use std::str::FromStr; #[derive(Clone, Copy, Debug, Hash, PartialOrd, Ord, PartialEq, Eq)] pub enum Bitrate { Bitrate96, Bitrate160, Bitrate320, } impl FromStr for Bitrate { type Err = (); fn from_str(s: &str) -> Result { match s { "96" => Ok(Bitrate::Bitrate96), "160" => Ok(Bitrate::Bitrate160), "320" => Ok(Bitrate::Bitrate320), _ => Err(()), } } } impl Default for Bitrate { fn default() -> Bitrate { Bitrate::Bitrate160 } } #[derive(Clone, Debug)] pub enum NormalisationType { Album, Track, } impl FromStr for NormalisationType { type Err = (); fn from_str(s: &str) -> Result { match s { "album" => Ok(NormalisationType::Album), "track" => Ok(NormalisationType::Track), _ => Err(()), } } } impl Default for NormalisationType { fn default() -> NormalisationType { NormalisationType::Album } } #[derive(Clone, Debug, PartialEq)] pub enum NormalisationMethod { Basic, Dynamic, } impl FromStr for NormalisationMethod { type Err = (); fn from_str(s: &str) -> Result { match s { "basic" => Ok(NormalisationMethod::Basic), "dynamic" => Ok(NormalisationMethod::Dynamic), _ => Err(()), } } } impl Default for NormalisationMethod { fn default() -> NormalisationMethod { NormalisationMethod::Dynamic } } #[derive(Clone, Debug)] pub struct PlayerConfig { pub bitrate: Bitrate, pub normalisation: bool, pub normalisation_type: NormalisationType, pub normalisation_method: NormalisationMethod, pub normalisation_pregain: f32, pub normalisation_threshold: f32, pub normalisation_attack: f32, pub normalisation_release: f32, pub normalisation_steepness: f32, pub gapless: bool, pub passthrough: bool, } impl Default for PlayerConfig { fn default() -> PlayerConfig { PlayerConfig { bitrate: Bitrate::default(), normalisation: false, normalisation_type: NormalisationType::default(), normalisation_method: NormalisationMethod::default(), normalisation_pregain: 0.0, normalisation_threshold: -1.0, normalisation_attack: 0.005, normalisation_release: 0.1, normalisation_steepness: 1.0, gapless: true, passthrough: false, } } }