRESHOLD_FACTOR`, but it also takes the current download rate into account.
/// The formula used is `<pending bytes> < FAST_PREFETCH_THRESHOLD_FACTOR * <ping time> * <measured download rate>`
/// This mechanism allows for fast downloading of the remainder of the file. The number should be larger
/// than `1.0` so the download rate ramps up until the bandwidth is saturated. The larger the value, the faster
/// the download rate ramps up. However, this comes at the cost that it might hurt ping time if a seek is
/// performed while downloading. Values smaller than `1.0` cause the download rate to collapse and effectively
/// only `PREFETCH_THRESHOLD_FACTOR` is in effect. Thus, set to `0.0` if bandwidth saturation is not wanted.
pub const FAST_PREFETCH_THRESHOLD_FACTOR: f32 = 1.5;
/// Limit the number of requests that are pending simultaneously before pre-fetching data. Pending
/// requests share bandwidth. Thus, having too many requests can lead to the one that is needed next
/// for playback to be delayed leading to a buffer underrun. This limit has the effect that a new
/// pre-fetch request is only sent if less than `MAX_PREFETCH_REQUESTS` are pending.
pub const MAX_PREFETCH_REQUESTS: usize = 4;
/// The time we will wait to obtain status updates on downloading.
pub const DOWNLOAD_TIMEOUT: Duration =
Duration::from_secs((MINIMUM_DOWNLOAD_SIZE / MINIMUM_THROUGHPUT) as u64);
@ -137,14 +103,11 @@ pub struct StreamingRequest {
initial_response: Option<Response<Body>>,
offset: usize,
length: usize,
request_time: Instant,
}
#[derive(Debug)]
pub enum StreamLoaderCommand {
Fetch(Range), // signal the stream loader to fetch a range of the file
RandomAccessMode, // optimise download strategy for random access
StreamMode, // optimise download strategy for streaming
Close, // terminate and don't load any more data
}
@ -182,17 +145,15 @@ impl StreamLoaderController {
pub fn range_to_end_available(&self) -> bool {
match self.stream_shared {
Some(ref shared) => {
let read_position = shared.read_position.load(Ordering::Acquire);
let read_position = shared.read_position();
self.range_available(Range::new(read_position, self.len() - read_position))
}
None => true,
}
}
pub fn ping_time(&self) -> Duration {
Duration::from_millis(self.stream_shared.as_ref().map_or(0, |shared| {
shared.ping_time_ms.load(Ordering::Relaxed) as u64
}))
pub fn ping_time(&self) -> Option<Duration> {
self.stream_shared.as_ref().map(|shared| shared.ping_time())
}
fn send_stream_loader_command(&self, command: StreamLoaderCommand) {
@ -252,31 +213,6 @@ impl StreamLoaderController {
Ok(())
}
#[allow(dead_code)]
pub fn fetch_next(&self, length: usize) {
if let Some(ref shared) = self.stream_shared {
let range = Range {
start: shared.read_position.load(Ordering::Acquire),
length,
};
self.fetch(range);
}
}
#[allow(dead_code)]
pub fn fetch_next_blocking(&self, length: usize) -> AudioFileResult {
match self.stream_shared {
Some(ref shared) => {
let range = Range {
start: shared.read_position.load(Ordering::Acquire),
length,
};
self.fetch_blocking(range)
}
None => Ok(()),
}
}
pub fn fetch_next_and_wait(
&self,
request_length: usize,
@ -284,7 +220,7 @@ impl StreamLoaderController {
) -> AudioFileResult {
match self.stream_shared {
Some(ref shared) => {
let start = shared.read_position.load(Ordering::Acquire);
let start = shared.read_position();
let request_range = Range {
start,
@ -304,12 +240,16 @@ impl StreamLoaderController {
pub fn set_random_access_mode(&self) {
// optimise download strategy for random access
self.send_stream_loader_command(StreamLoaderCommand::RandomAccessMode);
if let Some(ref shared) = self.stream_shared {
shared.set_download_streaming(false)
}
}
pub fn set_stream_mode(&self) {
// optimise download strategy for streaming
self.send_stream_loader_command(StreamLoaderCommand::StreamMode);
if let Some(ref shared) = self.stream_shared {
shared.set_download_streaming(true)
}
}
pub fn close(&self) {
@ -337,9 +277,51 @@ struct AudioFileShared {
cond: Condvar,
download_status: Mutex<AudioFileDownloadStatus>,
download_streaming: AtomicBool,
number_of_open_requests: AtomicUsize,
download_slots: Semaphore,
ping_time_ms: AtomicUsize,
read_position: AtomicUsize,
throughput: AtomicUsize,
}
impl AudioFileShared {
fn is_download_streaming(&self) -> bool {
self.download_streaming.load(Ordering::Acquire)
}
fn set_download_streaming(&self, streaming: bool) {
self.download_streaming.store(streaming, Ordering::Release)
}
fn ping_time(&self) -> Duration {
let ping_time_ms = self.ping_time_ms.load(Ordering::Acquire);
if ping_time_ms > 0 {
Duration::from_millis(ping_time_ms as u64)
} else {
INITIAL_PING_TIME_ESTIMATE
}
}
fn set_ping_time(&self, duration: Duration) {
self.ping_time_ms
.store(duration.as_millis() as usize, Ordering::Release)
}
fn throughput(&self) -> usize {
self.throughput.load(Ordering::Acquire)
}
fn set_throughput(&self, throughput: usize) {
self.throughput.store(throughput, Ordering::Release)
}
fn read_position(&self) -> usize {
self.read_position.load(Ordering::Acquire)
}
fn set_read_position(&self, position: u64) {
self.read_position
.store(position as usize, Ordering::Release)
}
}
impl AudioFile {
@ -420,12 +402,11 @@ impl AudioFileStreaming {
let mut streamer =
session
.spclient()
.stream_from_cdn(&cdn_url, 0, INITIAL_DOWNLOAD_SIZE)?;
.stream_from_cdn(&cdn_url, 0, MINIMUM_DOWNLOAD_SIZE)?;
// Get the first chunk with the headers to get the file size.
// The remainder of that chunk with possibly also a response body is then
// further processed in `audio_file_fetch`.
let request_time = Instant::now();
let response = streamer.next().await.ok_or(AudioFileError::NoData)??;
let code = response.status();
@ -452,7 +433,6 @@ impl AudioFileStreaming {
initial_response: Some(response),
offset: 0,
length: upper_bound + 1,
request_time,
};
let shared = Arc::new(AudioFileShared {
@ -464,10 +444,11 @@ impl AudioFileStreaming {
requested: RangeSet::new(),
downloaded: RangeSet::new(),
}),
download_streaming: AtomicBool::new(true),
number_of_open_requests: AtomicUsize::new(0),
ping_time_ms: AtomicUsize::new(INITIAL_PING_TIME_ESTIMATE.as_millis() as usize),
download_streaming: AtomicBool::new(false),
download_slots: Semaphore::new(1),
ping_time_ms: AtomicUsize::new(0),
read_position: AtomicUsize::new(0),
throughput: AtomicUsize::new(0),
});
let write_file = NamedTempFile::new_in(session.config().tmp_dir.clone())?;
@ -509,20 +490,12 @@ impl Read for AudioFileStreaming {
return Ok(0);
}
let length_to_request = if self.shared.download_streaming.load(Ordering::Acquire) {
// Due to the read-ahead stuff, we potentially request more than the actual request demanded.
let ping_time_seconds =
Duration::from_millis(self.shared.ping_time_ms.load(Ordering::Relaxed) as u64)
.as_secs_f32();
let length_to_request = if self.shared.is_download_streaming() {
let length_to_request = length
+ max(
(READ_AHEAD_DURING_PLAYBACK.as_secs_f32() * self.shared.bytes_per_second as f32)
as usize,
(READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS
* ping_time_seconds
* self.shared.bytes_per_second as f32) as usize,
);
+ (READ_AHEAD_DURING_PLAYBACK.as_secs_f32() * self.shared.bytes_per_second as f32)
as usize;
// Due to the read-ahead stuff, we potentially request more than the actual request demanded.
min(length_to_request, self.shared.file_size - offset)
} else {
length
@ -566,9 +539,7 @@ impl Read for AudioFileStreaming {
let read_len = self.read_file.read(&mut output[..read_len])?;
self.position += read_len as u64;
self.shared
.read_position
.store(self.position as usize, Ordering::Release);
self.shared.set_read_position(self.position);
Ok(read_len)
}
@ -601,23 +572,17 @@ impl Seek for AudioFileStreaming {
// Ensure random access mode if we need to download this part.
// Checking whether we are streaming now is a micro-optimization
// to save an atomic load.
was_streaming = self.shared.download_streaming.load(Ordering::Acquire);
was_streaming = self.shared.is_download_streaming();
if was_streaming {
self.shared
.download_streaming
.store(false, Ordering::Release);
self.shared.set_download_streaming(false);
}
}
self.position = self.read_file.seek(pos)?;
self.shared
.read_position
.store(self.position as usize, Ordering::Release);
self.shared.set_read_position(self.position);
if !available && was_streaming {
self.shared
.download_streaming
.store(true, Ordering::Release);
self.shared.set_download_streaming(true);
}
Ok(self.position)

View file

@ -1,7 +1,7 @@
use std::{
cmp::{max, min},
io::{Seek, SeekFrom, Write},
sync::{atomic::Ordering, Arc},
sync::Arc,
time::{Duration, Instant},
};
@ -17,8 +17,8 @@ use crate::range_set::{Range, RangeSet};
use super::{
AudioFileError, AudioFileResult, AudioFileShared, StreamLoaderCommand, StreamingRequest,
FAST_PREFETCH_THRESHOLD_FACTOR, MAXIMUM_ASSUMED_PING_TIME, MAX_PREFETCH_REQUESTS,
MINIMUM_DOWNLOAD_SIZE, PREFETCH_THRESHOLD_FACTOR,
MAXIMUM_ASSUMED_PING_TIME, MINIMUM_DOWNLOAD_SIZE, MINIMUM_THROUGHPUT,
PREFETCH_THRESHOLD_FACTOR,
};
struct PartialFileData {
@ -27,10 +27,13 @@ struct PartialFileData {
}
enum ReceivedData {
Throughput(usize),
ResponseTime(Duration),
Data(PartialFileData),
}
const ONE_SECOND: Duration = Duration::from_secs(1);
async fn receive_data(
shared: Arc<AudioFileShared>,
file_data_tx: mpsc::UnboundedSender<ReceivedData>,
@ -39,15 +42,21 @@ async fn receive_data(
let mut offset = request.offset;
let mut actual_length = 0;
let old_number_of_request = shared
.number_of_open_requests
.fetch_add(1, Ordering::SeqCst);
let permit = shared.download_slots.acquire().await?;
let mut measure_ping_time = old_number_of_request == 0;
let request_time = Instant::now();
let mut measure_ping_time = true;
let mut measure_throughput = true;
let result: Result<_, Error> = loop {
let response = match request.initial_response.take() {
Some(data) => data,
Some(data) => {
// the request was already made outside of this function
measure_ping_time = false;
measure_throughput = false;
data
}
None => match request.streamer.next().await {
Some(Ok(response)) => response,
Some(Err(e)) => break Err(e.into()),
@ -62,6 +71,15 @@ async fn receive_data(
},
};
if measure_ping_time {
let duration = Instant::now().duration_since(request_time);
// may be zero if we are handling an initial response
if duration.as_millis() > 0 {
file_data_tx.send(ReceivedData::ResponseTime(duration))?;
measure_ping_time = false;
}
}
let code = response.status();
if code != StatusCode::PARTIAL_CONTENT {
if code == StatusCode::TOO_MANY_REQUESTS {
@ -90,24 +108,18 @@ async fn receive_data(
actual_length += data_size;
offset += data_size;
if measure_ping_time {
let mut duration = Instant::now() - request.request_time;
if duration > MAXIMUM_ASSUMED_PING_TIME {
warn!(
"Ping time {} ms exceeds maximum {}, setting to maximum",
duration.as_millis(),
MAXIMUM_ASSUMED_PING_TIME.as_millis()
);
duration = MAXIMUM_ASSUMED_PING_TIME;
}
file_data_tx.send(ReceivedData::ResponseTime(duration))?;
measure_ping_time = false;
}
};
drop(request.streamer);
if measure_throughput {
let duration = Instant::now().duration_since(request_time).as_millis();
if actual_length > 0 && duration > 0 {
let throughput = ONE_SECOND.as_millis() as usize * actual_length / duration as usize;
file_data_tx.send(ReceivedData::Throughput(throughput))?;
}
}
let bytes_remaining = request.length - actual_length;
if bytes_remaining > 0 {
{
@ -118,9 +130,7 @@ async fn receive_data(
}
}
shared
.number_of_open_requests
.fetch_sub(1, Ordering::SeqCst);
drop(permit);
if let Err(e) = result {
error!(
@ -151,8 +161,8 @@ enum ControlFlow {
}
impl AudioFileFetch {
fn is_download_streaming(&self) -> bool {
self.shared.download_streaming.load(Ordering::Acquire)
fn has_download_slots_available(&self) -> bool {
self.shared.download_slots.available_permits() > 0
}
fn download_range(&mut self, offset: usize, mut length: usize) -> AudioFileResult {
@ -160,10 +170,17 @@ impl AudioFileFetch {
length = MINIMUM_DOWNLOAD_SIZE;
}
// If we are in streaming mode (so not seeking) then start downloading as large
// of chunks as possible for better throughput and improved CPU usage, while
// still being reasonably responsive (~1 second) in case we want to seek.
if self.shared.is_download_streaming() {
let throughput = self.shared.throughput();
length = max(length, throughput);
}
if offset + length > self.shared.file_size {
length = self.shared.file_size - offset;
}
let mut ranges_to_request = RangeSet::new();
ranges_to_request.add_range(&Range::new(offset, length));
@ -191,7 +208,6 @@ impl AudioFileFetch {
initial_response: None,
offset: range.start,
length: range.length,
request_time: Instant::now(),
};
self.session.spawn(receive_data(
@ -204,15 +220,7 @@ impl AudioFileFetch {
Ok(())
}
fn pre_fetch_more_data(
&mut self,
bytes: usize,
max_requests_to_send: usize,
) -> AudioFileResult {
let mut bytes_to_go = bytes;
let mut requests_to_go = max_requests_to_send;
while bytes_to_go > 0 && requests_to_go > 0 {
fn pre_fetch_more_data(&mut self, bytes: usize) -> AudioFileResult {
// determine what is still missing
let mut missing_data = RangeSet::new();
missing_data.add_range(&Range::new(0, self.shared.file_size));
@ -224,7 +232,7 @@ impl AudioFileFetch {
// download data from after the current read position first
let mut tail_end = RangeSet::new();
let read_position = self.shared.read_position.load(Ordering::Acquire);
let read_position = self.shared.read_position();
tail_end.add_range(&Range::new(
read_position,
self.shared.file_size - read_position,
@ -234,21 +242,14 @@ impl AudioFileFetch {
if !tail_end.is_empty() {
let range = tail_end.get_range(0);
let offset = range.start;
let length = min(range.length, bytes_to_go);
let length = min(range.length, bytes);
self.download_range(offset, length)?;
requests_to_go -= 1;
bytes_to_go -= length;
} else if !missing_data.is_empty() {
// ok, the tail is downloaded, download something fom the beginning.
let range = missing_data.get_range(0);
let offset = range.start;
let length = min(range.length, bytes_to_go);
let length = min(range.length, bytes);
self.download_range(offset, length)?;
requests_to_go -= 1;
bytes_to_go -= length;
} else {
break;
}
}
Ok(())
@ -256,8 +257,46 @@ impl AudioFileFetch {
fn handle_file_data(&mut self, data: ReceivedData) -> Result<ControlFlow, Error> {
match data {
ReceivedData::ResponseTime(response_time) => {
let old_ping_time_ms = self.shared.ping_time_ms.load(Ordering::Relaxed);
ReceivedData::Throughput(mut throughput) => {
if throughput < MINIMUM_THROUGHPUT {
warn!(
"Throughput {} kbps lower than minimum {}, setting to minimum",
throughput / 1000,
MINIMUM_THROUGHPUT / 1000,
);
throughput = MINIMUM_THROUGHPUT;
}
let old_throughput = self.shared.throughput();
let avg_throughput = if old_throughput > 0 {
(old_throughput + throughput) / 2
} else {
throughput
};
// print when the new estimate deviates by more than 10% from the last
if f32::abs((avg_throughput as f32 - old_throughput as f32) / old_throughput as f32)
> 0.1
{
trace!(
"Throughput now estimated as: {} kbps",
avg_throughput / 1000
);
}
self.shared.set_throughput(avg_throughput);
}
ReceivedData::ResponseTime(mut response_time) => {
if response_time > MAXIMUM_ASSUMED_PING_TIME {
warn!(
"Time to first byte {} ms exceeds maximum {}, setting to maximum",
response_time.as_millis(),
MAXIMUM_ASSUMED_PING_TIME.as_millis()
);
response_time = MAXIMUM_ASSUMED_PING_TIME;
}
let old_ping_time_ms = self.shared.ping_time().as_millis();
// prune old response times. Keep at most two so we can push a third.
while self.network_response_times.len() >= 3 {
@ -268,8 +307,8 @@ impl AudioFileFetch {
self.network_response_times.push(response_time);
// stats::median is experimental. So we calculate the median of up to three ourselves.
let ping_time_ms = {
let response_time = match self.network_response_times.len() {
let ping_time = {
match self.network_response_times.len() {
1 => self.network_response_times[0],
2 => (self.network_response_times[0] + self.network_response_times[1]) / 2,
3 => {
@ -278,22 +317,23 @@ impl AudioFileFetch {
times[1]
}
_ => unreachable!(),
};
response_time.as_millis() as usize
}
};
// print when the new estimate deviates by more than 10% from the last
if f32::abs(
(ping_time_ms as f32 - old_ping_time_ms as f32) / old_ping_time_ms as f32,
(ping_time.as_millis() as f32 - old_ping_time_ms as f32)
/ old_ping_time_ms as f32,
) > 0.1
{
debug!("Ping time now estimated as: {} ms", ping_time_ms);
trace!(
"Time to first byte now estimated as: {} ms",
ping_time.as_millis()
);
}
// store our new estimate for everyone to see
self.shared
.ping_time_ms
.store(ping_time_ms, Ordering::Relaxed);
self.shared.set_ping_time(ping_time);
}
ReceivedData::Data(data) => {
match self.output.as_mut() {
@ -333,14 +373,6 @@ impl AudioFileFetch {
StreamLoaderCommand::Fetch(request) => {
self.download_range(request.start, request.length)?
}
StreamLoaderCommand::RandomAccessMode => self
.shared
.download_streaming
.store(false, Ordering::Release),
StreamLoaderCommand::StreamMode => self
.shared
.download_streaming
.store(true, Ordering::Release),
StreamLoaderCommand::Close => return Ok(ControlFlow::Break),
}
@ -426,12 +458,7 @@ pub(super) async fn audio_file_fetch(
else => (),
}
if fetch.is_download_streaming() {
let number_of_open_requests =
fetch.shared.number_of_open_requests.load(Ordering::SeqCst);
if number_of_open_requests < MAX_PREFETCH_REQUESTS {
let max_requests_to_send = MAX_PREFETCH_REQUESTS - number_of_open_requests;
if fetch.shared.is_download_streaming() && fetch.has_download_slots_available() {
let bytes_pending: usize = {
let download_status = fetch.shared.download_status.lock();
@ -441,25 +468,18 @@ pub(super) async fn audio_file_fetch(
.len()
};
let ping_time_seconds =
Duration::from_millis(fetch.shared.ping_time_ms.load(Ordering::Relaxed) as u64)
.as_secs_f32();
let download_rate = fetch.session.channel().get_download_rate_estimate();
let ping_time_seconds = fetch.shared.ping_time().as_secs_f32();
let throughput = fetch.shared.throughput();
let desired_pending_bytes = max(
(PREFETCH_THRESHOLD_FACTOR
* ping_time_seconds
* fetch.shared.bytes_per_second as f32) as usize,
(FAST_PREFETCH_THRESHOLD_FACTOR * ping_time_seconds * download_rate as f32)
as usize,
(ping_time_seconds * throughput as f32) as usize,
);
if bytes_pending < desired_pending_bytes {
fetch.pre_fetch_more_data(
desired_pending_bytes - bytes_pending,
max_requests_to_send,
)?;
}
fetch.pre_fetch_more_data(desired_pending_bytes - bytes_pending)?;
}
}
}

View file

@ -8,7 +8,4 @@ mod range_set;
pub use decrypt::AudioDecrypt;
pub use fetch::{AudioFile, AudioFileError, StreamLoaderController};
pub use fetch::{
MINIMUM_DOWNLOAD_SIZE, READ_AHEAD_BEFORE_PLAYBACK, READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS,
READ_AHEAD_DURING_PLAYBACK, READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS,
};
pub use fetch::{MINIMUM_DOWNLOAD_SIZE, READ_AHEAD_BEFORE_PLAYBACK, READ_AHEAD_DURING_PLAYBACK};

View file

@ -1502,13 +1502,17 @@ impl SpircTask {
}
fn notify(&mut self, recipient: Option<&str>) -> Result<(), Error> {
let status_string = match self.state.get_status() {
PlayStatus::kPlayStatusLoading => "kPlayStatusLoading",
PlayStatus::kPlayStatusPause => "kPlayStatusPause",
PlayStatus::kPlayStatusStop => "kPlayStatusStop",
PlayStatus::kPlayStatusPlay => "kPlayStatusPlay",
};
trace!("Sending status to server: [{}]", status_string);
let status = self.state.get_status();
// When in loading state, the Spotify UI is disabled for interaction.
// On desktop this isn't so bad but on mobile it means that the bottom
// control disappears entirely. This is very confusing, so don't notify
// in this case.
if status == PlayStatus::kPlayStatusLoading {
return Ok(());
}
trace!("Sending status to server: [{:?}]", status);
let mut cs = CommandSender::new(self, MessageType::kMessageTypeNotify);
if let Some(s) = recipient {
cs = cs.recipient(s);

View file

@ -3,7 +3,7 @@ use std::{
fmt,
pin::Pin,
task::{Context, Poll},
time::Instant,
time::{Duration, Instant},
};
use byteorder::{BigEndian, ByteOrder};
@ -27,7 +27,7 @@ component! {
}
}
const ONE_SECOND_IN_MS: usize = 1000;
const ONE_SECOND: Duration = Duration::from_secs(1);
#[derive(Debug, Error, Hash, PartialEq, Eq, Copy, Clone)]
pub struct ChannelError;
@ -92,10 +92,8 @@ impl ChannelManager {
self.lock(|inner| {
let current_time = Instant::now();
if let Some(download_measurement_start) = inner.download_measurement_start {
if (current_time - download_measurement_start).as_millis()
> ONE_SECOND_IN_MS as u128
{
inner.download_rate_estimate = ONE_SECOND_IN_MS
if (current_time - download_measurement_start) > ONE_SECOND {
inner.download_rate_estimate = ONE_SECOND.as_millis() as usize
* inner.download_measurement_bytes
/ (current_time - download_measurement_start).as_millis() as usize;
inner.download_measurement_start = Some(current_time);

View file

@ -14,7 +14,9 @@ use http::{
};
use protobuf::ProtobufError;
use thiserror::Error;
use tokio::sync::{mpsc::error::SendError, oneshot::error::RecvError};
use tokio::sync::{
mpsc::error::SendError, oneshot::error::RecvError, AcquireError, TryAcquireError,
};
use url::ParseError;
#[cfg(feature = "with-dns-sd")]
@ -451,6 +453,24 @@ impl<T> From<SendError<T>> for Error {
}
}
impl From<AcquireError> for Error {
fn from(err: AcquireError) -> Self {
Self {
kind: ErrorKind::ResourceExhausted,
error: ErrorMessage(err.to_string()).into(),
}
}
}
impl From<TryAcquireError> for Error {
fn from(err: TryAcquireError) -> Self {
Self {
kind: ErrorKind::ResourceExhausted,
error: ErrorMessage(err.to_string()).into(),
}
}
}
impl From<ToStrError> for Error {
fn from(err: ToStrError) -> Self {
Self::new(ErrorKind::FailedPrecondition, err)

View file

@ -1,5 +1,4 @@
use std::{
cmp::max,
collections::HashMap,
fmt,
future::Future,
@ -28,8 +27,7 @@ use tokio::sync::{mpsc, oneshot};
use crate::{
audio::{
AudioDecrypt, AudioFile, StreamLoaderController, READ_AHEAD_BEFORE_PLAYBACK,
READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS, READ_AHEAD_DURING_PLAYBACK,
READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS,
READ_AHEAD_DURING_PLAYBACK,
},
audio_backend::Sink,
config::{Bitrate, NormalisationMethod, NormalisationType, PlayerConfig},
@ -1096,7 +1094,7 @@ impl PlayerTrackLoader {
// If the position is invalid just start from
// the beginning of the track.
let position_ms = if position_ms > duration_ms {
warn!("Invalid start position of {}ms exceeds track's duration of {}ms, starting track from the beginning", position_ms, duration_ms);
warn!("Invalid start position of {} ms exceeds track's duration of {} ms, starting track from the beginning", position_ms, duration_ms);
0
} else {
position_ms
@ -1475,13 +1473,13 @@ impl PlayerInternal {
}
fn handle_play(&mut self) {
if let PlayerState::Paused {
match self.state {
PlayerState::Paused {
track_id,
play_request_id,
stream_position_ms,
..
} = self.state
{
} => {
self.state.paused_to_playing();
self.send_event(PlayerEvent::Playing {
track_id,
@ -1489,8 +1487,14 @@ impl PlayerInternal {
position_ms: stream_position_ms,
});
self.ensure_sink_running();
} else {
error!("Player::play called from invalid state: {:?}", self.state);
}
PlayerState::Loading {
ref mut start_playback,
..
} => {
*start_playback = true;
}
_ => error!("Player::play called from invalid state: {:?}", self.state),
}
}
@ -1512,6 +1516,12 @@ impl PlayerInternal {
position_ms: stream_position_ms,
});
}
PlayerState::Loading {
ref mut start_playback,
..
} => {
*start_playback = false;
}
_ => error!("Player::pause called from invalid state: {:?}", self.state),
}
}
@ -1980,6 +1990,25 @@ impl PlayerInternal {
}
fn handle_command_seek(&mut self, position_ms: u32) -> PlayerResult {
// When we are still loading, the user may immediately ask to
// seek to another position yet the decoder won't be ready for
// that. In this case just restart the loading process but
// with the requested position.
if let PlayerState::Loading {
track_id,
play_request_id,
start_playback,
..
} = self.state
{
return self.handle_command_load(
track_id,
play_request_id,
start_playback,
position_ms,
);
}
if let Some(decoder) = self.state.decoder() {
match decoder.seek(position_ms) {
Ok(new_position_ms) => {
@ -2178,21 +2207,14 @@ impl PlayerInternal {
..
} = self.state
{
let ping_time = stream_loader_controller.ping_time().as_secs_f32();
// Request our read ahead range
let request_data_length = max(
(READ_AHEAD_DURING_PLAYBACK_ROUNDTRIPS * ping_time * bytes_per_second as f32)
as usize,
(READ_AHEAD_DURING_PLAYBACK.as_secs_f32() * bytes_per_second as f32) as usize,
);
let request_data_length =
(READ_AHEAD_DURING_PLAYBACK.as_secs_f32() * bytes_per_second as f32) as usize;
// Request the part we want to wait for blocking. This effectively means we wait for the previous request to partially complete.
let wait_for_data_length = max(
(READ_AHEAD_BEFORE_PLAYBACK_ROUNDTRIPS * ping_time * bytes_per_second as f32)
as usize,
(READ_AHEAD_BEFORE_PLAYBACK.as_secs_f32() * bytes_per_second as f32) as usize,
);
let wait_for_data_length =
(READ_AHEAD_BEFORE_PLAYBACK.as_secs_f32() * bytes_per_second as f32) as usize;
stream_loader_controller
.fetch_next_and_wait(request_data_length, wait_for_data_length)
.map_err(Into::into)