mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
HLE: implement system time
This commit is contained in:
parent
624cd9cd98
commit
00c34e4df7
2 changed files with 60 additions and 2 deletions
|
@ -2,8 +2,11 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/shared_page.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -12,6 +15,57 @@ namespace SharedPage {
|
|||
|
||||
SharedPageDef shared_page;
|
||||
|
||||
static int update_time_event;
|
||||
|
||||
/// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond.
|
||||
static u64 GetSystemTime() {
|
||||
auto now = std::chrono::system_clock::now();
|
||||
|
||||
// 3DS system does't allow user to set a time before Jan 1 2000,
|
||||
// so we use it as an auxiliary epoch to calculate the console time.
|
||||
std::tm epoch_tm;
|
||||
epoch_tm.tm_sec = 0;
|
||||
epoch_tm.tm_min = 0;
|
||||
epoch_tm.tm_hour = 0;
|
||||
epoch_tm.tm_mday = 1;
|
||||
epoch_tm.tm_mon = 0;
|
||||
epoch_tm.tm_year = 100;
|
||||
epoch_tm.tm_isdst = 0;
|
||||
auto epoch = std::chrono::system_clock::from_time_t(std::mktime(&epoch_tm));
|
||||
|
||||
// 3DS console time uses Jan 1 1900 as internal epoch,
|
||||
// so we use the milliseconds between 1900 and 2000 as base console time
|
||||
u64 console_time = 3155673600000ULL;
|
||||
|
||||
// Only when system time is after 2000, we set it as 3DS system time
|
||||
if (now > epoch) {
|
||||
console_time += std::chrono::duration_cast<std::chrono::milliseconds>(now - epoch).count();
|
||||
}
|
||||
|
||||
// If the system time is in daylight saving, we give an additional hour to console time
|
||||
std::time_t now_time_t = std::chrono::system_clock::to_time_t(now);
|
||||
std::tm* now_tm = std::localtime(&now_time_t);
|
||||
if (now_tm && now_tm->tm_isdst > 0)
|
||||
console_time += 60 * 60 * 1000;
|
||||
|
||||
return console_time;
|
||||
}
|
||||
|
||||
static void UpdateTimeCallback(u64 userdata, int cycles_late) {
|
||||
DateTime& date_time = shared_page.date_time_counter % 2 ?
|
||||
shared_page.date_time_0 : shared_page.date_time_1;
|
||||
|
||||
date_time.date_time = GetSystemTime();
|
||||
date_time.update_tick = CoreTiming::GetTicks();
|
||||
date_time.tick_to_second_coefficient = g_clock_rate_arm11;
|
||||
date_time.tick_offset = 0;
|
||||
|
||||
++shared_page.date_time_counter;
|
||||
|
||||
// system time is updated hourly
|
||||
CoreTiming::ScheduleEvent(msToCycles(60 * 60 * 1000) - cycles_late, update_time_event);
|
||||
}
|
||||
|
||||
void Init() {
|
||||
std::memset(&shared_page, 0, sizeof(shared_page));
|
||||
|
||||
|
@ -19,6 +73,9 @@ void Init() {
|
|||
|
||||
// Some games wait until this value becomes 0x1, before asking running_hw
|
||||
shared_page.unknown_value = 0x1;
|
||||
|
||||
update_time_event = CoreTiming::RegisterEvent("SharedPage::UpdateTimeCallback", UpdateTimeCallback);
|
||||
CoreTiming::ScheduleEvent(0, update_time_event);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -25,13 +25,14 @@ namespace SharedPage {
|
|||
struct DateTime {
|
||||
u64_le date_time; // 0
|
||||
u64_le update_tick; // 8
|
||||
INSERT_PADDING_BYTES(0x20 - 0x10); // 10
|
||||
u64_le tick_to_second_coefficient; // 10
|
||||
u64_le tick_offset; // 18
|
||||
};
|
||||
static_assert(sizeof(DateTime) == 0x20, "Datetime size is wrong");
|
||||
|
||||
struct SharedPageDef {
|
||||
// Most of these names are taken from the 3dbrew page linked above.
|
||||
u32_le date_time_selector; // 0
|
||||
u32_le date_time_counter; // 0
|
||||
u8 running_hw; // 4
|
||||
/// "Microcontroller hardware info"
|
||||
u8 mcu_hw_info; // 5
|
||||
|
|
Loading…
Reference in a new issue