use futures::{future, Future}; use futures::sync::mpsc; use std; use std::borrow::Cow; use std::io::{Read, Seek}; use std::sync::{Mutex, Arc, MutexGuard}; use std::thread; use vorbis; use audio_file::AudioFile; use audio_decrypt::AudioDecrypt; use audio_backend::Sink; use metadata::{FileFormat, Track}; use session::{Bitrate, Session}; use util::{self, SpotifyId, Subfile}; pub use spirc::PlayStatus; #[cfg(not(feature = "with-tremor"))] fn vorbis_time_seek_ms(decoder: &mut vorbis::Decoder, ms: i64) -> Result<(), vorbis::VorbisError> where R: Read + Seek { decoder.time_seek(ms as f64 / 1000f64) } #[cfg(not(feature = "with-tremor"))] fn vorbis_time_tell_ms(decoder: &mut vorbis::Decoder) -> Result where R: Read + Seek { decoder.time_tell().map(|t| (t * 1000f64) as i64) } #[cfg(feature = "with-tremor")] fn vorbis_time_seek_ms(decoder: &mut vorbis::Decoder, ms: i64) -> Result<(), vorbis::VorbisError> where R: Read + Seek { decoder.time_seek(ms) } #[cfg(feature = "with-tremor")] fn vorbis_time_tell_ms(decoder: &mut vorbis::Decoder) -> Result where R: Read + Seek { decoder.time_tell() } #[derive(Clone)] pub struct Player { state: Arc>, observers: Arc>>>, commands: std::sync::mpsc::Sender, } #[derive(Clone)] pub struct PlayerState { pub status: PlayStatus, pub position_ms: u32, pub position_measured_at: i64, pub update_time: i64, pub volume: u16, pub track: Option, pub end_of_track: bool, } struct PlayerInternal { state: Arc>, observers: Arc>>>, session: Session, commands: std::sync::mpsc::Receiver, } #[derive(Debug)] enum PlayerCommand { Load(SpotifyId, bool, u32), Play, Pause, Volume(u16), Stop, Seek(u32), SeekAt(u32, i64), } impl Player { pub fn new(session: Session, sink_builder: F) -> Player where F: FnOnce() -> Box + Send + 'static { let (cmd_tx, cmd_rx) = std::sync::mpsc::channel(); let state = Arc::new(Mutex::new(PlayerState { status: PlayStatus::kPlayStatusStop, position_ms: 0, position_measured_at: 0, update_time: util::now_ms(), volume: 0xFFFF, track: None, end_of_track: false, })); let observers = Arc::new(Mutex::new(Vec::new())); let internal = PlayerInternal { session: session, commands: cmd_rx, state: state.clone(), observers: observers.clone(), }; thread::spawn(move || internal.run(sink_builder())); Player { commands: cmd_tx, state: state, observers: observers, } } fn command(&self, cmd: PlayerCommand) { self.commands.send(cmd).unwrap(); } pub fn load(&self, track: SpotifyId, start_playing: bool, position_ms: u32) { self.command(PlayerCommand::Load(track, start_playing, position_ms)); } pub fn play(&self) { self.command(PlayerCommand::Play) } pub fn pause(&self) { self.command(PlayerCommand::Pause) } pub fn stop(&self) { self.command(PlayerCommand::Stop) } pub fn seek(&self, position_ms: u32) { self.command(PlayerCommand::Seek(position_ms)); } pub fn seek_at(&self, position_ms: u32, measured_at: i64) { self.command(PlayerCommand::SeekAt(position_ms, measured_at)); } pub fn state(&self) -> PlayerState { self.state.lock().unwrap().clone() } pub fn volume(&self, vol: u16) { self.command(PlayerCommand::Volume(vol)); } pub fn observe(&self) -> mpsc::UnboundedReceiver { let (tx, rx) = mpsc::unbounded(); self.observers.lock().unwrap().push(tx); rx } } fn apply_volume(volume: u16, data: &[i16]) -> Cow<[i16]> { // Fast path when volume is 100% if volume == 0xFFFF { Cow::Borrowed(data) } else { Cow::Owned(data.iter() .map(|&x| { (x as i32 * volume as i32 / 0xFFFF) as i16 }) .collect()) } } fn find_available_alternative<'a>(session: &Session, track: &'a Track) -> Option> { if track.available { Some(Cow::Borrowed(track)) } else { let alternatives = track.alternatives .iter() .map(|alt_id| { session.metadata().get::(*alt_id) }); let alternatives = future::join_all(alternatives).wait().unwrap(); alternatives.into_iter().find(|alt| alt.available).map(Cow::Owned) } } fn load_track(session: &Session, track_id: SpotifyId) -> Option>>> { let track = session.metadata().get::(track_id).wait().unwrap(); info!("Loading track \"{}\"", track.name); let track = match find_available_alternative(session, &track) { Some(track) => track, None => { warn!("Track \"{}\" is not available", track.name); return None; } }; let format = match session.config().bitrate { Bitrate::Bitrate96 => FileFormat::OGG_VORBIS_96, Bitrate::Bitrate160 => FileFormat::OGG_VORBIS_160, Bitrate::Bitrate320 => FileFormat::OGG_VORBIS_320, }; let file_id = match track.files.get(&format) { Some(&file_id) => file_id, None => { warn!("Track \"{}\" is not available in format {:?}", track.name, format); return None; } }; let key = session.audio_key().request(track.id, file_id).wait().unwrap(); let (open, _) = session.audio_file().open(file_id); let encrypted_file = open.wait().unwrap(); let audio_file = Subfile::new(AudioDecrypt::new(key, encrypted_file), 0xa7); let decoder = vorbis::Decoder::new(audio_file).unwrap(); Some(decoder) } fn run_onstart(session: &Session) { match session.config().onstart { Some(ref program) => util::run_program(program), None => {}, }; } fn run_onstop(session: &Session) { match session.config().onstop { Some(ref program) => util::run_program(program), None => {}, }; } impl PlayerInternal { fn run(self, mut sink: Box) { let mut decoder = None; loop { let playing = self.state.lock().unwrap().status == PlayStatus::kPlayStatusPlay; let cmd = if playing { self.commands.try_recv().ok() } else { Some(self.commands.recv().unwrap()) }; match cmd { Some(PlayerCommand::Load(track_id, play, position)) => { self.update(|state| { if state.status == PlayStatus::kPlayStatusPlay { sink.stop().unwrap(); run_onstop(&self.session); } state.end_of_track = false; state.status = PlayStatus::kPlayStatusPause; state.position_ms = position; state.position_measured_at = util::now_ms(); state.track = Some(track_id); true }); drop(decoder); decoder = match load_track(&self.session, track_id) { Some(mut decoder) => { match vorbis_time_seek_ms(&mut decoder, position as i64) { Ok(_) => (), Err(err) => error!("Vorbis error: {:?}", err), } self.update(|state| { state.status = if play { run_onstart(&self.session); sink.start().unwrap(); PlayStatus::kPlayStatusPlay } else { PlayStatus::kPlayStatusPause }; state.position_ms = position; state.position_measured_at = util::now_ms(); true }); info!("Load Done"); Some(decoder) } None => { self.update(|state| { state.status = PlayStatus::kPlayStatusStop; state.end_of_track = true; true }); None } } } Some(PlayerCommand::Seek(position)) => { match vorbis_time_seek_ms(decoder.as_mut().unwrap(), position as i64) { Ok(_) => (), Err(err) => error!("Vorbis error: {:?}", err), } self.update(|state| { state.position_ms = vorbis_time_tell_ms(decoder.as_mut().unwrap()).unwrap() as u32; state.position_measured_at = util::now_ms(); true }); } Some(PlayerCommand::SeekAt(position, measured_at)) => { let position = (util::now_ms() - measured_at + position as i64) as u32; match vorbis_time_seek_ms(decoder.as_mut().unwrap(), position as i64) { Ok(_) => (), Err(err) => error!("Vorbis error: {:?}", err), } self.update(|state| { state.position_ms = vorbis_time_tell_ms(decoder.as_mut().unwrap()).unwrap() as u32; state.position_measured_at = util::now_ms(); true }); } Some(PlayerCommand::Play) => { self.update(|state| { state.status = PlayStatus::kPlayStatusPlay; state.position_ms = vorbis_time_tell_ms(decoder.as_mut().unwrap()).unwrap() as u32; state.position_measured_at = util::now_ms(); true }); run_onstart(&self.session); sink.start().unwrap(); } Some(PlayerCommand::Pause) => { self.update(|state| { state.status = PlayStatus::kPlayStatusPause; state.update_time = util::now_ms(); state.position_ms = decoder.as_mut().map(|d| vorbis_time_tell_ms(d).unwrap()).unwrap_or(0) as u32; state.position_measured_at = util::now_ms(); true }); sink.stop().unwrap(); run_onstop(&self.session); } Some(PlayerCommand::Volume(vol)) => { self.update(|state| { state.volume = vol; true }); } Some(PlayerCommand::Stop) => { self.update(|state| { if state.status == PlayStatus::kPlayStatusPlay { state.status = PlayStatus::kPlayStatusPause; } state.position_ms = 0; state.position_measured_at = util::now_ms(); true }); sink.stop().unwrap(); run_onstop(&self.session); decoder = None; } None => (), } if self.state.lock().unwrap().status == PlayStatus::kPlayStatusPlay { let packet = decoder.as_mut().unwrap().packets().next(); match packet { Some(Ok(packet)) => { let buffer = apply_volume(self.state.lock().unwrap().volume, &packet.data); sink.write(&buffer).unwrap(); self.update(|state| { state.position_ms = vorbis_time_tell_ms(decoder.as_mut().unwrap()).unwrap() as u32; state.position_measured_at = util::now_ms(); false }); } Some(Err(vorbis::VorbisError::Hole)) => (), Some(Err(e)) => panic!("Vorbis error {:?}", e), None => { self.update(|state| { state.status = PlayStatus::kPlayStatusStop; state.end_of_track = true; true }); sink.stop().unwrap(); run_onstop(&self.session); decoder = None; } } } } } fn update(&self, f: F) where F: FnOnce(&mut MutexGuard) -> bool { let mut guard = self.state.lock().unwrap(); let update = f(&mut guard); let observers = self.observers.lock().unwrap(); if update { guard.update_time = util::now_ms(); let state = guard.clone(); drop(guard); for observer in observers.iter() { observer.send(state.clone()).unwrap(); } } } } impl PlayerState { pub fn status(&self) -> PlayStatus { self.status } pub fn position(&self) -> (u32, i64) { (self.position_ms, self.position_measured_at) } pub fn volume(&self) -> u16 { self.volume } pub fn update_time(&self) -> i64 { self.update_time } pub fn end_of_track(&self) -> bool { self.end_of_track } }