mirror of
https://github.com/librespot-org/librespot.git
synced 2024-11-08 16:45:43 +00:00
655 lines
20 KiB
Rust
655 lines
20 KiB
Rust
use byteorder::{LittleEndian, ReadBytesExt};
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use futures;
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use futures::sync::oneshot;
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use futures::{future, Future};
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use std;
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use std::borrow::Cow;
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use std::io::{Read, Result, Seek, SeekFrom};
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use std::mem;
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use std::sync::mpsc::{RecvError, RecvTimeoutError, TryRecvError};
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use std::thread;
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use std::time::Duration;
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use config::{Bitrate, PlayerConfig};
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use core::session::Session;
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use core::spotify_id::SpotifyId;
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use audio::{AudioDecrypt, AudioFile};
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use audio::{VorbisDecoder, VorbisPacket};
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use audio_backend::Sink;
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use metadata::{FileFormat, Metadata, Track};
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use mixer::AudioFilter;
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pub struct Player {
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commands: Option<std::sync::mpsc::Sender<PlayerCommand>>,
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thread_handle: Option<thread::JoinHandle<()>>,
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}
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struct PlayerInternal {
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session: Session,
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config: PlayerConfig,
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commands: std::sync::mpsc::Receiver<PlayerCommand>,
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state: PlayerState,
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sink: Box<Sink>,
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sink_running: bool,
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audio_filter: Option<Box<AudioFilter + Send>>,
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event_sender: futures::sync::mpsc::UnboundedSender<PlayerEvent>,
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}
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enum PlayerCommand {
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Load(SpotifyId, bool, u32, oneshot::Sender<()>),
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Play,
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Pause,
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Stop,
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Seek(u32),
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}
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#[derive(Debug, Clone)]
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pub enum PlayerEvent {
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Started {
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track_id: SpotifyId,
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},
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Changed {
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old_track_id: SpotifyId,
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new_track_id: SpotifyId,
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},
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Stopped {
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track_id: SpotifyId,
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},
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}
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type PlayerEventChannel = futures::sync::mpsc::UnboundedReceiver<PlayerEvent>;
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#[derive(Clone, Copy, Debug)]
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struct NormalisationData {
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track_gain_db: f32,
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track_peak: f32,
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album_gain_db: f32,
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album_peak: f32,
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}
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impl NormalisationData {
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fn parse_from_file<T: Read + Seek>(mut file: T) -> Result<NormalisationData> {
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const SPOTIFY_NORMALIZATION_HEADER_START_OFFSET: u64 = 144;
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file.seek(SeekFrom::Start(SPOTIFY_NORMALIZATION_HEADER_START_OFFSET))
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.unwrap();
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let track_gain_db = file.read_f32::<LittleEndian>().unwrap();
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let track_peak = file.read_f32::<LittleEndian>().unwrap();
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let album_gain_db = file.read_f32::<LittleEndian>().unwrap();
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let album_peak = file.read_f32::<LittleEndian>().unwrap();
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let r = NormalisationData {
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track_gain_db: track_gain_db,
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track_peak: track_peak,
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album_gain_db: album_gain_db,
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album_peak: album_peak,
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};
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Ok(r)
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}
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fn get_factor(config: &PlayerConfig, data: NormalisationData) -> f32 {
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let mut normalisation_factor =
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f32::powf(10.0, (data.track_gain_db + config.normalisation_pregain) / 20.0);
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if normalisation_factor * data.track_peak > 1.0 {
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warn!("Reducing normalisation factor to prevent clipping. Please add negative pregain to avoid.");
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normalisation_factor = 1.0 / data.track_peak;
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}
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debug!("Normalisation Data: {:?}", data);
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debug!("Applied normalisation factor: {}", normalisation_factor);
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normalisation_factor
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}
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}
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impl Player {
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pub fn new<F>(
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config: PlayerConfig,
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session: Session,
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audio_filter: Option<Box<AudioFilter + Send>>,
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sink_builder: F,
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) -> (Player, PlayerEventChannel)
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where
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F: FnOnce() -> Box<Sink> + Send + 'static,
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{
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let (cmd_tx, cmd_rx) = std::sync::mpsc::channel();
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let (event_sender, event_receiver) = futures::sync::mpsc::unbounded();
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let handle = thread::spawn(move || {
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debug!("new Player[{}]", session.session_id());
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let internal = PlayerInternal {
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session: session,
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config: config,
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commands: cmd_rx,
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state: PlayerState::Stopped,
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sink: sink_builder(),
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sink_running: false,
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audio_filter: audio_filter,
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event_sender: event_sender,
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};
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internal.run();
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});
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(
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Player {
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commands: Some(cmd_tx),
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thread_handle: Some(handle),
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},
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event_receiver,
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)
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}
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fn command(&self, cmd: PlayerCommand) {
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self.commands.as_ref().unwrap().send(cmd).unwrap();
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}
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pub fn load(
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&self,
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track: SpotifyId,
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start_playing: bool,
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position_ms: u32,
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) -> oneshot::Receiver<()> {
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let (tx, rx) = oneshot::channel();
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self.command(PlayerCommand::Load(track, start_playing, position_ms, tx));
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rx
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}
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pub fn play(&self) {
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self.command(PlayerCommand::Play)
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}
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pub fn pause(&self) {
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self.command(PlayerCommand::Pause)
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}
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pub fn stop(&self) {
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self.command(PlayerCommand::Stop)
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}
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pub fn seek(&self, position_ms: u32) {
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self.command(PlayerCommand::Seek(position_ms));
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}
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}
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impl Drop for Player {
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fn drop(&mut self) {
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debug!("Shutting down player thread ...");
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self.commands = None;
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if let Some(handle) = self.thread_handle.take() {
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match handle.join() {
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Ok(_) => (),
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Err(_) => error!("Player thread panicked!"),
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}
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}
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}
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}
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type Decoder = VorbisDecoder<Subfile<AudioDecrypt<AudioFile>>>;
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enum PlayerState {
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Stopped,
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Paused {
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track_id: SpotifyId,
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decoder: Decoder,
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end_of_track: oneshot::Sender<()>,
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normalisation_factor: f32,
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},
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Playing {
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track_id: SpotifyId,
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decoder: Decoder,
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end_of_track: oneshot::Sender<()>,
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normalisation_factor: f32,
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},
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EndOfTrack {
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track_id: SpotifyId,
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},
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Invalid,
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}
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impl PlayerState {
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fn is_playing(&self) -> bool {
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use self::PlayerState::*;
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match *self {
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Stopped | EndOfTrack { .. } | Paused { .. } => false,
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Playing { .. } => true,
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Invalid => panic!("invalid state"),
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}
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}
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fn decoder(&mut self) -> Option<&mut Decoder> {
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use self::PlayerState::*;
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match *self {
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Stopped | EndOfTrack { .. } => None,
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Paused { ref mut decoder, .. } | Playing { ref mut decoder, .. } => Some(decoder),
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Invalid => panic!("invalid state"),
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}
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}
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fn playing_to_end_of_track(&mut self) {
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use self::PlayerState::*;
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match mem::replace(self, Invalid) {
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Playing {
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track_id,
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end_of_track,
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..
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} => {
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let _ = end_of_track.send(());
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*self = EndOfTrack { track_id };
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}
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_ => panic!("Called playing_to_end_of_track in non-playing state."),
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}
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}
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fn paused_to_playing(&mut self) {
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use self::PlayerState::*;
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match ::std::mem::replace(self, Invalid) {
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Paused {
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track_id,
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decoder,
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end_of_track,
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normalisation_factor,
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} => {
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*self = Playing {
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track_id: track_id,
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decoder: decoder,
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end_of_track: end_of_track,
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normalisation_factor: normalisation_factor,
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};
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}
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_ => panic!("invalid state"),
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}
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}
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fn playing_to_paused(&mut self) {
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use self::PlayerState::*;
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match ::std::mem::replace(self, Invalid) {
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Playing {
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track_id,
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decoder,
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end_of_track,
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normalisation_factor,
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} => {
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*self = Paused {
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track_id: track_id,
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decoder: decoder,
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end_of_track: end_of_track,
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normalisation_factor: normalisation_factor,
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};
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}
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_ => panic!("invalid state"),
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}
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}
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}
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impl PlayerInternal {
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fn run(mut self) {
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loop {
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let cmd = if self.state.is_playing() {
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if self.sink_running {
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match self.commands.try_recv() {
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Ok(cmd) => Some(cmd),
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Err(TryRecvError::Empty) => None,
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Err(TryRecvError::Disconnected) => return,
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}
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} else {
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match self.commands.recv_timeout(Duration::from_secs(5)) {
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Ok(cmd) => Some(cmd),
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Err(RecvTimeoutError::Timeout) => None,
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Err(RecvTimeoutError::Disconnected) => return,
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}
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}
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} else {
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match self.commands.recv() {
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Ok(cmd) => Some(cmd),
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Err(RecvError) => return,
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}
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};
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if let Some(cmd) = cmd {
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self.handle_command(cmd);
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}
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if self.state.is_playing() && !self.sink_running {
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self.start_sink();
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}
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if self.sink_running {
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let mut current_normalisation_factor: f32 = 1.0;
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let packet = if let PlayerState::Playing {
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ref mut decoder,
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normalisation_factor,
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..
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} = self.state
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{
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current_normalisation_factor = normalisation_factor;
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Some(decoder.next_packet().expect("Vorbis error"))
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} else {
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None
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};
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if let Some(packet) = packet {
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self.handle_packet(packet, current_normalisation_factor);
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}
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}
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if self.session.is_invalid() {
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return;
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}
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}
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}
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fn start_sink(&mut self) {
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match self.sink.start() {
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Ok(()) => self.sink_running = true,
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Err(err) => error!("Could not start audio: {}", err),
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}
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}
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fn stop_sink_if_running(&mut self) {
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if self.sink_running {
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self.stop_sink();
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}
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}
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fn stop_sink(&mut self) {
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self.sink.stop().unwrap();
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self.sink_running = false;
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}
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fn handle_packet(&mut self, packet: Option<VorbisPacket>, normalisation_factor: f32) {
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match packet {
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Some(mut packet) => {
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if packet.data().len() > 0 {
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if let Some(ref editor) = self.audio_filter {
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editor.modify_stream(&mut packet.data_mut())
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};
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if self.config.normalisation && normalisation_factor != 1.0 {
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for x in packet.data_mut().iter_mut() {
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*x = (*x as f32 * normalisation_factor) as i16;
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}
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}
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if let Err(err) = self.sink.write(&packet.data()) {
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error!("Could not write audio: {}", err);
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self.stop_sink();
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}
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}
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}
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None => {
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self.stop_sink();
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self.state.playing_to_end_of_track();
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}
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}
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}
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fn handle_command(&mut self, cmd: PlayerCommand) {
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debug!("command={:?}", cmd);
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match cmd {
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PlayerCommand::Load(track_id, play, position, end_of_track) => {
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if self.state.is_playing() {
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self.stop_sink_if_running();
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}
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match self.load_track(track_id, position as i64) {
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Some((decoder, normalisation_factor)) => {
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if play {
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match self.state {
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PlayerState::Playing {
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track_id: old_track_id,
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..
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}
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| PlayerState::EndOfTrack {
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track_id: old_track_id,
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..
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} => self.send_event(PlayerEvent::Changed {
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old_track_id: old_track_id,
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new_track_id: track_id,
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}),
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_ => self.send_event(PlayerEvent::Started { track_id }),
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}
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self.start_sink();
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self.state = PlayerState::Playing {
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track_id: track_id,
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decoder: decoder,
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end_of_track: end_of_track,
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normalisation_factor: normalisation_factor,
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};
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} else {
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self.state = PlayerState::Paused {
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track_id: track_id,
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decoder: decoder,
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end_of_track: end_of_track,
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normalisation_factor: normalisation_factor,
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};
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match self.state {
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PlayerState::Playing {
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track_id: old_track_id,
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..
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}
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| PlayerState::EndOfTrack {
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track_id: old_track_id,
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..
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} => self.send_event(PlayerEvent::Changed {
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old_track_id: old_track_id,
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new_track_id: track_id,
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}),
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_ => (),
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}
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self.send_event(PlayerEvent::Stopped { track_id });
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}
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}
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None => {
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let _ = end_of_track.send(());
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}
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}
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}
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PlayerCommand::Seek(position) => {
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if let Some(decoder) = self.state.decoder() {
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match decoder.seek(position as i64) {
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Ok(_) => (),
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Err(err) => error!("Vorbis error: {:?}", err),
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}
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} else {
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warn!("Player::seek called from invalid state");
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}
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}
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PlayerCommand::Play => {
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if let PlayerState::Paused { track_id, .. } = self.state {
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self.state.paused_to_playing();
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self.send_event(PlayerEvent::Started { track_id });
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self.start_sink();
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} else {
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warn!("Player::play called from invalid state");
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}
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}
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PlayerCommand::Pause => {
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if let PlayerState::Playing { track_id, .. } = self.state {
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self.state.playing_to_paused();
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self.stop_sink_if_running();
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self.send_event(PlayerEvent::Stopped { track_id });
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} else {
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warn!("Player::pause called from invalid state");
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}
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}
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PlayerCommand::Stop => match self.state {
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PlayerState::Playing { track_id, .. }
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| PlayerState::Paused { track_id, .. }
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| PlayerState::EndOfTrack { track_id } => {
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self.stop_sink_if_running();
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self.send_event(PlayerEvent::Stopped { track_id });
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self.state = PlayerState::Stopped;
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}
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PlayerState::Stopped => {
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warn!("Player::stop called from invalid state");
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}
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PlayerState::Invalid => panic!("invalid state"),
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},
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}
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}
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fn send_event(&mut self, event: PlayerEvent) {
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let _ = self.event_sender.unbounded_send(event.clone());
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}
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fn find_available_alternative<'a>(&self, track: &'a Track) -> Option<Cow<'a, Track>> {
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if track.available {
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Some(Cow::Borrowed(track))
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} else {
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let alternatives = track
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.alternatives
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.iter()
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.map(|alt_id| Track::get(&self.session, *alt_id));
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let alternatives = future::join_all(alternatives).wait().unwrap();
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alternatives.into_iter().find(|alt| alt.available).map(Cow::Owned)
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}
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}
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fn load_track(&self, track_id: SpotifyId, position: i64) -> Option<(Decoder, f32)> {
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let track = Track::get(&self.session, track_id).wait().unwrap();
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info!(
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"Loading track \"{}\" with Spotify URI \"spotify:track:{}\"",
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track.name,
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track_id.to_base62()
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);
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let track = match self.find_available_alternative(&track) {
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Some(track) => track,
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None => {
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warn!("Track \"{}\" is not available", track.name);
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return None;
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}
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};
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let format = match self.config.bitrate {
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Bitrate::Bitrate96 => FileFormat::OGG_VORBIS_96,
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Bitrate::Bitrate160 => FileFormat::OGG_VORBIS_160,
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Bitrate::Bitrate320 => FileFormat::OGG_VORBIS_320,
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};
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let file_id = match track.files.get(&format) {
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Some(&file_id) => file_id,
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None => {
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warn!("Track \"{}\" is not available in format {:?}", track.name, format);
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return None;
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}
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};
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let key = self
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.session
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.audio_key()
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.request(track.id, file_id)
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let encrypted_file = AudioFile::open(&self.session, file_id);
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|
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|
|
let encrypted_file = encrypted_file.wait().unwrap();
|
|
let key = key.wait().unwrap();
|
|
let mut decrypted_file = AudioDecrypt::new(key, encrypted_file);
|
|
|
|
let normalisation_factor = match NormalisationData::parse_from_file(&mut decrypted_file) {
|
|
Ok(normalisation_data) => NormalisationData::get_factor(&self.config, normalisation_data),
|
|
Err(_) => {
|
|
warn!("Unable to extract normalisation data, using default value.");
|
|
1.0 as f32
|
|
}
|
|
};
|
|
|
|
let audio_file = Subfile::new(decrypted_file, 0xa7);
|
|
|
|
let mut decoder = VorbisDecoder::new(audio_file).unwrap();
|
|
|
|
if position != 0 {
|
|
info!("seek {}", position);
|
|
match decoder.seek(position) {
|
|
Ok(_) => (),
|
|
Err(err) => error!("Vorbis error: {:?}", err),
|
|
}
|
|
}
|
|
|
|
info!("Track \"{}\" loaded", track.name);
|
|
|
|
Some((decoder, normalisation_factor))
|
|
}
|
|
}
|
|
|
|
impl Drop for PlayerInternal {
|
|
fn drop(&mut self) {
|
|
debug!("drop Player[{}]", self.session.session_id());
|
|
}
|
|
}
|
|
|
|
impl ::std::fmt::Debug for PlayerCommand {
|
|
fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
|
|
match *self {
|
|
PlayerCommand::Load(track, play, position, _) => f
|
|
.debug_tuple("Load")
|
|
.field(&track)
|
|
.field(&play)
|
|
.field(&position)
|
|
.finish(),
|
|
PlayerCommand::Play => f.debug_tuple("Play").finish(),
|
|
PlayerCommand::Pause => f.debug_tuple("Pause").finish(),
|
|
PlayerCommand::Stop => f.debug_tuple("Stop").finish(),
|
|
PlayerCommand::Seek(position) => f.debug_tuple("Seek").field(&position).finish(),
|
|
}
|
|
}
|
|
}
|
|
|
|
struct Subfile<T: Read + Seek> {
|
|
stream: T,
|
|
offset: u64,
|
|
}
|
|
|
|
impl<T: Read + Seek> Subfile<T> {
|
|
pub fn new(mut stream: T, offset: u64) -> Subfile<T> {
|
|
stream.seek(SeekFrom::Start(offset)).unwrap();
|
|
Subfile {
|
|
stream: stream,
|
|
offset: offset,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<T: Read + Seek> Read for Subfile<T> {
|
|
fn read(&mut self, buf: &mut [u8]) -> Result<usize> {
|
|
self.stream.read(buf)
|
|
}
|
|
}
|
|
|
|
impl<T: Read + Seek> Seek for Subfile<T> {
|
|
fn seek(&mut self, mut pos: SeekFrom) -> Result<u64> {
|
|
pos = match pos {
|
|
SeekFrom::Start(offset) => SeekFrom::Start(offset + self.offset),
|
|
x => x,
|
|
};
|
|
|
|
let newpos = try!(self.stream.seek(pos));
|
|
if newpos > self.offset {
|
|
Ok(newpos - self.offset)
|
|
} else {
|
|
Ok(0)
|
|
}
|
|
}
|
|
}
|